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Here are the param from the mod that i made:
; Ability types (for crew men): - percentual ( if more then 1 active - get percentage ) ; ; TorpedoLoadingTime ; TorpedoMalfunctions ; TorpedoSpeed ; TorpedoDamage ; SurfaceSpeed ; SubmergedSpeed ; RepairSpeed ; PumpSpeed ; HealSpeed ; CanRepairDestroyedItems ; GunsAccuracy ; GunsReloadTime ; GunsDamage ; DiveSpeed ; BatteryConsume ; FuelConsume ; SonarRange ; RadarRange ; DarknessPenalty ; LookoutRange ; EnemyRadioDFAirstrikeChance ; ReceiveContactChance ; ReceiveContactRate ; PlayerRenown ; CrewExperience ; SonarContactsAsVisual ; ; CrewMoraleDegenerationRate ; AffectUpTime ; AffectCooldown ; AffectPassiveBonuses ; TorpedoRange ; MaxDiveDepth ; ; TorpedoLoadingTimeSimple ; BatteryRecharge ; EnginesNoiseSignature ; RudderAngle ; RudderSpeed ; ; GunsRange ; ShellDrag ; ShellSpeed ; CO2LevelIncreaseRate ; ; new ability type - additive ( if more then 1 active - cummulate results ) / on|off ; ; CrewMorale ; CrewMoralePool ; RevealEnemyConvoys ; ; HighlightSonarTargets ; HighlightRadarTargets ; HighlightVisualTargets ; RevealMinefields ; LocateResupplyShip ; RevealShallowWaters ; ManTheDeckGun ; ManTheFlakGun ; ; for player abilities - no implementation ( not working ) ; ; CallReconnaissanceAircraftsFromAirbaseLand ; CallReconnaissanceAircraftsFromCarrierSea ; CommandGermanAuxiliaryCruiser ; CommandGermanHeavyCruiser ; CommandJapaneseCruiserGroup ; CommandJapaneseTaskforce ; RunOnActivate - functions ; ; SpeedAheadFlank ; IfIsSurfaced ; IfIsSubmerged ; ; start base activities - used in special abilities ; [BaseActivity 1] NameDisplayable= BaseActivity-TorpedoLoadingTime-Name NameId= TorpedoLoadingTime Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category DegradationSteps= 6 DegradationPercent= 10 PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 2] NameDisplayable= BaseActivity-TorpedoMalfunctions-Name NameId= TorpedoMalfunctions Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 3] NameDisplayable= BaseActivity-TorpedoSpeed-Name NameId= TorpedoSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 4] NameDisplayable= BaseActivity-TorpedoDamage-Name NameId= TorpedoDamage Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 5] NameDisplayable= BaseActivity-SurfaceSpeed-Name NameId= SurfaceSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 6] NameDisplayable= BaseActivity-SubmergedSpeed-Name NameId= SubmergedSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 7] NameDisplayable= BaseActivity-RepairSpeed-Name NameId= RepairSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 8] NameDisplayable= BaseActivity-PumpSpeed-Name NameId= PumpSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 9] NameDisplayable= BaseActivity-HealSpeed-Name NameId= HealSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 10] NameDisplayable= BaseActivity-CanRepairDestroyedItems-Name NameId= CanRepairDestroyedItems Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 11] NameDisplayable= BaseActivity-GunsAccuracy-Name NameId= GunsAccuracy Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 12] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 13] NameDisplayable= BaseActivity-GunsDamage-Name NameId= GunsDamage Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 14] NameDisplayable= BaseActivity-DiveSpeed-Name NameId= DiveSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 15] NameDisplayable= BaseActivity-BatteryConsume-Name NameId= BatteryConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 16] NameDisplayable= BaseActivity-FuelConsume-Name NameId= FuelConsume Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 17] NameDisplayable= BaseActivity-SonarRange-Name NameId= SonarRange Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 18] NameDisplayable= BaseActivity-RadarRange-Name NameId= RadarRange Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 19] NameDisplayable= BaseActivity-DarknessPenalty-Name NameId= DarknessPenalty Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 20] NameDisplayable= BaseActivity-LookoutRange-Name NameId= LookoutRange Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 21] NameDisplayable= BaseActivity-EnemyRadioDFAirstrikeChance-Name NameId= EnemyRadioDFAirstrikeChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 22] NameDisplayable= BaseActivity-ReceiveContactChance-Name NameId= ReceiveContactChance Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 23] NameDisplayable= BaseActivity-PlayerRenown-Name NameId= PlayerRenown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 24] NameDisplayable= BaseActivity-CrewExperience-Name NameId= CrewExperience Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 25] NameDisplayable= BaseActivity-SonarContactsAsVisual-Name