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-   -   [TEC/WIP] Torpedo Malfunctions (https://www.subsim.com/radioroom/showthread.php?t=188525)

TheDarkWraith 04-03-12 06:56 AM

Quote:

Originally Posted by Bilge_Rat (Post 1864548)
Hmm, interesting, set dud probability to 100% and torpedoes still work flawlessly. Looks like duds may have to be put on hold until someone figures out the solution.

This was so easy to tweak in SH4, I wonder why they switched to GR2 ships. Is there an advantage over DAT.?

Yes, it (was) nearly impossible to rip the 3D model data and textures from GR2 files. Also the Granny system takes care of all the rendering, shadowing, etc. so it takes a workload off the programmers.

Bilge_Rat 12-12-12 12:37 PM

waking up an old thread, but wondering if any further work has been done on duds/malfunctions?

I have been thinking of re-tackling this issue.

Targor Avelany 12-12-12 02:28 PM

Quote:

Originally Posted by Bilge_Rat (Post 1974527)
waking up an old thread, but wondering if any further work has been done on duds/malfunctions?

I have been thinking of re-tackling this issue.

TDW's .exe patch really fixes a this.

Now, 75% of the torps, even if they go 90 deg into the ships hull, are duds.... ARGH!!!! :/\\!!:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!:/\\!!

Bilge_Rat 12-12-12 02:35 PM

Thanks, hard to keep up to date. :salute:


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