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-   -   Ship Lengths? (TMO & RSRDC) (https://www.subsim.com/radioroom/showthread.php?t=193217)

Dellinger 03-11-12 11:54 PM

So here's the story...

I removed OTC and the 8.4 OTC patch...only things loaded were

TMO
RSRDC
RSRDC patch.

Game checks out fine.

When I have these loaded...
TMO
RSRDC
RSRDC patch
OTC
OTC 8.4 patch

The game doesn't even load, it gets 75% loaded then CTD.

So, I may have a special problem... that is a 1366x768 resolution. When I click on the graphics setting, nothing is highlighted as an option but the 1366.

Is this enough to upset the OTC patch since the resolution doesn't match perfectly?

Also, I've noticed that when I run JSMGE that is pulls files out of the mods folder in places it in among the primary SH4 files...?

I wonder if playing with the properties settings on the destop for the application could help?

I'm goin' down 03-12-12 12:05 AM

dellinger, read CapnScurvy's first post. If TMO 2.5 is not addressed, skip installing that mod for the time being. Do the following instead:

Install in the following order:
1. Trigger Maru_Overhaul_2;
2. TMO_Update_20-22;
3. RSRDC_TMO_V502;
4. RSRDC_V5XX_Patch1;
5. OpticalTraining Correction for TMO 2.2;
6. OTC for 8.5 to 4.8 Aspect Ratio_TMO (check the graphics screen when the game loads for the aspect ratio for your game, and match the OTC aspect ratio to it from the selection offered by CapnScurvy. If you change the aspect ratio on the graphics screen, you should match it with the corresponding aspect ratio for OTC or you will have problems); and
7. OTC_US Radar from Start for TMO.

Wait until instructions come out for OTC for TriggerMaru_Overhaul_2-5. I have downloaded it, but not activated the version of OTC for TMO2-5 yet, as I want to be sure I do not screw it up. I have yet to download CapnScurvy's OTC and RSRDC mods that are compatible with version 2-5. He will post instructions in the first post in this thread on how to do it shortly.

Remember, if you start a campaign, you can check the options screen and game settings by opening a bookto the left of the desk in the officers quarters. Those settings will continue throughout the campaign, so if you set it up to your liking, you won't have to change it again.

Dellinger 03-12-12 12:10 AM

10-4, IGD. :salute:

I'll try that and see what happens.

Thank you!

DrBeast 03-12-12 12:11 AM

Hmmm...sounds like you'll have to seek advice from CapnScurvy. Post in his mod thread with all the details you provided here.

I'm goin' down 03-12-12 12:20 AM

Dellinger
 
I prefer "eye, eye.":D

What will happen, unfortunately, is it will load properly, and I won't have anything to do until you screw up again, which should be very soon the ways things are going. You know you are kicking a-- when thhe opening screen will showcase a submarine along with large lettering that reads, "OPTICAL TARGETING CORRECTION FOR TMO 2.2" along the bottom of the screenshot.

When we cross paths in mid ocean, my crew requests you send over a gallon of ice cream for this rescue.

Yes, Dr.Beast, who has been posting furiously of late (I got you on my periscope, Dr. Beast, especially since you have been engaging CapnScurvy re the OTC), is correct. Rather than starting a new thread re a subject such as OTC, you can post in the main OTC thread. That is what most do, but not all, and CapnScurvy checks it fairly regularly. Sometimes I refer to him as AdmiralScurvy, because he deserves the title.

Dellinger 03-12-12 12:47 AM

Yeah, it should be a short duraton to my next fubar and do your sailors like neopolitan?

I'm gonna keep beating my head against the wall and chasing my tail trying out a few ideas I have (along with IGD's advice) ... and then tomorrow I'll post in the official OTC thread if I can't some up with something.

Really appreciate the help.

I'm goin' down 03-12-12 02:23 AM

dellinger
 
TMO2.2 is a very advanced mod. You won't miss much if you delay loading 2.5.