NameId= SonarContactsAsVisual Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 26] NameDisplayable= BaseActivity-CrewMorale-Name NameId= CrewMorale Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 27] NameDisplayable= BaseActivity-HighlightSonarTargets-Name NameId= HighlightSonarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 28] NameDisplayable= BaseActivity-HighlightRadarTargets-Name NameId= HighlightRadarTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 29] NameDisplayable= BaseActivity-HighlightVisualTargets-Name NameId= HighlightVisualTargets Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 30] NameDisplayable= BaseActivity-LocateResupplyShip-Name NameId= LocateResupplyShip Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 31] NameDisplayable= BaseActivity-RevealShallowWaters-Name NameId= RevealShallowWaters Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 32] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromAirbaseLand-Name NameId= CallReconnaissanceAircraftsFromAirbaseLand Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 33] NameDisplayable= BaseActivity-CallReconnaissanceAircraftsFromCarrierSea-Name NameId= CallReconnaissanceAircraftsFromCarrierSea Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 34] NameDisplayable= BaseActivity-CommandGermanAuxiliaryCruiser-Name NameId= CommandGermanAuxiliaryCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 35] NameDisplayable= BaseActivity-CommandGermanHeavyCruiser-Name NameId= CommandGermanHeavyCruiser Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 36] NameDisplayable= BaseActivity-CommandJapaneseCruiserGroup-Name NameId= CommandJapaneseCruiserGroup Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 37] NameDisplayable= BaseActivity-CommandJapaneseTaskforce-Name NameId= CommandJapaneseTaskforce Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 38] NameDisplayable= BaseActivity-AffectUpTime-Name NameId= AffectUpTime Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 39] NameDisplayable= BaseActivity-AffectCooldown-Name NameId= AffectCooldown Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 40] NameDisplayable= BaseActivity-AffectPassiveBonuses-Name NameId= AffectPassiveBonuses Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 41] NameDisplayable= BaseActivity-TorpedoRange-Name NameId= TorpedoRange Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 42] NameDisplayable= BaseActivity-MaxDiveDepth-Name NameId= MaxDiveDepth Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 43] NameDisplayable= BaseActivity-TorpedoLoadingTimeSimple-Name NameId= TorpedoLoadingTimeSimple Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive ;created new abilities according to design document [BaseActivity 44] NameDisplayable= BaseActivity-EnginesSpeedIncrease-Name NameId= EnginesSpeedIncrease Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category [BaseActivity 45] NameDisplayable= BaseActivity-BatteryRecharge-Name NameId= BatteryRecharge Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 46] NameDisplayable= BaseActivity-EnginesNoiseSignature-Name NameId= EnginesNoiseSignature Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 47] NameDisplayable= BaseActivity-DivingSurfaceTime-Name NameId= DivingSurfaceTime Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 48] NameDisplayable= BaseActivity-SubmarineTurningRate-Name NameId= SubmarineTurningRate Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 49] NameDisplayable= BaseActivity-TorpedoDudChance-Name NameId= TorpedoDudChance Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category [BaseActivity 50] NameDisplayable= BaseActivity-CrewMoraleDegenerationRate-Name NameId= CrewMoraleDegenerationRate Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 51] NameDisplayable= BaseActivity-O2Consumption-Name NameId= O2Consumption Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category [BaseActivity 52] NameDisplayable= BaseActivity-CrewMoralePool-Name NameId= CrewMoralePool Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category [BaseActivity 53] NameDisplayable= BaseActivity-BoostSonar-Name NameId= BoostSonar Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category [BaseActivity 54] NameDisplayable= BaseActivity-BoostRadio-Name NameId= BoostRadio Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 55] NameDisplayable= BaseActivity-BoostRadar-Name NameId= BoostRadar Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category [BaseActivity 56] NameDisplayable= BaseActivity-BoostGuns-Name NameId= BoostGuns Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category [BaseActivity 57] NameDisplayable= BaseActivity-GunsReloadTime-Name NameId= GunsReloadTime Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [BaseActivity 58] NameDisplayable= BaseActivity-RudderAngle-Name NameId= RudderAngle Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 