Quote:
Originally Posted by Hartmann
(Post 1823007)
This also make very difficult trace files conflicts and CTD s for new players , and can be caused by a lot of different things or files. :hmmm:
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One thing you need to realize, by making a mega mod it takes the author/s a long time to do as you say above, by keeping all mods as separate mini-mods, it takes the community a hell of a lot less time to do the same debugging. Of course, once a collection of mods has been proven to work together there's is absolutely nothing to stop you from placing them all into their own folder called 'My first mega mod' and enabling it via JSGME.
At the end of the day, whether you use a collection of mods or one big mod, it's going to have the same issues and the same bugs in the beginning which will require people to read a lot of text and maybe edit a few files. Personally, I think people that ask for mega mods are too lazy to do the above themselves and it's predominantly these people that fill the forums with questions we've all heard and answered hundreds of times before.
Using mods isn't a right, it's a privelege, one that's provided by the modders here, but using those mods is a learning process in itself, so embrace it.
And @ clayp:
Silent Hunter 1
Silent Hunter 2
Silent Hunter 3
Silent Hunter 4 <<< You are here.
Silent Hunter 5 <<< The rest of us are here.
Please see the SH4 Modding forum here;
http://www.subsim.com/radioroom/forumdisplay.php?f=219
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