Dellinger 03-12-12 02:24 AM

Quote:

Originally Posted by I'm goin' down (Post 1853864)
dellinger, read CapnScurvy's first post. If TMO 2.5 is not addressed, skip installing that mod for the time being. Do the following instead:

Install in the following order:
1. Trigger Maru_Overhaul_2;
2. TMO_Update_20-22;
3. RSRDC_TMO_V502;
4. RSRDC_V5XX_Patch1;
5. OpticalTraining Correction for TMO 2.2;

Yo, I can't seem to find #5 on this list? I clicked on Capn's name which has a section for all his downloadable mods and I don't see OTC for TMO2.2. I see an OTC for RSRDC 1.5? Could this be it?

With all by screw-ups and the sweets it's costing, I'm done taking chances!

Dellinger 03-12-12 03:59 AM

A good victory for me tonight- (after 4 hrs of messing with crap...)

Found the OTC mod for TMO 2.2 dropped in the ole JSMGE and the correct aspect ratio mod and everything is as it should be.

Loads the game and the mission without any errors!

YES!

Now, it's off to get sunk!:rock:

Thanks IGD (and to everyone else)- good call on the TMO 2.2!

DrBeast 03-12-12 10:05 AM

Good to hear you got it sorted! Still, the question remains whether it was just a fluke or something in the OTC update clashes with the TMO2.5+RSRDC config :hmmm:

Quote:

Originally Posted by I'm goin' down (Post 1853869)

Yes, Dr.Beast, who has been posting furiously of late...

Trying to catch up on 2.5 years' inactivity :D

Dellinger 03-12-12 10:10 AM

Honestly, I don't know... I tried A LOT of different things (to eliminate variables) when installing TMO 2.5, the latest RSRDC mod and patch, and the OTC 1.5 for TMO 2.5 and it just didn't like it.

However, I'm probably NOT the best candidate to effectively judge OTC 1.5 "plays nice with others" mod(s). As can be seen by this thread :haha:.

I'm gonna try to post my 'findings' in Capn's OTC thread just so he has some kind of feedback and could probably identify immediately what I did wrong in the event someone else has the same problem(s).

CapnScurvy 03-12-12 02:32 PM

To Dellinger, I just ran across your posts and plan to recheck the 8.5:4.8 Aspect Ratio modlet. Could be something that's in the Menu_1024_768.ini file that's causing a glitch, or the camera.dat file.

I'm wondering if the 1366x768 resolution you say your game's graphic options are using may be the problem? The issue I'm seeing, (without reopening things) is the 8.5:4.8 Aspect Ratio mod was OK with a 1360x768 resolution, not a 1366x768. Would that make the difference? I don't know, because really, I don't have a system that runs a 1366x768 resolution. I've got two computers, with two different monitors and graphic cards, and neither one runs that resolution. They both run a 1360x768.

Just wondering if you could change to another game resolution (like a 1680x1050 or a 1440x900) and try another OTC Aspect Ratio mod with it. Both of these resolutions uses the 8:5 Aspect Ratio. So, you would need to remove the 8.5:4.8 mod from the "Activated" JSGME list, and put in the "OTC for 8:5 Aspect Ratio" mod. Follow the mod activation order you've been using, and give it a try.

I'll be checking on my end as well.

Believe me, when you start having a mod, overwrite a mod, that overwrites a mod, that overwrites a mod, that overwrites the stock game, anything can happen!!


=========


EDIT: About an hour later.

I just loaded the following mods thru JSGME, in this order, and the game ran fine.

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Optical Targeting Correction 1.5 for RSRDCv502
OTC_Realistic Scopes for 8.5 to 4.8_TMO


The 8.5:4.8 mod-let counted the telemeter divisions for a 1000 yard true distance Northampton CA at just a 1/8 to a 1/4 mark over 12 marks for both attack scope and the TBT. That's exactly 1000 yards range distance when you have the Northampton height of 160.8 (161) feet set on the Omnimeter. I don't see anything wrong with the mod yet. I'll check my other computer.

Take a look at the above mods listed in your JSGME app. They should be EXACTLY as named, and in order of activation as the above. If not, you got a problem.