59] NameDisplayable= BaseActivity-RudderSpeed-Name NameId= RudderSpeed Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category [BaseActivity 60] NameDisplayable= BaseActivity-ManTheDeckGun-Name NameId= ManTheDeckGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 61] NameDisplayable= BaseActivity-ManTheFlakGun-Name NameId= ManTheFlakGun Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category [BaseActivity 62] NameDisplayable= BaseActivity-CO2LevelIncreaseRate-Name NameId= CO2LevelIncreaseRate Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category PositiveBonus= true ; csaitan: if ability gives a positive bonus, but the percentage values are negative. then we'll have to mark it as positive [ActivitiesCategory 1] NameDisplayable= ActivitiesCategory-IncreaseSubmarineSpeed-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 2] NameDisplayable= ActivitiesCategory-BatteryRecharge-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= BatteryRecharge [ActivitiesCategory 3] NameDisplayable= ActivitiesCategory-ReduceEnginesNoise-Name Description= BaseActivity-Description-Default Category= BaseActivity-Diesel-Engine-Category Activities= EnginesNoiseSignature [ActivitiesCategory 4] NameDisplayable= ActivitiesCategory-DivingSurfaceTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= SurfaceSpeed, SubmergedSpeed [ActivitiesCategory 5] NameDisplayable= ActivitiesCategory-IncreaseMaxDivingDepth-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= MaxDiveDepth [ActivitiesCategory 6] NameDisplayable= ActivitiesCategory-SubmarineTurningRate-Name Description= BaseActivity-Description-Default Category= BaseActivity-Navigation-Category Activities= RudderAngle, RudderSpeed [ActivitiesCategory 7] NameDisplayable= ActivitiesCategory-IncreaseTorpedoSpeedDmg-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoSpeed, TorpedoDamage [ActivitiesCategory 8] NameDisplayable= ActivitiesCategory-ReduceTorpedoLoadingTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoLoadingTimeSimple, TorpedoLoadingTime [ActivitiesCategory 9] NameDisplayable= ActivitiesCategory-ReduceTorpedoDudChance-Name Description= BaseActivity-Description-Default Category= BaseActivity-Torpedoes-Category Activities= TorpedoMalfunctions [ActivitiesCategory 10] NameDisplayable= ActivitiesCategory-MoraleDecay-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CrewMoraleDegenerationRate [ActivitiesCategory 11] NameDisplayable= ActivitiesCategory-O2Consumption-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Efficiency-Category Activities= CO2LevelIncreaseRate [ActivitiesCategory 12] NameDisplayable= ActivitiesCategory-MaxMoraleValue-Name Description= BaseActivity-Description-Default Category= BaseActivity-Crew-Morale-Category Activities= CrewMoralePool [ActivitiesCategory 13] NameDisplayable= ActivitiesCategory-BoostSonar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= SonarRange [ActivitiesCategory 14] NameDisplayable= ActivitiesCategory-Reduce Darkness-Name Description= BaseActivity-Description-Default Category= BaseActivity-Sensors-Category Activities= DarknessPenalty [ActivitiesCategory 15] NameDisplayable= ActivitiesCategory-BoostRadio-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= NULL [ActivitiesCategory 16] NameDisplayable= ActivitiesCategory-BoostRadar-Name Description= BaseActivity-Description-Default Category= BaseActivity-Communication-Category Activities= RadarRange [ActivitiesCategory 17] NameDisplayable= ActivitiesCategory-BoostGuns-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsAccuracy, GunsDamage, GunsRange [ActivitiesCategory 18] NameDisplayable= ActivitiesCategory-GunsReloadTime-Name Description= BaseActivity-Description-Default Category= BaseActivity-Guns-Category Activities= GunsReloadTime [ActivitiesCategory 19] NameDisplayable= ActivitiesCategory-SuppressFire-Name Description= BaseActivity-Description-Default Category= BaseActivity-Global-Modifiers-Category Activities= NULL ;SPECIAL ABILITIES ;CHIEF - Active abilities [SpecialAbility 1] ID=Ability-Active-Repair-Destroyed-Items ; TIRED ENGINEER NameDisplayable=Ability-Active-Repair-Destroyed-Items-Name Description=Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description, Ability-Active-Repair-Destroyed-Items-Description Levels= 1 AbilityType=RepairSpeed, EnginesNoiseSignature, FuelConsume, CrewMoraleDegenerationRate AbilityValue=-10, 5, 5, -10 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 ;it will consume all morale points available PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=345600 Cooldown=345600 [SpecialAbility 2] ; CREW FOCUS - REPAIR ID=Ability-Active-Increase-Repair-Rate NameDisplayable=Ability-Active-Increase-Repair-Rate-Name Description=Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description, Ability-Active-Increase-Repair-Rate-Description