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-   -   [REL] Open Horizons II (old thread) (https://www.subsim.com/radioroom/showthread.php?t=182964)

stoianm 04-26-11 04:48 AM

just awsome... good job:up:

Zedi 04-26-11 06:14 AM

Update on the boat. I replaced the old and ugly textures with some nice quality ones and now the PTB looks like a genuine SH5 boat and not like an imported ship, its a real beauty. :sunny:

http://i1232.photobucket.com/albums/...g?t=1303816124

Only the gun and light is left out as I dont have any texture files for them. Hope that TDW can help with those.

Sepp von Ch. 04-26-11 06:19 AM

Wonderful boat Zedi!:rock:

stoianm 04-26-11 06:24 AM

Very nice zedi... very nice:up:... what about the dolphins... did you had time to rework that texture?

Zedi 04-26-11 06:27 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1651146)
Wonderful boat Zedi!:rock:

Your contribution was appreciated, thanks for the drawings that inspired me in doing the camo. :up: This boat will be very hard to spot now, its a real threat!

Quote:

Originally Posted by stoianm (Post 1651148)
Very nice zedi... very nice:up:... what about the dolphins... did you had time to rework that texture?

Is the next on to do list soon as I finish some fine details on the boat.

pascal4541 04-26-11 06:34 AM

waouh!!! very nice :up:

Duval 04-26-11 06:39 AM

Fantastic Commander Zedi :DL

Duval

TheDarkWraith 04-26-11 07:32 AM

Quote:

Originally Posted by Zedi (Post 1651143)
Update on the boat. I replaced the old and ugly textures with some nice quality ones and now the PTB looks like a genuine SH5 boat and not like an imported ship, its a real beauty. :sunny:
Only the gun and light is left out as I dont have any texture files for them. Hope that TDW can help with those.

PT Boat looks excellent!

I can but it won't be till later or tomorrow. Work is eating my time currently :shifty:

TheDarkWraith 04-26-11 07:33 AM

Quote:

Originally Posted by jwilliams (Post 1651114)
Will you be adding dummies? I think it would be cool if this could be added.

I can make dummy mines if Zedi wants to implement them :yep:

Zedi 04-26-11 07:58 AM

Quote:

Originally Posted by TheDarkWraith (Post 1651175)
I can make dummy mines if Zedi wants to implement them :yep:

No more room :D
But yeah, no problem.. I can replace/mix few real mines with dummies, so sailing through a minefield will be really like a russian roulette.

stoianm 04-26-11 08:09 AM

Quote:

Originally Posted by Zedi (Post 1651183)
No more room :D
But yeah, no problem.. I can replace/mix few real mines with dummies, so sailing through a minefield will be really like a russian roulette.

you have some space left in bunkers main bases:D

TheDarkWraith 04-26-11 08:37 AM

Quote:

Originally Posted by Zedi (Post 1651183)
No more room :D
But yeah, no problem.. I can replace/mix few real mines with dummies, so sailing through a minefield will be really like a russian roulette.

these dummies should be floating mines only correct? :hmmm:

Zedi 04-26-11 09:26 AM

Yes, the dummies role is to be very visible.

Jaguar 05-01-11 11:06 AM

I did some research to help you guys with the numbers of ships in a given convoy and its escorts.

First, because I was playing this campaign, a list of the artic convoys in 1942.

http://img402.imageshack.us/img402/1...cconvoys42.jpg

PQs 16/17/18 had strong support groups against surface attacks. As can be seen, the merchant to escort ratio was just 2, and some of the escorts were slow trawlers, dangerous to subs but yet underpowered and underarmed in relation to dedicated escort ships.

Second, some sample convoys in UK.

http://img808.imageshack.us/img808/2...econvoysuk.jpg

As observed, the escorts usually didnīt stayed with the convoy during the whole journey, so the numbers can be misleading and this information is limited.

To counter this, Uboat.net has information about the Great Convoy Battles, so with some adjustments itīs possible to stablish the escorts involved when U-Boats were attacking.

http://img845.imageshack.us/img845/9...voybattles.jpg

Keep in mind that some convoys changed escort groups and/or received reinforcements during those battles.

:salute:

Zedi 05-01-11 12:30 PM

Wow! Thanks a LOT Jaguar for this info! Is exactly I was looking for, as I intend to add every major convoy to the campaign at their exact historical date. Also, I will reduce the escort numbers so we will not see weird convoys where the escort ship are more numerous than the merchants. So, thanks a lot.. I will place in the campaign everything on this list you posted now. Thanks again!

I already added SC42 to the campaign as a mission/objective and I plan to add SC7 too maybe. SC7 was a very tragic story, after I read it I had to stay away from SH for few days as I hated very much the uboats. These guys left Sydney/Canada as a slow convoy with 35 merchants and only.. 3 escorts! A convoy filled with slow merchants carry nothing special but timber, coal etc. They tried to dodge the wolpacks by diverting on a route close to Greenland, but .. life sucks. A single uboat sighted them then alarmed the whole Atlantic, so a instant wolpack formed on just to hunt down this doomed convoy. The escorts were completely overhelmed .. all they were able to do was to rescue survivors. Lately the convoy was reinforced, but it was already late, the damage was done. Some of these stories are so tragic that is already hard to read :dead:

Back on topic.. I wanna hear you guys opinion about the Operation Weserubung mission, what to do with it. The mission include 2 objectives, sinking 5 merchants then 1 battleship. Now .. this is a important historical mission and I dont wanna scrap it and turn it into a "sink xy tons" mission. But Im not sure what to do. Leave the objective as it is and improve only the reports about the BB location, extend the objective to any warship type and not only a BB, or .. turn in into a "sink any enemy ship entering Norway territorial water"? Im open for suggestions.