One thing everyone should remember (I've got it in the README with OTC 1.5), remove any other OTC mods (the main mod or any of the optional ones) before extracting the OTC 1.5 and its parts to JSGME. The older OTC mods will not work right with these new 1.5 versions with a date of March 2012 as their release. There are differences that will throw off the activation. That's why I removed the "Optical Targeting Correction for TMO 2.2" out of the OTC links area. There's a difference between the "OTC_Realistic Scopes for 8.5 to 4.8" and the latest "OTC_Realistic Scopes for 8.5 to 4.8_TMO". Choose the TMO you want to use 2.2 or 2-5, and pick the right OTC mod to go with it.

Same with RSRDCv502. Don't expect to use the "Optical Targeting Correction 1.5 for TMO 2.5" with it. This OTC mod edition is for only a TMO 2.5 modded game (no other mods added). When adding RSRDCv502, use the "Optical Targeting Correction 1.5 for RSRDCv502". Anything else and your making trouble for yourself.

DrBeast 03-12-12 04:07 PM

Quote:

Originally Posted by CapnScurvy (Post 1854169)

Believe me, when you start having a mod, overwrite a mod, that overwrites a mod, that overwrites a mod, that overwrites the stock game, anything can happen!!

You mean when your activated mods list looks something like this?

Code:

3000 Meter Bearing Tool (1920x)
Ultimate Sound Mod
ROW Sub Reflections and Roll Pitch Mod vs_5
ROW Sound Effects vs_8
SS Hull Numbers
SS180 USS Pollack Fooskin Porpoise BLACK HI-RES
SS196 USS Searaven SARGO FooBor's MINOR WTH HI-RES V1.0
S35 USS-140 S-18 Class Fooskin_GREY HI-RES V1.0
SI HUD Kit
SI INTERIOR Kit
SI OPTICS Kit
SI Periscope & TBT Interface Kit
SI Sonar Metric Scale Kit
REAL MEDALS CLASSIC CREW MERGED 1,02
Hamilton Chrono Ivory
SWEATY LOWER OFFICER RANKS INSIGNIA 1.2
Sweaty Crew Add-On
Add_Radio_St10-07-07
RSRDC_P3_v300
RSRDC_V300_Patch3
DrBeast Mithril Subs
SCAF4RSRDC_v300
DrBeast Retractable SD Antenna + SCAF + TMaru
DrBeast Smaller Chrono + Nav Tools + Map + SCAF
SS199 USS Tautog FooBor's TAMBOR Combo WTH HI-RES V1.0
RSM1.2
SS228 USS Drum_DrBeast_ Gato FooBor's hi-res -Weathered
National Flags
Flag Patch
ROW Sound Effect v_9 (Addon for v8)
ASW_RSRD_v300_ 5.0
DrBeast DC & Bombs Shake For RSRDC + ASW
DrBeast TMaru + SCAF + MaxOptics Stuff
NSM4 classic
#1  PE4 Install main
#2b PE4 Special effects Zones for NSM4 Classic
#4 PE4 Ship_debris_SH4_with bodies
#5_PE4_real_reflections_for_harbour_and_objects
PE4_high quality bow and stern wakes (stock SH4 lower FPS)
DrBeast PE4 Effects + NSM4 + Mithril Subs Zones.cfg
DrBeast Weaponry
TGT DIALS TO PK FIX - 1.5
Webster's Missing Voices
Webster's Real Lifeboats Fix for v1.4
Optical Targeting Correction for 1.4 - DrBeast Version
#2 Real Environment Submarine roll pitch mod plus OTC submarine.dat files
DrBeast Sensor Mod 1.4
SS285 USS Balao_Historical BALAO HI-RES  Weathered

Yep, odds are you'll end up with something like this:

http://i215.photobucket.com/albums/c...010418_812.jpg

:rotfl2:

CapnScurvy 03-12-12 04:22 PM

YEP, that "DrBeast Weaponry" looks suspect to me!!

Dellinger 03-12-12 04:28 PM

Quote:

Originally Posted by CapnScurvy (Post 1854169)
To Dellinger, I just ran across your posts and plan to recheck the 8.5:4.8 Aspect Ratio modlet. Could be something that's in the Menu_1024_768.ini file that's causing a glitch, or the camera.dat file.