Levels= 1 AbilityType=TorpedoLoadingTimeSimple, RepairSpeed, EnginesNoiseSignature, CO2LevelIncreaseRate, GunsReloadTime, CrewMorale AbilityValue= 200, 20, 20, 15, 50, -1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=60 [SpecialAbility 3] ID=Ability-Active-Reduce-Flooding-Time ; EMERGENCY REPAIRS NameDisplayable=Ability-Active-Reduce-Flooding-Time-Name Description=Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description, Ability-Active-Reduce-Flooding-Time-Description Levels= 1 AbilityType=RepairSpeed, PumpSpeed, CO2LevelIncreaseRate, EnginesNoiseSignature AbilityValue= 20, 5, 5, 15 ;reduces flooding time 20%, 40%, 60% PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=21600 Cooldown=345600 ;EXECUTIVE OFFICER - Active abilities [SpecialAbility 4] ID=Ability-Active-Battle-Stations ;nu se stie inca ce va face abilitatea asta NameDisplayable=Ability-Active-Battle-Stations-Name Description=Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description, Ability-Active-Battle-Stations-Description Levels= 1 AbilityType=CO2LevelIncreaseRate, TorpedoLoadingTimeSimple, CrewMoraleDegenerationRate, RepairSpeed, GunsReloadTime, CrewMorale AbilityValue= 10, -5, -50, 5, -5, -1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=30 [SpecialAbility 5] ID=Ability-Active-Silent-Running NameDisplayable=Ability-Active-Silent-Running-Name Description=Ability-Active-Silent-Running-Description Levels= 1 AbilityType=SilentState ;nu cred ca avem abilitatea asta : given all the actions inside the submarine are stopped, the result should be a huge decrease in noise signature. While in silent running the submarine should be invisible for any sonar. AbilityValue= 1 RunOnActivate= IfIsSubmerged PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=1800 Cooldown=30 ;MOTOR OFFICER - Passive abilities [SpecialAbility 6] ; FASTER REPAIR ID=Ability-Engines-Speed-Increase NameDisplayable=Ability-Engines-Speed-Increase-Name Description=Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description, Ability-Engines-Speed-Increase-Description Levels= 5 AbilityType=RepairSpeed AbilityValue= 3, 6, 9, 12, 15 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Engines-Speed-Increase, 1, 1, Ability-Engines-Speed-Increase, 2, 1, Ability-Engines-Speed-Increase, 3, 1, Ability-Engines-Speed-Increase, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 7] ID=Ability-Reduce-Battery-Recharge NameDisplayable=Ability-Reduce-Battery-Recharge-Name Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description Levels= 1 AbilityType=BatteryRecharge ;reduces battery recharge time (in percents) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=3600 Cooldown=86400 [SpecialAbility 8] ID=Ability-Reduce-Engines-Noise NameDisplayable=Ability-Reduce-Engines-Noise-Name Description=Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description, Ability-Reduce-Engines-Noise-Description Levels= 5 AbilityType=EnginesNoiseSignature ; reduces engine noise (in percents) AbilityValue= -2, -4, -6, -8, -10 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Engines-Noise, 1, 1, Ability-Reduce-Engines-Noise, 2, 1, Ability-Reduce-Engines-Noise, 3, 1, Ability-Reduce-Engines-Noise, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;MOTOR OFFICER - Active abilities [SpecialAbility 9] ID=Ability-Active-Overcharge-Diesel NameDisplayable=Ability-Active-Overcharge-Diesel-Name Description=Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description, Ability-Active-Overcharge-Diesel-Description Levels= 1 AbilityType=SurfaceSpeed, FuelConsume ;increases engine speed (in percents) but gives a higher fuel consumption (in percents) AbilityValue= 0, 0 RunOnActivate= IfIsSurfaced, SpeedAheadFlank PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=0 Cooldown=0 [SpecialAbility 10] ID=Ability-Active-Overcharge-Electric NameDisplayable=Ability-Active-Overcharge-Electric-Name Description=Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description, Ability-Active-Overcharge-Electric-Description Levels= 1 AbilityType=SubmergedSpeed, BatteryConsume ;increases engine speed (in percents) but gives a higher battery consumption (in percents) AbilityValue= 0, 0 RunOnActivate= IfIsSubmerged, SpeedAheadFlank PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=0 Cooldown=0 ;NAVIGATOR - Passive abilities [SpecialAbility 11] ID=Ability-Reduce-DivingSurface-Time NameDisplayable=Ability-Reduce-DivingSurface-Time-Name Description=Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description, Ability-Reduce-DivingSurface-Time-Description Levels= 1 AbilityType=SurfaceSpeed, SubmergedSpeed ;reduce diving time and the time to get to surface (in percents)(ability missing??) AbilityValue= 0, 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 [SpecialAbility 12] ID=Ability-Increase-Maximim-DivingDepth