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Another time in the middle of a game one of the u-boats suddenly reported himself dead. Seems he tried to come up in a hurry and forgot to center his planes. Halfway through the loop everything came unglued and he sank himself. |
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BtW, had something happen in a career mode.I was escorting a battleship to the Panama Canal in 1942.Somewhere around Cuba a report of "torpedoes sighted" came out, I was on the starboard flank, went to ahead flank, left full rudder and GQ, heading to intercept, went to the area the fish were located with active sonar, stopped and listened as well, couldnt find anything. There was some type of lighted area on the map I went to but never could get anything, so after an hour rejoined the TF and continued on, was only attack of the patrol, very anti climatic. Any tips? |
Been too long. I don't remember.
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If I remember correctly, with the new multiplayer setup I think the way we played was one player with the fastest computer is the host and sets up everything, gives his IP number to the players and they all connect. After the PM patch and the switch from RunTime to DirectPlay, it didn't use an outside server anymore. As long as the host had a fast machine with plenty of memory, and you didn't load up the game with 12 players and 30 AI ships, things usually ran OK and lag wasn't a serious issue. If you still have the PM patches for SH2 and DC, look in the "readme" text files for info on how to set up a multiplayer game. I think a whole page or three was just about how to set up multiplayer games with the new patches. One last thing. There may be a big advantage playing multiplayer games now. Compare the computers we use right now with what was available back in the day. We were all using single core CPU's, most not running anywhere near the speeds we have now. And memory.....HUGE plus now. For example.....I used to use between 512MB to 1.5GB of old school DDR SDRAM memory. PC3200 speed, which worked out to PC400. Now in this day and age we average anywhere from 2GB to 16GB of up to DDR3 memory which is I think almost 10 times faster, not to mention using 2GB to 16GB worth. My current laptop uses 8GB with a fast intel 4-core i7 CPU, and this thing would probably run laps around my old overclocked AMD Athlon XP3000 CPU, nForce2 based rig. It was fast for that time, but the stuff we use now can run these older games like butter, and maybe host larger amounts of players and AI content. I'd be seriously curious to see how a 5v5 or 6v6, or even more..... SH2 vs. DC match played out on our modern uber machines. :yeah: :arrgh!: |
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