I'm wondering if the 1366x768 resolution you say your game's graphic options are using may be the problem? The issue I'm seeing, (without reopening things) is the 8.5:4.8 Aspect Ratio mod was OK with a 1360x768 resolution, not a 1366x768. Would that make the difference? I don't know, because really, I don't have a system that runs a 1366x768 resolution. I've got two computers, with two different monitors and graphic cards, and neither one runs that resolution. They both run a 1360x768.

Just wondering if you could change to another game resolution (like a 1680x1050 or a 1440x900) and try another OTC Aspect Ratio mod with it. Both of these resolutions uses the 8:5 Aspect Ratio. So, you would need to remove the 8.5:4.8 mod from the "Activated" JSGME list, and put in the "OTC for 8:5 Aspect Ratio" mod. Follow the mod activation order you've been using, and give it a try.

I'll be checking on my end as well.

Believe me, when you start having a mod, overwrite a mod, that overwrites a mod, that overwrites a mod, that overwrites the stock game, anything can happen!!


=========


EDIT: About an hour later.

I just loaded the following mods thru JSGME, in this order, and the game ran fine.

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Optical Targeting Correction 1.5 for RSRDCv502
OTC_Realistic Scopes for 8.5 to 4.8_TMO


The 8.5:4.8 mod-let counted the telemeter divisions for a 1000 yard true distance Northampton CA at just a 1/8 to a 1/4 mark over 12 marks for both attack scope and the TBT. That's exactly 1000 yards range distance when you have the Northampton height of 160.8 (161) feet set on the Omnimeter. I don't see anything wrong with the mod yet. I'll check my other computer.

Take a look at the above mods listed in your JSGME app. They should be EXACTLY as named, and in order of activation as the above. If not, you got a problem.

One thing everyone should remember (I've got it in the README with OTC 1.5), remove any other OTC mods (the main mod or any of the optional ones) before extracting the OTC 1.5 and its parts to JSGME. The older OTC mods will not work right with these new 1.5 versions with a date of March 2012 as their release. There are differences that will throw off the activation. That's why I removed the "Optical Targeting Correction for TMO 2.2" out of the OTC links area. There's a difference between the "OTC_Realistic Scopes for 8.5 to 4.8" and the latest "OTC_Realistic Scopes for 8.5 to 4.8_TMO". Choose the TMO you want to use 2.2 or 2-5, and pick the right OTC mod to go with it.

Same with RSRDCv502. Don't expect to use the "Optical Targeting Correction 1.5 for TMO 2.5" with it. This OTC mod edition is for only a TMO 2.5 modded game (no other mods added). When adding RSRDCv502, use the "Optical Targeting Correction 1.5 for RSRDCv502". Anything else and your making trouble for yourself.


Thanks for the feedback Captn'. I'll jump over to your OTC thread to elaborate some more on exactly what errors I was getting and the odd happenings.

I'm goin' down 03-12-12 05:31 PM

And, then there was this.
 
Dr. Beast, I do not want to preempt this enlightening thread, but I use the EAXsoundsim w/Webster's maneuver instead of Row Sounds. Row Sounds I rejected, as I did not think it was as good. (just a tip.)

Dellinger, check the subsim downloads section for the RSRDC mod you are or were seeking. It could be there. The link is at the end of the Popular Mods sticky in the Mods forum.

In another post there is interest in recreating the attack on Pearl, as I located Yamamoto's TF, 220 miles NE of Pearl Harbor on 12/7/41 using Fred's Pre Pearl Harbor Career Start. He wants to change the Japaness ships from neutrals to enemies, and armistead might be able to add aircraft. Someone would have to fix battleship row. It could happen. I sunk a BB and Light Cruiser about an hour before the first wave of planes hit Pearl, but I missed the two carriers I was aiming at.

DrBeast 03-12-12 07:57 PM

Quote:

Originally Posted by I'm goin' down (Post 1854275)
Dr. Beast, I do not want to preempt this enlightening thread, but I use the EAXsoundsim w/Webster's maneuver instead of Row Sounds. Row Sounds I rejected, as I did not think it was as good. (just a tip.)

Must...resist...must...stop...adding...mods...!


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