NameDisplayable=Ability-Increase-Maximim-DivingDepth-Name Description=Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description, Ability-Increase-Maximim-DivingDepth-Description Levels= 1 AbilityType=MaxDiveDepth ;increases maximum diving depth (in percents)(missing??) AbilityValue= 0 ; no need for AbilityInternalValue - this should work like this PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 [SpecialAbility 13] ; EXPERT WATCH CREW ID=Ability-Increase-Submarine-TurningRate NameDisplayable=Ability-Increase-Submarine-TurningRate-Name Description=Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description, Ability-Increase-Submarine-TurningRate-Description Levels= 3 AbilityType=LookoutRange AbilityValue= 2, 4, 8 PointsRequirement= 0 AbilityRequirements= 0, 1, Ability-Increase-Submarine-TurningRate, 1, 1, Ability-Increase-Submarine-TurningRate, 2 LevelUpTree= 2, 3, 4 MoraleCost= 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0 Cooldown=0, 0, 0 ;NAVIGATOR - Active abilities [SpecialAbility 14] ID=Ability-Active-Set-Time-Compression NameDisplayable=Ability-Active-Set-Time-Compression-Name Description=Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description, Ability-Active-Set-Time-Compression-Description Levels= 3 AbilityType=NULL ;this ability will be able to offer a superior time compression value (fix value) AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Set-Time-Compression, 1, 1, Ability-Active-Set-Time-Compression, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=0, 0, 0 Cooldown=28800, 28800, 28800 ;TORPEDOMAN - Passive abilities [SpecialAbility 15] ID=Ability-Increase-Torpedo-SpeedDamage NameDisplayable=Ability-Increase-Torpedo-SpeedDamage-Name Description=Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description, Ability-Increase-Torpedo-SpeedDamage-Description Levels= 1 AbilityType=TorpedoSpeed, TorpedoDamage ;increase in torpedo speed and damage (in percents) AbilityValue= 0, 4, 0, 8, 0, 12, 0, 16, 0, 20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Increase-Torpedo-SpeedDamage, 1, 1, Ability-Increase-Torpedo-SpeedDamage, 2, 1, Ability-Increase-Torpedo-SpeedDamage, 3, 1, Ability-Increase-Torpedo-SpeedDamage, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=28800, 28800, 28800, 28800, 28800 [SpecialAbility 16] ID=Ability-Reduce-Torpedo-Loading-Time NameDisplayable=Ability-Reduce-Torpedo-Loading-Time-Name Description=Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description, Ability-Reduce-Torpedo-Loading-Time-Description Levels= 5 AbilityType=TorpedoLoadingTimeSimple ;reduce torpedo loading time (in percents) AbilityValue= -4, -8, -12, -16, -20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Torpedo-Loading-Time, 1, 1, Ability-Reduce-Torpedo-Loading-Time, 2, 1, Ability-Reduce-Torpedo-Loading-Time, 3, 1, Ability-Reduce-Torpedo-Loading-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 17] ID=Ability-Reduce-Torpedo-DudChance NameDisplayable=Ability-Reduce-Torpedo-DudChance-Name Description=Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description, Ability-Reduce-Torpedo-DudChance-Description Levels= 1 AbilityType=TorpedoMalfunctions ;reduce torpedo dud chance (in percents) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 ;TORPEDOMAN - Active abilities [SpecialAbility 18] ID=Ability-Active-Preheat-Torpedo NameDisplayable=Ability-Active-Preheat-Torpedo-Name Description=Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description, Ability-Active-Preheat-Torpedo-Description Levels= 1 AbilityType=TorpedoRange, TorpedoSpeed AbilityValue= 25, 0, 50, 0, 75, 0 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Preheat-Torpedo, 1, 1, Ability-Active-Preheat-Torpedo, 2 LevelUpTree= 2, 3, 0 MoraleCost= 1, 2, 3 PointsCost= 2, 2, 2 AbylityActsIn= ALL Activation=OnDemand Duration=600, 600, 600 Cooldown=4320, 2880, 1440 [SpecialAbility 19] ID=Ability-Active-Overcharge-Torpedo NameDisplayable=Ability-Active-Overcharge-Torpedo-Name Description=Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description, Ability-Active-Overcharge-Torpedo-Description Levels= 1 AbilityType=TorpedoRange, TorpedoMalfunctions ;increases torpedo range and increases torpedo dud chance (in percents) AbilityValue= 0, 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 ;BOSUN - Passive abilities [SpecialAbility 20] ID=Ability-Reduce-Morale-Decay NameDisplayable=Ability-Reduce-Morale-Decay-Name Description=Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description, Ability-Reduce-Morale-Decay-Description Levels= 5 AbilityType=CrewMoraleDegenerationRate ;reduces morale decay (in percents) AbilityValue= 5, 10, 15, 20, 25 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Morale-Decay, 1, 1, Ability-Reduce-Morale-Decay, 2, 1, Ability-Reduce-Morale-Decay, 3, 