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Take note that some controllers work only for the inside of the boat and some controllers work only outside. I am pretty comfortable with statemachines controller and i dont think there is one related to bad weather, a real trigger base on date or season is what we really need to advanced SH3 to the next level. Give me such a trigger and we will do wonders with it! Like privateer mention maybe using the POS_R and deleting only the mesh could do the trick but even if it work it wont help for seasons change because the minute you will get bad weather in July then the snow will start to fall:k_confused: Best regards Hans |
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It would be awesome to have this combined with frozen harbors from LSH
Hope you could do it |
help is greatly appreciated!
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Amaziing!
With which big mods can I use it? |
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you are doing a great job and I think this will enhance the Frozen Harbors! For integration into Frozen Harbors you may contact me or Veers2007 (or both :03:) via e-mail: blueduck@lsh3.com, veers@lsh3.com. Regards Blueduck PS: German possible! :D |
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:yep: I'd start by moveing a POSWatchR node and placing it above the Turm about a hundred meters or so. In rain, the Crewman should appear at that new position. Then start digging into how he is attached to that. I'm pretty sure it's hard coded so you may need to create a 'fake' crewman? |
thanks privateer. sounds good. that might work. will set a new watchmen-node, delete the mesh and place a particle controller in it. maybe this works.
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What about this work? Any progress on it? Hope it goes right and soon we could have snow over our heads
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Geez, Jeff! You're a genius.
An annoying, troublemaking genius, but a genius nonetheless. :O: |
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:hmmm:
I don't know why this popped into my head? But here goes.... I did some tests awhile back for the S-Boot Mod before it was ever released. I tried to attach a vest to the Deck Crew which sadly failed due to what I did not know at that time. :nope: Now here's what hit me. You can attach a node/3d whatever to an existing Crew member. It will not move with him as it's not in the animation information SH3 uses. (it will follow the attached point but won't turn and such) Given that, and useing SH3 Commander? You can create the Snow effect and maybe in 2 stages if you wished. Light snow if no rain gear, heavier snow if rain gear is used. :hmmm: |
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Any news about this snow-mod?
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Hello Kaleuns.
I will say "hi" to this Forum, too. I made the Frozen Harbours for LSH. My englisch is to bad to post in this forum but i read here since many years. I`m very happy someone tries to make snow for SH3. This art of modding is to high for me. The Frozen Harbors Commander version is still ready and I hope I can use this comming snow mod for the Frozen Harbors too. PLEASE let me know if there is a chance for this mod. So I wait for upload the FH Cmdr version. Thank you very much, veers http://www.lsh3.com/public/banner/lsh3_dev.gif Living Silent Hunter III - Download - Game, Mods, Tools, Infos... "In jedem Manne steckt ein Kind und das will spielen." Friedrich Nietzsche |
This snow mod will really be fantastic if it comes to exist! :sunny:
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Hello and welcome to SubSim Your English is excellent. We have many posters who are not native speakers. We are interested in your ideas and input, not your grammar or spelling. |
@ veers74
:salute:Hi my Friend and welcome here aboard! :salute: Best regards to Berlin, Magic |
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