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ZeeWolf 08-20-11 04:30 PM

Quote:

Originally Posted by Dowly (Post 1732443)
If one category in the simulations genre is dying, it doesn't mean the whole
genre is going to go with it. ;)

Well from what I see there is nothing really encouraging going on is there?

Skybird 08-20-11 04:30 PM

Quote:

but that it is interference, it may I assume .. but I guess what I chose, so will the current updates,in the long and short term.
Ich versteh mal wieder nur die Hälfte. :haha:

I do not know any tank title allowing you WWII and modern equipement/scenarios.

The cloosest you can get in combining two era, is SBP, which has early cold war tanks like the Leopard-1A5, T-55, T-62 and M60A3 (the last three only AI-controlled, though), and most modern types like Leopard-2A6, M1A2SEP, T-80U and Challenger-II, which all are crewable except the T-80 (the C2 will become crewable in this winter's major upgrade). You can also tune down the in fluence of modern hightech by disabling certain subsystems like thermal imagers and laser range finders in the mission editor, forcing players tro use classic visual sights with crosshairs and scales like in WWII.

But you should also compare the style of "gameplay" in TvT and SBP. It is very different. I do not know if the Zeewolf mods change that, but the TvT in default status was an arcade shooting gallery with linear and prefixed mission flow, and the player only gunning away, needing to follow the string of mandatory successes before the mission rolled on - else tanks got respawned time and again (hope I get this right, I had only one afternoon on somebody else'S system to testplay it). SBP on the other hand allows you freedom of mission plan, team cooperation, tactics planning, playing from TC or gunner's seat or as force commander. Making best use of terrain and unit coordination are important parts of the show. You will spend much time i n hte mission planner before mission start. The better your preparation, the better your chances. SBP is no Rambo game. SBP also allows complex mission designs like bridging and minefield breaching operations. Simplified are helicotper and ifantry behavior, with infantry said to be drastically improved with the coming upgrade.

I should, mention that after several years, their major upgrade packages, which usually are very comprehensive, now have become payware (25 dolalrs, I think). Patches are still free. They delivered upgrades for free over the first years. They said from all begining on that at one day they would need to take some minor price for additional content - and they did so after delivering the first 4 years of all patches and upgrades for free.

And graphics, you asked for. The graphics in SBP deliver, and do their job of creating a beliavable battle envrionment. There are extrenmely realistic sights (optical, thermal), no dnymaic light chnages over the time of day/night, and the most used vehicles now have highres skins which are second to none in detail you see in ArmA2 or similiar titles. The sim creates optical vieiwjng ranges of up to 4.5 km, and delivers very natural feelings for the landscape. I prefer this engine to that of ArmA1, for example. Youz will not get too much effect gimmicks, though, no special light effects, and the kind of things you use to see in Unreal Torunament.

Sounds are already good in default release, plus many sound mods avaialble improving this or that sound file even more. It is no joy to witness an artillery barrage from being inside it.

Skybird 08-20-11 04:32 PM

Quote:

Originally Posted by ZeeWolf (Post 1732544)
Well from what I see there is nothing really encouraging going on is there?

DCS A-10...?

SH5, despite its broken status, still selling.

Addon market for FSX and FS9 EXTREMELY busy.

Rise of Flight.

IL2 and Dover.

To mention a few.

Gerald 08-20-11 04:40 PM

Quote:

Originally Posted by Skybird (Post 1732546)
Ich versteh mal wieder nur die Hälfte. :haha:

I do not know any tank title allowing you WWII and modern equipement/scenarios.

The cloosest you can get in combining two era, is SBP, which has early cold war tanks like the Leopard-1A5, T-55, T-62 and M60A3 (the last three only AI-controlled, though), and most modern types like Leopard-2A6, M1A2SEP, T-80U and Challenger-II, which all are crewable except the T-80 (the C2 will become crewable in this winter's major upgrade). You can also tune down the in fluence of modern hightech by disabling certain subsystems like thermal imagers and laser range finders in the mission editor, forcing players tro use classic visual sights with crosshairs and scales like in WWII.

But you should also compare the style of "gameplay" in TvT and SBP. It is very different. I do not know if the Zeewolf mods change that, but the TvT in default status was an arcade shooting gallery with linear and prefixed mission flow, and the player only gunning away, needing to follow the string of mandatory successes before the mission rolled on - else tanks got respawned time and again (hope I get this right, I had only one afternoon on somebody else'S system to testplay it). SBP on the other hand allows you freedom of mission plan, team cooperation, tactics planning, playing from TC or gunner's seat or as force commander. Making best use of terrain and unit coordination are important parts of the show. You will spend much time i n hte mission planner before mission start. The better your preparation, the better your chances. SBP is no Rambo game. SBP also allows complex mission designs like bridging and minefield breaching operations. Simplified are helicotper and ifantry behavior, with infantry said to be drastically improved with the coming upgrade.

