![]() |
just awsome... good job:up:
|
Update on the boat. I replaced the old and ugly textures with some nice quality ones and now the PTB looks like a genuine SH5 boat and not like an imported ship, its a real beauty. :sunny:
http://i1232.photobucket.com/albums/...g?t=1303816124 Only the gun and light is left out as I dont have any texture files for them. Hope that TDW can help with those. |
Wonderful boat Zedi!:rock:
|
Very nice zedi... very nice:up:... what about the dolphins... did you had time to rework that texture?
|
Quote:
Quote:
|
waouh!!! very nice :up:
|
Fantastic Commander Zedi :DL
Duval |
Quote:
I can but it won't be till later or tomorrow. Work is eating my time currently :shifty: |
Quote:
|
Quote:
But yeah, no problem.. I can replace/mix few real mines with dummies, so sailing through a minefield will be really like a russian roulette. |
Quote:
|
Quote:
|
Yes, the dummies role is to be very visible.
|
I did some research to help you guys with the numbers of ships in a given convoy and its escorts.
First, because I was playing this campaign, a list of the artic convoys in 1942. http://img402.imageshack.us/img402/1...cconvoys42.jpg PQs 16/17/18 had strong support groups against surface attacks. As can be seen, the merchant to escort ratio was just 2, and some of the escorts were slow trawlers, dangerous to subs but yet underpowered and underarmed in relation to dedicated escort ships. Second, some sample convoys in UK. http://img808.imageshack.us/img808/2...econvoysuk.jpg As observed, the escorts usually didnīt stayed with the convoy during the whole journey, so the numbers can be misleading and this information is limited. To counter this, Uboat.net has information about the Great Convoy Battles, so with some adjustments itīs possible to stablish the escorts involved when U-Boats were attacking. http://img845.imageshack.us/img845/9...voybattles.jpg Keep in mind that some convoys changed escort groups and/or received reinforcements during those battles. :salute: |
Wow! Thanks a LOT Jaguar for this info! Is exactly I was looking for, as I intend to add every major convoy to the campaign at their exact historical date. Also, I will reduce the escort numbers so we will not see weird convoys where the escort ship are more numerous than the merchants. So, thanks a lot.. I will place in the campaign everything on this list you posted now. Thanks again!
I already added SC42 to the campaign as a mission/objective and I plan to add SC7 too maybe. SC7 was a very tragic story, after I read it I had to stay away from SH for few days as I hated very much the uboats. These guys left Sydney/Canada as a slow convoy with 35 merchants and only.. 3 escorts! A convoy filled with slow merchants carry nothing special but timber, coal etc. They tried to dodge the wolpacks by diverting on a route close to Greenland, but .. life sucks. A single uboat sighted them then alarmed the whole Atlantic, so a instant wolpack formed on just to hunt down this doomed convoy. The escorts were completely overhelmed .. all they were able to do was to rescue survivors. Lately the convoy was reinforced, but it was already late, the damage was done. Some of these stories are so tragic that is already hard to read :dead: Back on topic.. I wanna hear you guys opinion about the Operation Weserubung mission, what to do with it. The mission include 2 objectives, sinking 5 merchants then 1 battleship. Now .. this is a important historical mission and I dont wanna scrap it and turn it into a "sink xy tons" mission. But Im not sure what to do. Leave the objective as it is and improve only the reports about the BB location, extend the objective to any warship type and not only a BB, or .. turn in into a "sink any enemy ship entering Norway territorial water"? Im open for suggestions. |
"sink any enemy ship entering Norway territorial water" seems to me the most realistic option. :up:
|
Quote:
This gets my vote. :salute: I don't want to have to sink battleships. It's not realistic to fail a mission if you don't sink the battleship. I highly doubt uboats were ordered to sink battleships. If you sink the battleship... Great. But please don't make it compulsory. |
Quote:
How it will work? Well, there are 2 possibilities. Using every convoy historical route by forcing them to follow a scripted path, or let them having their own fate by just pointing out when and where to start and where to end, so the route is their own decision. I choose the second option, no scripted route. That way, you will never find the same convoy in the same spot, no matter how many time you play the mission. And you may never find these convoys and blame me by a lousy job, just because their randomness when choosing a route :) How convoys works right now in SH5? The system is based on generic ships and convoys. Every major convoy name is already set in the game and they appear in the game at their correct timetable. For example, there a generic convoy named HX_ that will leave Halifax to Liverpool every 5 day between 40-41 set with FollowPath=False. These are the big convoy we see in the game. Even the liners and famous battleships are in and they sail at their correct date. Found out that Bismarck and Hood are set to leave ports also on their historical date, but dunno if they ever will meet. Because the campaign is based on randomness and if they meet an enemy on route, there will be delays. Not to mention the mines I already put into the campaign.. they can seriously interfere with the traffic :P Anyway, my plan is to add every important convoy to the campaign at the exact date and if possible with the exact content. So there will no more only brit or american convoys and you may wanna be more careful when choosing a target. I could go further with this and add every ship in the convoy their original name, load and ship type.. but thats already way to much work. Now Im placing in the campaign the convoys from the list provided by Jaguar, already done with half. What is more important in this plan, is the escort size. No more convoys where the escorts are more than the merchants. So Steve, if you can and want to help with more info on the convoys, you have new ideas .. you are more than welcome to contribute as I know you are expert with these things. Im glad you asked, thanks. Btw, Im using convoyweb.org.uk for details on these convoys, if anyone else have a better online database, pls let me now. |
Quote:
Regarding the tonnage objectives, how is this: OLD - NEW (tonnage) 200.000 > 20.000 100.000 > 15.000 50.000 > 8.000 If you had reach the tonnage objective, just set up your own patrol area and sink stuff until a new mission will be available. And now that we will have new ships with less tonnage, the game will be more realistic. No more only huge ships with at least 5-7k tons/ship. |
Quote:
http://www.warsailors.com/convoys/index.html |
All times are GMT -5. The time now is 05:56 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.