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Just be aware that you need these 4 mods in this order .
No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) or german version |
yes u are right... i am busy in general, tnx for asking... and u mate?
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it is already included in tdw new ui
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:salute: |
Changing first post again with las suggestions and info.
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Hi Pedrobas,
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If you check with winmerge - look for dates. Also may I suggest this be an optional mod - I like my VIIB:D Quote:
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There are a couple of good radio stations here .
http://www.subsim.com/radioroom/show...ighlight=radio |
re no magic skills .
might i suggest to give the player , the cook magic meals from the beginning of the game when using silentotto or skipping the tutorial . No magic skills v1.5 MCCD compatible\data\UPCDataGE\UPCCrewData\SpecialAbili ties change the first points cost for the COOK to zero points for passive and active abilities . Its easy just use notepad . Its about three quarters of the way down the page . |
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May be also to add Sobers SAS (where you posting re No magic skills mod) and Green Crew Training as optional after Part1? I use both witn no any technical issues:salute:
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This should be nice ... :yeah:
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Alternative UIs?
First - impressive and epic work :rock:
A few question though - For all those that prefer another UI - would it be possible to have this as an option? If yes, where to apply it? And if this is possible - where to apply the 'Pitch and Roll'? This should convince all those mates who find creating a working load order that SH5 really is the best Silent Hunter version and bring them back. :up: Thanks for your fabulous work, Pedro!! |
And another one comes linking in to say THANK YOU!
I started SH5 a week ago (didn't want to become another Ubisoft DRM slave) and the first thing I did was the usual I do since SH2: Check Subsims mods workshop to find out what the Leitende Ingenieure (Chief Modders) of this great community have already fixed. Honestly I hoped to find something like the Grey Wolves Expansion mod (or at least a team of modders with that aim). And here we go! :yeah: That's what makes Subsim a friendly and always helpful dockyard to us subsimmers: it's people! thoomsn |
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