I should, mention that after several years, their major upgrade packages, which usually are very comprehensive, now have become payware (25 dolalrs, I think). Patches are still free. They delivered upgrades for free over the first years. They said from all begining on that at one day they would need to take some minor price for additional content - and they did so after delivering the first 4 years of all patches and upgrades for free.

And the graphics are high and details....;)

ZeeWolf 08-20-11 04:42 PM

Quote:

Originally Posted by Skybird (Post 1732465)
16,000.00 $US per 10 seat classroom license.

:D

As a private user, you get it for 125.00 $US/86.80 €. ;)

That's great Sb, I hope you sell a million!

As for Project ZeeWolf it's $50.00 per year. With a great deal for those
who renew for $30.00 for their first renewal, $20.00 for their second
renewal and $10.00 per year for their third renewal.

ZeeWolf 08-20-11 04:46 PM

Quote:

Originally Posted by Skybird (Post 1732549)
DCS A-10...?

SH5, despite its broken status, still selling.

Addon market for FSX and FS9 EXTREMELY busy.

Rise of Flight.

IL2 and Dover.

To mention a few.

Ok, I love flight sims and of course Silent Hunter is awesome for us PC
guys man, it's really in a class of it's own.

Gerald 08-20-11 04:47 PM

Quote:

Originally Posted by ZeeWolf (Post 1732560)
That's great Sb, I hope you sell a million!

As for Project ZeeWolf it's $50.00 per year. With a great deal for those
who renew for $30.00 for their first renewal, $20.00 for their second
renewal and $10.00 per year for their third renewal.

What differs in these Project ... apart from the economic part :hmm2:

Skybird 08-20-11 04:47 PM

Quote:

Originally Posted by ZeeWolf (Post 1732560)
That's great Sb, I hope you sell a million!

Of what? I sell nothing. I have no links whatever to eSim. I just do mouth propaganda, privately motivated and unpayed for. And no, I do not get my copies for free. :)

Skybird 08-20-11 04:52 PM

Quote:

Originally Posted by Vendor (Post 1732558)
And the graphics are high and details....;)

Hm...? Sometimes I just understand "Bahnhof".

Graphics can be watched here:

http://www.subsim.com/radioroom/show...t=88893&page=3

From post #45 on. That represents the .dds-standard that was introduced back then, with highrtes skins and new 3D models. all oictrures before posting #45 are old.

Lovely.
http://img17.imageshack.us/img17/4038/ss013137.jpg

http://img150.imageshack.us/img150/9626/ss014208.jpg

http://img44.imageshack.us/img44/2872/ss025049.jpg

http://img193.imageshack.us/img193/8163/ss011644.jpg

http://img193.imageshack.us/img193/4590/ss012539.jpg

http://img185.imageshack.us/img185/7775/ss144920.jpg

http://img837.imageshack.us/img837/4348/ss144347.jpg

Any more questions...!?! :stare:


:woot:

Skybird 08-20-11 05:21 PM

Quote:

Originally Posted by Vendor (Post 1732569)
What differs in these Project ... apart from the economic part :hmm2:

I think he means that when you prolongue your subscription to downloading his content, the second term will be cheaper for you, and the third even more. You do not pay 50/1st year+50/2nd year+50/3rd year, but 50/1st year+30/2nd year+20/3rd year.

Skybird 08-20-11 05:26 PM

Quote:

Originally Posted by Vendor (Post 1732593)
Yes...graphics look ok ... but I guess it gets better with time, thanks! I guess you can turn down the graphics card settings, to a normal level now, or it can redirect I have too high, and the game is not suited for cards that are built "for to good" :o

???

If you ask for what graphics options there are: not too many. You can set resolution to anything you want, and have the range at which the grass and detailed terrain is displayed, to longer didstances. In principle, that's it. AA and AF you can set via your gfx driver.

Hope this was what you wanted to ask.

Chances are that you can run the sim on any system around these days - also on older ones: I ran it until this spring on a system from 2004 or so - and a standard system that was at its time, nothing special.

Just avoid to carelssly set the grass lsider to maximum - that sometimes can kill any system there is.

Skybird 08-20-11 05:31 PM

I forgot: best advise is to check out the videos. This series gives you 1 day of multiplayer action in WWIII, condensed and summarised in 6 videos of around 1 hour in total. It starts in dark, yes, but you can move forward if you want. If you are after MP, this is what you need to see.

