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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

gap 04-17-11 06:09 AM

Quote:

Originally Posted by TheDarkWraith (Post 1644659)
The more people working/playing around with these the better :up:

Hi TDW,
thank you for your terrific news, and for all the information that you share with us!

I am currently involved in a project with stoianm. It is a major rework of SH5 climate settings to recreate a more complex and dinamic regional and seasonal climatic pattern that should reproduce the real thing as close as possible in SH5 world. It is still experimental (the ability of SH5 engine to handle several new climatzones obtained by combining different factors, is something that has to be tested yet) but I hope that in a few days we will know wether it going to be possible or not.

Sticking again to the topic of this thread, once we finish with the above mentioned project, I will be more than happy to give a go to the importing of new ships for SH5, according to your instructions.
Take in mind anyway that I'm moving my first steps in Silent Hunter editing, so it could require a rather big amount of time (and assistance by you) until the first results.
I hope in the meanwhile more skilled modders will undertake this task and join their efforts. If so, I'll be even happier to give my modest contribution.

Anyhow, by looking to the orizon I see that happy times are prepairing for SH5. Credits given to you and to the other great modders in this forum, of course!

TheDarkWraith 04-17-11 07:36 AM

Quote:

Originally Posted by gap (Post 1644828)
Sticking again to the topic of this thread, once we finish with the above mentioned project, I will be more than happy to give a go to the importing of new ships for SH5, according to your instructions.
Take in mind anyway that I'm moving my first steps in Silent Hunter editing, so it could require a rather big amount of time (and assistance by you) until the first results.

We need shipbuilders in SH5 so I'll help you however I can. The best thing to remember is there is NO stupid question :yep:
Also remember that my method of importing units from SH3/4 isn't perfect. It's functional. The units have no reflections, cast no shadows, and the damage decals aren't displaying correctly. Shipwakes have to be redone because the SH3/4 way of ship wakes looks horrible in SH5. SH5 gave us new controllers to use for shipwakes that is a 1000% improvement AND causes 3D waves also :D
I continue to keep trying to resolve the issues I mentioned. The more people also trying to resolve these issues the better. Every discovery, no matter how small it is, can be the light that someone needs to figure out the problem at hand :up:

urfisch 04-17-11 08:45 AM

havent read the whole thread in detail...but what does this great invention mean for new playable uboat units?

does it mean something?

TheDarkWraith 04-17-11 08:47 AM

Quote:

Originally Posted by urfisch (Post 1644942)
havent read the whole thread in detail...but what does this great invention mean for new playable uboat units?

does it mean something?

I don't see why not. If you follow what I've posted you should be able to add a new playable/AI sub allbeit with more detailed work.

THE_MASK 04-17-11 08:56 AM

http://img689.imageshack.us/img689/5286/newshipb.jpg

stoianm 04-17-11 08:58 AM

Quote:

Originally Posted by sober (Post 1644952)

:yep::) - i knew you will do this today - you were online and you were to quiet:)

TheDarkWraith 04-17-11 09:00 AM

That looks like SH3's NKC3 :DL Did you add it to the campaign or just using the single mission I included?
Did you notice how horrible the ship's wake looks? While we can use SH3/4's ship wake as stock I don't like the wake. Much much better results are made using the new controllers in SH5.
Noticing any anomolies or anything bad with the unit? Everything should be 100% functional damage wise with the unit except for the fact that it won't split into two pieces when destroyed.

TheBeast 04-17-11 09:45 AM

Quote:

Originally Posted by urfisch (Post 1644942)
havent read the whole thread in detail...but what does this great invention mean for new playable uboat units?

does it mean something?

I think that the interior may need to be imported as well. Not sure the GR2 Interior will load for DAT format Submarine.
Also, not sure GR2 Interior will fit inside the DAT format Model. In DAT format the interior is loaded when you enter the interior. In GR2 the Exterior and Interior Models load at same time. This is why you can get more lag spike when standing with Deck Watch. Now you have Interior, Exterior and Environment all at same time.