Jaguar 05-01-11 12:56 PM

"sink any enemy ship entering Norway territorial water" seems to me the most realistic option. :up:

jwilliams 05-02-11 12:11 AM

Quote:

Originally Posted by Jaguar (Post 1654429)
"sink any enemy ship entering Norway territorial water" seems to me the most realistic option. :up:

^^
This gets my vote.

:salute:

I don't want to have to sink battleships. It's not realistic to fail a mission if you don't sink the battleship.
I highly doubt uboats were ordered to sink battleships. If you sink the battleship... Great. But please don't make it compulsory.

Zedi 05-02-11 12:58 AM

Quote:

Originally Posted by Sailor Steve (Post 1654576)
Though this is a noble idea, I see a couple of potential problems. Are you leaving the convoys randomized, or will they be scripted with the actual ships? Will you even have the specific individual convoys or will all the 'HX' convoys be represented by a route with the actual convoys randomized? The reason I ask is that if every specific convoy is placed on the map, players will be able to look them up and track them from start to finish, which ends up being less realistic rather than more.

Ducimus faced a similar problem in his work on SH4. Which is more realistic - having things exactly as they were, which gives the player information he wouldn't have had in real life, or making things worse than they really were, which makes the player realistically cautious?


Not every nation had every kind of ship. Estonia, for example, had only twenty-three ships in her merchant fleet, and the very newest of them was built back in 1918. I can help provide a lot of the information on individual ships based on the research I've done for my SH3 Ship Names mod, but as I said I believe there's a possibility that the more detailed you make it the less realistic it becomes, since hindsight gives us information no one could possibly have had at the time.

Steve, the SH5 campaign engine is very different form any previous version, its brilliant and Im in love with it. Now that I have learned the basic knowhow, we can do amazing things with it. Its just a question of time and manpower as rewriting the wole campaign its a huge task.

How it will work? Well, there are 2 possibilities. Using every convoy historical route by forcing them to follow a scripted path, or let them having their own fate by just pointing out when and where to start and where to end, so the route is their own decision. I choose the second option, no scripted route. That way, you will never find the same convoy in the same spot, no matter how many time you play the mission. And you may never find these convoys and blame me by a lousy job, just because their randomness when choosing a route :)

How convoys works right now in SH5? The system is based on generic ships and convoys. Every major convoy name is already set in the game and they appear in the game at their correct timetable. For example, there a generic convoy named HX_ that will leave Halifax to Liverpool every 5 day between 40-41 set with FollowPath=False. These are the big convoy we see in the game. Even the liners and famous battleships are in and they sail at their correct date. Found out that Bismarck and Hood are set to leave ports also on their historical date, but dunno if they ever will meet. Because the campaign is based on randomness and if they meet an enemy on route, there will be delays. Not to mention the mines I already put into the campaign.. they can seriously interfere with the traffic :P

Anyway, my plan is to add every important convoy to the campaign at the exact date and if possible with the exact content. So there will no more only brit or american convoys and you may wanna be more careful when choosing a target. I could go further with this and add every ship in the convoy their original name, load and ship type.. but thats already way to much work.

Now Im placing in the campaign the convoys from the list provided by Jaguar, already done with half. What is more important in this plan, is the escort size. No more convoys where the escorts are more than the merchants. So Steve, if you can and want to help with more info on the convoys, you have new ideas .. you are more than welcome to contribute as I know you are expert with these things. Im glad you asked, thanks.

Btw, Im using convoyweb.org.uk for details on these convoys, if anyone else have a better online database, pls let me now.

Zedi 05-02-11 01:05 AM

Quote:

Originally Posted by jwilliams (Post 1654718)
^^
This gets my vote.

:salute:

I don't want to have to sink battleships. It's not realistic to fail a mission if you don't sink the battleship.
I highly doubt uboats were ordered to sink battleships. If you sink the battleship... Great. But please don't make it compulsory.

I finally figured out what to do. I will not change the missions location, only the objectives. So you will be sent out to patrol an area where you may also hop onto a big BB or carrier. Engaging them will be your choice, not something mandatory. So this will add more fun to the campaign.

Regarding the tonnage objectives, how is this:

OLD - NEW (tonnage)
200.000 > 20.000
100.000 > 15.000
50.000 > 8.000

If you had reach the tonnage objective, just set up your own patrol area and sink stuff until a new mission will be available. And now that we will have new ships with less tonnage, the game will be more realistic. No more only huge ships with at least 5-7k tons/ship.

sentenc3 05-02-11 03:10 AM

Quote:

Originally Posted by Zedi (Post 1654731)

Btw, Im using convoyweb.org.uk for details on these convoys, if anyone else have a better online database, pls let me now.

I leave here a link to another page of the convoys, if it's any more help

http://www.warsailors.com/convoys/index.html


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