Brave Rifles - Zipuli - January-March 2011 (multiplayer)
part 1: http://www.youtube.com/watch?v=c9tPv...eature=related
part 2: http://www.youtube.com/watch?v=vFZuC...eature=related
part 3: http://www.youtube.com/watch?v=HvC9TyTpOEk
part 4: http://www.youtube.com/watch?v=xz9yFp2Q6O8
part 5: http://www.youtube.com/watch?v=hYJv8...eature=related
part 6 (The Final) : http://www.youtube.com/watch?v=KMi0n...eature=related

From the dawn of day one to the afternoon of the second day - 36 hours of intense fighting in the 90s, when the cold war suddenly turned hot! This is a great multiplayer battle being done, telling the story of events in more than one hour of video!

Gerald 08-20-11 05:33 PM

Quote:

Originally Posted by Skybird (Post 1732600)
???

If you ask for what graphics options there are: not too many. You can set resolution to anything you want, and have the range at which the grass and detailed terrain is displayed, to longer didstances. In principle, that's it. AA and AF you can set via your gfx driver.

Hope this was what you wanted to ask.

Chances are that you can run the sim on any system around these days - also on older ones: I ran it until this spring on a system from 2004 or so - and a standard system that was at its time, nothing special.

Just avoid to carelssly set the grass lsider to maximum - that sometimes can kill any system there is.

Thanks for all the answers, I have good machines and cards, so setting becomes less of a problem .. with AA and AF :up:

Jimbuna 08-20-11 05:35 PM

Quote:

Originally Posted by Vendor (Post 1732593)
Yes...graphics look ok ... but I guess it gets better with time, thanks! I guess you can turn down the graphics card settings, to a normal level now, or it can redirect I have too high, and the game is not suited for cards that are built "for to good" :o

Can we please remember not to copy the graphical content when quoting Gerald....in all fairness Steve has already pointed this out to you recently.

As we are all well aware....bandwidth costs money.

TIA

Gerald 08-20-11 05:41 PM

Quote:

Originally Posted by jimbuna (Post 1732610)
Can we please remember not to copy the graphical content when quoting Gerald....in all fairness Steve has already pointed this out to you recently.

As we are all well aware....bandwidth costs money.

TIA

I know it .. and please excuse me!

Gerald 08-20-11 05:47 PM

Quote:

Originally Posted by Skybird (Post 1732606)
I forgot: best advise is to check out the videos. This series gives you 1 day of multiplayer action in WWIII, condensed and summarised in 6 videos of around 1 hour in total. It starts in dark, yes, but you can move forward if you want. If you are after MP, this is what you need to see.

Brave Rifles - Zipuli - January-March 2011 (multiplayer)
part 1: http://www.youtube.com/watch?v=c9tPv...eature=related
part 2: http://www.youtube.com/watch?v=vFZuC...eature=related
part 3: http://www.youtube.com/watch?v=HvC9TyTpOEk
part 4: http://www.youtube.com/watch?v=xz9yFp2Q6O8
part 5: http://www.youtube.com/watch?v=hYJv8...eature=related
part 6 (The Final) : http://www.youtube.com/watch?v=KMi0n...eature=related

From the dawn of day one to the afternoon of the second day - 36 hours of intense fighting in the 90s, when the cold war suddenly turned hot! This is a great multiplayer battle being done, telling the story of events in more than one hour of video!

:up:

Jimbuna 08-20-11 06:08 PM

Quote:

Originally Posted by Vendor (Post 1732614)
I know it .. and please excuse me if this ... but if it's just about money, so I can make donations at a faster pace, no problem at all!

No, it is not about money it is more a case of using bandwidth and lengthening the time other board users that have slow connections will require to access the thread.

ZeeWolf 08-20-11 06:15 PM

Quote:

Originally Posted by Vendor (Post 1732569)
What differs in these Project ... apart from the economic part :hmm2:

Project ZeeWolf has been and still is an ongoing work to build on top of a
product that was dumped on the market, unfinished and unsupported.
Although I do love T34 vs Tiger the progress I have achieved thus far has
been truly amazing in all aspects from the default product. Fixing and
supporting the software is just a part of the work the main part is to
produce from the default product a stellar Tank Simulation that this
game's engine has to offer.

ZeeWolf 08-20-11 06:16 PM

Quote:

Originally Posted by Skybird (Post 1732571)
Of what? I sell nothing. I have no links whatever to eSim. I just do mouth propaganda, privately motivated and unpayed for. And no, I do not get my copies for free. :)

Sorry about that, I didn't mean it as an accusation.

Gerald 08-20-11 06:16 PM

My records are edited, and deleted,and of course, money is important in the long term.


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