1, Ability-Reduce-Morale-Decay, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 21] ID=Ability-Reduce-O2-Consumption NameDisplayable=Ability-Reduce-O2-Consumption-Name Description=Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description, Ability-Reduce-O2-Consumption-Description Levels= 1 AbilityType=CO2LevelIncreaseRate ;reduces O2 consumption (in percents) --- decreases co2 accumulation AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 ;BOSUN - Active abilities [SpecialAbility 22] ID=Ability-Active-Propaganda NameDisplayable=Ability-Active-Propaganda-Name Description=Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description, Ability-Active-Propaganda-Description Levels= 1 AbilityType=CO2LevelIncreaseRate AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=10800 Cooldown=60 [SpecialAbility 23] ; REST CREW ID=Ability-Active-Riposte NameDisplayable=Ability-Active-Riposte-Name Description=Ability-Active-Riposte-Description, Ability-Active-Riposte-Description, Ability-Active-Riposte-Description Levels= 1 AbilityType=CO2LevelIncreaseRate, TorpedoLoadingTimeSimple, CrewMoraleDegenerationRate, RepairSpeed, GunsReloadTime AbilityValue= -30, 200, 10, -80, 50 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=60 ;COOK - Passive abilities [SpecialAbility 24] ID=Ability-Max-Morale-Value NameDisplayable=Ability-Max-Morale-Value-Name Description=Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description, Ability-Max-Morale-Value-Description Levels= 5 AbilityType=CrewMoralePool ;more morale pool?? in values AbilityValue= 1, 2, 3, 4, 5 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Max-Morale-Value, 1, 1, Ability-Max-Morale-Value, 2, 1, Ability-Max-Morale-Value, 3, 1, Ability-Max-Morale-Value, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;COOK - Active abilities [SpecialAbility 25] ID=Ability-Active-Special-Meal NameDisplayable=Ability-Active-Special-Meal-Name Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description Levels= 3 AbilityType=CrewMorale AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Activation=OnDemand Duration=10, 10, 10 Cooldown=43200, 28800, 14400 ;SOUNDMAN - Passive abilities [SpecialAbility 26] ID=Ability-Boost-Sonar NameDisplayable=Ability-Boost-Sonar-Name Description=Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description, Ability-Boost-Sonar-Description Levels= 5 AbilityType=SonarRange ;boosts sonar detection time and range (in percents)(nu-s sigur de ReceiveContactRate) AbilityValue= 2, 4, 6, 8, 10 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Sonar, 1, 1, Ability-Boost-Sonar, 2, 1, Ability-Boost-Sonar, 3, 1, Ability-Boost-Sonar, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 27] ID=Ability-Reduce-Darkness-Penalty NameDisplayable=Ability-Reduce-Darkness-Penalty-Name Description=Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description, Ability-Reduce-Darkness-Penalty-Description Levels= 1 AbilityType=DarknessPenalty ;reduces darkness penalty (in percents) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 ;SOUNDMAN - Active abilities [SpecialAbility 28] ID=Ability-Active-Reveal-Enemy-Convoys NameDisplayable=Ability-Active-Reveal-Enemy-Convoys-Name Description=Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description, Ability-Active-Reveal-Enemy-Convoys-Description Levels= 1 AbilityType=RevealEnemyConvoys, EnginesNoiseSignature ;reveals targets on map (in meters) and also increases engine noise (in percents) AbilityValue= 0, 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 [SpecialAbility 29] ID=Ability-Active-Visual-Targets NameDisplayable=Ability-Active-Visual-Targets-Name Description=Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description, Ability-Active-Visual-Targets-Description Levels= 1 AbilityType=SonarContactsAsVisual ;see sonar target as visual (in percents) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=21600 Cooldown=4320 ;RADIOMAN - Passive abilities [SpecialAbility 30] ID=Ability-Boost-Radio NameDisplayable=Ability-Boost-Radio-Name Description=Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description, Ability-Boost-Radio-Description Levels= 3 AbilityType=ReceiveContactChance ;boost radio detection time and range (in percents) AbilityValue= 4, 8, 12 PointsRequirement= 0 AbilityRequirements= 0, 1, Ability-Boost-Radio, 1, 1, Ability-Boost-Radio, 2 LevelUpTree= 2, 3, 4 MoraleCost= 0 PointsCost= 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0 Cooldown=0, 0, 0 [SpecialAbility 31] ID=Ability-Boost-Radar NameDisplayable=Ability-Boost-Radar-Name Description=Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description, Ability-Boost-Radar-Description Levels= 1 AbilityType=RadarRange ;boost radar detection time and range (in percents)(missing??) