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-   -   [REL] stoianm pitch&roll for SH5 (https://www.subsim.com/radioroom/showthread.php?t=183306)

Magic1111 05-13-11 02:23 AM

Quote:

Originally Posted by stoianm (Post 1662722)
Hi magic1111, glad to see you back... if you use tdw ui 6.5.1 .. you do not need to install my pitch and roll ... tdw used the same values in his ui 6.5.1

Okay, thanks for clearify !!!! :up:

Best regards,
Magic:salute:

stoianm 05-25-11 02:44 AM

stoianm pitch&roll for SH5 V1
 
Mod update - added a version stoianm pitch&roll for SH5 V1 (low)

the mod is compatible with TDW NEW UI 6.5.1 .... the stoianm pitch&roll for SH5 V1 (normal) is already included in TDW NEW UI 6.5.1

DOWNLOAD

Magic1111 05-25-11 05:56 AM

Quote:

Originally Posted by stoianm (Post 1670147)
Mod update - added a version stoianm pitch&roll for SH5 V1 (low)

I think this version is exactly my taste....! :D:yeah::D

Sepp von Ch. 06-02-11 11:41 AM

Quote:

Originally Posted by stoianm (Post 1657154)

Install this mod via JGSME at the end of your mod list... do not overrite the mod with anny other mod.

I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/show...89&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
http://s4.postimage.org/2fnp3usmc/BLA.jpg

stoianm 06-02-11 12:31 PM

no problem... what version you want to have... little or normal?

Quote:

Originally Posted by Josef von Posorschitz (Post 1675972)
I have a request stoianm. Would be possible to make your mod compatible with wamphyri´s External Torp Reload Time mod ( http://www.subsim.com/radioroom/show...89&postcount=1 )?

I use TDW´s FX mod, which already contained changed (more realistic)External Torp Reload Time, but I do not know, which mod changes TDW´s FX mod and I have the "stock"-external torp reload time. S I installed wamphyri´s mod and at the end your mod, which overwrite wamphyri´s mod and the Ext. torp. reload time mod doesn´t work (stock time for external reload).
http://s4.postimage.org/2fnp3usmc/BLA.jpg


Sepp von Ch. 06-02-11 01:19 PM

Normal. Thank you stoianm!

Sepp von Ch. 06-05-11 03:32 PM

Quote:

Originally Posted by stoianm (Post 1676017)
no problem... what version you want to have... little or normal?

Any news stoianm?;)

stoianm 06-05-11 11:39 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1678041)
Any news stoianm?;)

sorry my friend... i forgot:oops:... this evening when i will come back home i will make this for you:up:

The General 06-06-11 12:09 AM

You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?

stoianm 06-06-11 12:22 AM

Quote:

Originally Posted by The General (Post 1678332)
You the man Stoianm! How 'bout a video for this, as a demonstration of your skills?

not to much time atm my friend... to nice outside... to manny nice girls around...:DL

stoianm 06-06-11 12:23 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1678041)
Any news stoianm?;)

here is the version that you are looking my friend: http://www.gamefront.com/files/20408...load%29%29.rar

tell me if is ok... install at the end of jgsme list:salute:

Sepp von Ch. 06-06-11 03:04 AM

Thanks STOIANM!:up: 'll test SOON!

DerMo 07-21-11 03:52 PM

Is this mod compatible with "Real Environment Revision 2"
and is the pitch/roll behavior of U-boat Historical Specifications 1.7 obsolete with your mod?(still feels like on rails in heavy seas)
They both already altered .sim files that are used with your mod

Greetings, Mo

stoianm 07-22-11 03:47 AM

install my mod after the 2 mods that you asked my about


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