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-   -   [REL]Imported Ship Pack (https://www.subsim.com/radioroom/showthread.php?t=183904)

Stormfly 05-24-11 06:16 PM

say SteelViking, could you try to import the SH4 Surcouf Submarine Cruiser sailing using Free French flag ?

not shure if it is possible because of it turret and guns, but it would add something mystic to immersion, i realy would appreciate it :)

7thSeal 05-24-11 06:22 PM

I sank one of these ships during my campaign, not sure exactly which one as was night and heavy fog. He was only 300m from me and moving fast and I just had time to take a slight lead on it before firing a torp. I could see that it looked to have two red strips down the side of it. Anyways, I later check my map after sinking it with just one torp and noticed there was no mark where I had sunk it nor did it count as tonnage in my mission even though I was in the allotted area.

Maybe starting a new campaign first is needed? :)

SteelViking 05-24-11 06:26 PM

Quote:

Originally Posted by 7thSeal (Post 1669985)
I sank one of these ships during my campaign, not sure exactly which one as was night and heavy fog. He was only 300m from me and moving fast and I just had time to take a slight lead on it before firing a torp. I could see that it looked to have two red strips down the side of it. Anyways, I later check my map after sinking it with just one torp and noticed there was no mark where I had sunk it nor did it count as tonnage in my mission even though I was in the allotted area.

Maybe starting a new campaign first is needed? :)

That may be true 7thSeal. Thank you for the report. I have done all testing with these ships in single missions, so I honestly don't know if a new campaign is required or not.

Please keep testing and reporting folks I can import ships, but I don't have the time to thoroughly test everything as well.

@Stormfly, I know of no ship with that name. Can you please give me more information as to what ship you are referring to, or give me the class name. If you give me that info I would be happy to import it.

7thSeal 05-24-11 06:31 PM

I had just started a new campaign before installing the mod so it's not a big deal for me to restart another one and test again. Thanks for this mod btw. :salute:

Stormfly 05-24-11 06:34 PM

Quote:

Originally Posted by SteelViking (Post 1669987)
@Stormfly, I know of no ship with that name. Can you please give me more information as to what ship you are referring to, or give me the class name. If you give me that info I would be happy to import it.

ohh its a mod for a additional playable sub, maybe hard to import even just for ai...

http://en.wikipedia.org/wiki/French_...uf_%28N_N_3%29

http://www.subsim.com/radioroom/show...hlight=surcouf

SteelViking 05-24-11 06:38 PM

Quote:

Originally Posted by Stormfly (Post 1669993)
ohh its a mod for a additional playable sub, maybe hard to import even just for ai...

http://en.wikipedia.org/wiki/French_...uf_%28N_N_3%29

http://www.subsim.com/radioroom/show...hlight=surcouf

Hmmmm, don't know if that's possible, but I will look into it. Would be exciting to run into if I can make it work.

SteelViking 05-24-11 06:40 PM

Quote:

Originally Posted by 7thSeal (Post 1669991)
I had just started a new campaign before installing the mod so it's not a big deal for me to restart another one and test again. Thanks for this mod btw. :salute:

You are welcome, thank you for testing it.

SteelViking 05-24-11 08:09 PM

Stormfly gave me an idea, along with test reports folks, the other thing I could use are suggestions for what to import.

Right now I am going back and fixing minor bugs with the ships and finalizing things I didn't have time for before. But, I will soon finish that and need new material :D

tonschk 05-25-11 04:52 AM

:DL Thank you :DL SteelViking :yeah:

Magic1111 05-25-11 05:49 AM

Great MOD !!!! :yeah: Many thanks for this !!! :up:

Best regards,
Magic:salute:

Chevelless 05-25-11 08:49 PM

Thank you a lot for the great job!
 
and I have some questions, I tried this mod yesterday, all new ship can be viewed in the museum, but their underwater parts can not be seen above water while other default ships have no such a problem.:rock:

And second, I start a new compaign and encountered 3 convoys and several single sailing ships, but none of the addon ships are included in the convoy or as a single one appeared. So will these new ships really possibly be created in a convoy?? I also tested the historical mission PQ-17 several times, still no addon ships appeared.:rock::06:

SteelViking 05-25-11 09:31 PM

Quote:

Originally Posted by Chevelless (Post 1670788)
and I have some questions, I tried this mod yesterday, all new ship can be viewed in the museum, but their underwater parts can not be seen above water while other default ships have no such a problem.:rock:

And second, I start a new compaign and encountered 3 convoys and several single sailing ships, but none of the addon ships are included in the convoy or as a single one appeared. So will these new ships really possibly be created in a convoy?? I also tested the historical mission PQ-17 several times, still no addon ships appeared.:rock::06:

It is a known issue that the ships don't render underwater when viewed from above. I have included TDW's reworked shader, but I am convinced that it only works in certain climate zones and or weather types. So be patient on that one, I think we can fix it.

And, yes I am sure they will show up. Just keep playing the campaign, some of the new ships are rare finds like troop ships/passenger ships, and others are coastal vessels. Just keep playing. I already have confirmed reports of them showing up.

I am about to release another version with several tweaks and fixes folks.:D

TheBeast 05-26-11 02:32 AM

Just found "Rongel Small Old Split Freighter" in South Atlantic Convoys mission.

Fantastic work guys.:yeah:

I did notice texture problem on spotlights near smoke stack on both sides.

One thing I really liked was not seeing reflection on water. It was foggy and I did not see anything until the ship was visible.

Zedi 05-26-11 03:43 AM

SteelViking or Stormfly .. the texture used by the hospital ship/liner is embeded or is the NHOSP_T01.dds in his sea folder? Sorry to say, but the texture quality is very bad and need to be redone, so I need to know the exact location of the tex file. If possible, can you guys send me this ship original texture if you still have it? Thanks.

SteelViking 05-26-11 08:47 AM

@ Zedi, I know that the texture on the hospital ship is very poor quality, I plan to redo it. The texture for it is not embedded, it is contained in the corresponding sea folder. I am sure I will have it redone before a release of the campaign mod.:yep:

Zedi 05-26-11 09:04 AM

Ok, and place a big red cross in the middle where the texture loop on the hull .. like this =||= .. so even a blind dude in US can see the ship when sailing on the UK coast. No excuses for sinking this ship :dead:

SteelViking 05-26-11 09:07 AM

Quote:

Originally Posted by Zedi (Post 1671123)
Ok, and place a big red cross in the middle where the texture loop on the hull .. like this =||= .. so even a blind dude in US can see the ship when sailing on the UK coast. No excuses for sinking this ship :dead:

I will see what I can do.:up:

Sbygneus 05-26-11 10:01 AM

Guys, may I have a question?
I am preparing to make a SH5 mission with TUG BOAT involved. Do you think there is posibility for the tug boat actually tow another ship/object in the game? You know, barge or lighter (if they are done).
I know little about modding and I seek information if it is possible on SH5 engine at all.:hmmm:

Zedi 05-26-11 11:05 AM

Yes and no. One solution is to place them booth in a group and pray that the tugboat will be spawn first and be the leader. If you have a BB in the group, automatically every other ship will be placed around her, so it will look like she is escorted/guided by tugboats.

Or place them as single units and make them to follow the same waypoints and have same speed... but you have to be very precise on that. The advantage is that the tug boat can leave when the escorted ship is arriving at the destination and have her docked.

Chevelless 05-26-11 11:10 AM

I make sure JSGME loaded import ship pack, and I started new campaigns, western approach, black pit. test 6 more times, more than 10 different convoys encountered, none of those ships which are included in the pack found, but they show correctly in museum..


I got Dynamic enviroment 2.1, SH5 Lifeboats, Stoianm pitch and roll for sh5, IRAI latest version ,and Import ship pack loaded.


whhhhhats the problem sir? can you help me?


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