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=0 Cooldown=0 ;RADIOMAN - Active abilities [SpecialAbility 32] ; FRESH NEWS ID=Ability-Active-Safe-Communications NameDisplayable=Ability-Active-Safe-Communications-Name Description=Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description, Ability-Active-Safe-Communications-Description Levels= 1 AbilityType=CrewMorale AbilityValue= 1 RunOnActivate= IfIsSurfaced PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnDemand Duration=10 Cooldown=86400 ;GUNNER - Passive abilities [SpecialAbility 33] ID=Ability-Boost-Guns NameDisplayable=Ability-Boost-Guns-Name Description=Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description, Ability-Boost-Guns-Description Levels= 5 AbilityType=GunsAccuracy, GunsDamage AbilityValue= 5, 2, 10, 4, 15, 6, 20, 8, 25, 10 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Boost-Guns, 1, 1, Ability-Boost-Guns, 2, 1, Ability-Boost-Guns, 3, 1, Ability-Boost-Guns, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 [SpecialAbility 34] ID=Ability-Reduce-Guns-Reload-Time NameDisplayable=Ability-Reduce-Guns-Reload-Time-Name Description=Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description, Ability-Reduce-Guns-Reload-Time-Description Levels= 5 AbilityType=GunsReloadTime ;reduce gun reload time (in percents) AbilityValue= -4, -8, -12, -16, -20 PointsRequirement= 0, 0, 0, 0, 0 AbilityRequirements= 0, 1, Ability-Reduce-Guns-Reload-Time, 1, 1, Ability-Reduce-Guns-Reload-Time, 2, 1, Ability-Reduce-Guns-Reload-Time, 3, 1, Ability-Reduce-Guns-Reload-Time, 4 LevelUpTree= 2, 3, 4, 5, 0 MoraleCost= 0, 0, 0, 0, 0 PointsCost= 0, 0, 0, 0, 0 AbylityActsIn= ALL Duration=0, 0, 0, 0, 0 Cooldown=0, 0, 0, 0, 0 ;GUNNER - Active abilities [SpecialAbility 35] ID=Ability-Active-Suppress-Fire NameDisplayable=Ability-Active-Suppress-Fire-Name Description=Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description, Ability-Active-Suppress-Fire-Description Levels= 1 AbilityType=GunsReloadTime ;chance to kill enemy gunner per bullet and increases reload time (in percents)(missing??) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Activation=OnDemand Duration=600 Cooldown=4320 ;WATCH OFFICER - Active abilities [SpecialAbility 36] ID=Ability-Active-Man-Deck-Gun NameDisplayable=Ability-Active-Man-Deck-Gun-Name Description=Ability-Active-Man-Deck-Gun-Description Levels= 1 AbilityType=ManTheDeckGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 [SpecialAbility 37] ID=Ability-Active-Man-Flak-Gun NameDisplayable=Ability-Active-Man-Flak-Gun-Name Description=Ability-Active-Man-Flak-Gun-Description Levels= 1 AbilityType=ManTheFlakGun AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=0 ;Navigator- Active abilities [SpecialAbility 38] ID=Ability-Active-Time-Compression-Drop NameDisplayable=Ability-Active-Time-Compression-Drop-Name Description=Ability-Active-Time-Compression-Drop-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 39] ID=Ability-Active-Auto-Dive NameDisplayable=Ability-Active-Auto-Dive-Name Description=Ability-Active-Auto-Dive-Description Levels= 1 AbilityType=NULL AbilityValue= 1 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 0 MoraleCost= 0 PointsCost= 0 AbylityActsIn= ALL Activation=OnOff Duration=600 Cooldown=4320 [SpecialAbility 40] ID=Ability-Active-Silence-Engines NameDisplayable=Ability-Active-Silence-Engines-Name Description=Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description, Ability-Active-Silence-Engines-Description Levels= 3 AbilityType=EnginesNoiseSignature AbilityValue= 0, 0, 0 RunOnActivate= IfIsSubmerged PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Silence-Engines, 1, 1, Ability-Active-Silence-Engines, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 1000, 1000, 1000 AbylityActsIn= ALL Activation=OnDemand Duration=7200, 10800, 14400 Cooldown=259200, 172800, 86400 Do you still think is the same file?.. i am not angry anymore but is very nice to call me tief and after that to invite me at a beer:D... anyway i apologise to you that i forgot to give you credits because you gived me the ideea to make this mod... because in general i do not care about credit... we are not programers like TDW to make new things.... we just tweak some files... nobody... not you and not me invented that file... we just tweaked.. so wy so much care about credit? |
To settle the question, I see that is angry, everyone can be a great modders when we teach the way, examples: TDW, taught us the secrets to import ships from SHV, WW clear the secrets of the environment (Incidentally you has been able to make your mod,) Stormfy sounds, etc. others simply modify what others have done, which is also commendable, but not we hang medals, if I think you do, but in order not want to get into more controversial and least you deserve my respect.:03:
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:o ....... LOL!!!
Mate, as for size of the font this is the king of credits. But don't forget to ask chun wether he's also satisfied with the font's color! :D Quote:
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respect:salute: |
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...from whom ? ask UBI if nobody would take advantage of other`s work you can quit the modding, everone is learning from erveryone, all what modders try to archive is learn, and make the game as we gamer`s want them, for free ! ...the only one who is allowed to complain would be UBI, but to be fair they wont do that because we fix all the bugs for them and make the game play and enjoyable (for free again), they have also no interest in additional support or releasing an addon for it at current... ...from my view, the only thing you`re doing here is slowing down the high work moral of a very diligent modder what a shame :timeout::nope: |
I realize it and apologize to Stoiam first Subsim and the entire community,:oops: I will be more positive now.:up:
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All settled and done thank you guys for this nice mod:yeah:.
Incidentally I donīt consider it a cheat because the way campaign objectives are modelled now is plainly unreal (most of the time one got to sink a ship to earn those darned points). Chun: Estrella Galicia is an eminently good beer. Stoianm: you can go with a Erdinger Weissbier Alkoholfrei. |
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'' To settle the question, I see that is angry, everyone can be a great modders when we teach the way, examples: TDW, taught us the secrets to import ships from SHV, WW clear the secrets of the environment (Incidentally you has been able to make your mod,) Stormfy sounds, etc. others simply modify what others have done, which is also commendable, but not we hang medals, if I think you do, but in order not want to get into more controversial and least you deserve my respect.:03: '' '' I do not like is that some are taking advantage of others' work, just that, nothing else. '' ''you are hereby forgiven, is the greatness that we still have the Spanish sailors'' - like i am a bug and i should pray and be happy that he is so forgiven person but finnaly i realized that ''my friend'' here has not a clue about those files... and because of that he pretend they are identical And you know what is funny... he had on subsim 21 posts... in all thats post was only me that helped and answer at his problems... yes me the same person that i keep secrets on things and i not help others like he said above... realy really funny:har: and if you can find a impolite word from my side than i will drink a beer:DL I know that i should not pay attention so much but all his posts put my mood upside down for all day long:) I am sorry about that long post but I felt the need to overfill the tank:-? |
Stoiam read the post well in no time I say it is the author of the mod, simply gave the download link, the author is AusAntinua read here
http://www.24flotilla.com/foro/viewt...lacion#p323039 also read and tell me if you insult at some point, I think you have a serious problem, remember what we discuss in private. |
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This is a nice little mod which I am sure people will appreciate. As for the credit issue; it should be perfectly clear that this mod and its settings are different than the Spanish mod. Setting the abilities to cost 0 points is not a discovery the Spaniards made anyways, its a well known setting anyone could change anytime in the past 14 months... This giving credit thing is getting somewhat out of hand......
Anyhow, Stoiam don't let this slow you down, its something to be ignored and moved past and there is obviously a communications issues here causing the stress,. Lets get back to modding........... |
Tnx..... let's get back than:)
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EDIT: to late... you just did it |
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EDIT: I did! I did! |
Sorry for the delay, Stoianm.
Stoianm is right: the mod of the 24th Flotilla is different from his mod. It's a completely random coincidence. Stoianm is doing a big work for all the community. Thanks. |
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stoian please help
I see on your tutorial video http://www.youtube.com/watch?v=RB4nl...layer_embedded small graphic of ship hull in toperdos depth screen???
what mod have this addon please hellp or your mod list usin in this video? thanks. |
be more explicit pls
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My English is very bad. I want to set the depth of the torpedo hit the ship's hull according to the sketch, "U", which represents the ship's hull, just when we attack a target through the periscope. About this graphic is in the following screenshot. I do not know in which mode is included as graphics or may be in difficulty settings the game (I play on easy), but I did not have, and I was not with M. Opus mod. please help me because I really wanted to have it. If you do not mod-Show Me a step-by-step setup for this possibility Thanks http://imageshack.us/photo/my-images...r20110903.jpg/ http://imageshack.us/photo/my-images...r20110903.jpg/ |
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