TheDarkWraith 04-17-11 11:15 AM

First attempt at making new AI subs for SH5. This is SH3's 9C IXD2 (and it is configured as an AI sub):
http://www.subsim.com/radioroom/pict...pictureid=4052

Not bad :cool: Has some work to be done on it still but for first try I'd say it's outstanding :D

@ TheBeast: ;)

These are not the easiest to port over either. They take a lot of work to make them show in game but it can be done!

TheBeast 04-17-11 11:55 AM

Quote:

Originally Posted by TheDarkWraith (Post 1645017)
@ TheBeast: ;)

These are not the easiest to port over either. They take a lot of work to make them show in game but it can be done!

Yes I know this for certain.

I see that the Conning Tower Exterior is invisable. I think this is because of Sub Emblem being called out in 3D Model Materials list and properties for that material enables Alpha Channel Blend.
Try removing that and Conning Tower will display.

Also, the IXD2 model from SH4 is much better Model then SHIII Model to use for import. Far more detail...

Zedi 04-17-11 12:12 PM

Quote:

Originally Posted by TheBeast (Post 1645025)
...

Also, the IXD2 model from SH4 is much better Model then SHIII Model to use for import. Far more detail...

I also think that we should import from SH4, not SH3. Ships details and textures in SH3 are extremely ugly and would not fit into SH5. SH4 graphic details and models are pretty close to SH5.

TheDarkWraith 04-17-11 01:01 PM

Quote:

Originally Posted by TheBeast (Post 1645025)
I see that the Conning Tower Exterior is invisable. I think this is because of Sub Emblem being called out in 3D Model Materials list and properties for that material enables Alpha Channel Blend.
Try removing that and Conning Tower will display.

Also, the IXD2 model from SH4 is much better Model then SHIII Model to use for import. Far more detail...

Was not the problem. Problem was invalid texture reference in Type 4/100 node for the Turm. This is a problem in stock SH3 also.

Quote:

Originally Posted by Zedi (Post 1645034)
I also think that we should import from SH4, not SH3. Ships details and textures in SH3 are extremely ugly and would not fit into SH5. SH4 graphic details and models are pretty close to SH5.

Right now I'm playing and learning what works/doesn't work and what can be done/can't be done. I have to understand how it works and why before I can make new ones/fix old ones.

SH3 IXD2 coming along nicely now. None of the guns are showing because I haven't brought over the guns from SH3 yet for it. Periscopes have been set correctly now. Just have to add radio rod and rotating DF antenna to it:
http://www.subsim.com/radioroom/pict...pictureid=4053

reaper7 04-17-11 01:05 PM

Quote:

Originally Posted by Zedi (Post 1645034)
I also think that we should import from SH4, not SH3. Ships details and textures in SH3 are extremely ugly and would not fit into SH5. SH4 graphic details and models are pretty close to SH5.

Thats about to change :D We are starting to work on redoing all the stock SH3 models to begin with with texture detail (Even both hull sides) not seen yet in the silent hunter series.
These will be available to the public after the launch of our Mod for sh3 - U-boot-HAHD

Check out the Fletcher (First one thats redone with our new method)
http://www.youtube.com/watch?v=hUq1L...layer_embedded

Or Images here:
http://www.u-boot-hahd.com/ubootwebs..._Layer%204.jpg

http://i886.photobucket.com/albums/a...tcherclass.jpg

Zedi 04-17-11 02:04 PM

I already saw that Reaper, very impressive project... hats off.
But I have the same feeling regarding the details and textures, but in a reverse way.. those stuff not fit into SH3. Overall, SH3 graphics is just very - very ancient and outdated, even obsolete. These beauties you guys work on would fit much more better into SH5 or maybe SH4 :O:

reaper7 04-17-11 02:16 PM

Quote:

Originally Posted by Zedi (Post 1645109)
I already saw that Reaper, very impressive project... hats off.
But I have the same feeling regarding the details and textures, but in a reverse way.. those stuff not fit into SH3. Overall, SH3 graphics is just very - very ancient and outdated, even obsolete. These beauties you guys work on would fit much more better into SH5 or maybe SH4 :O:

SH3 is still very capable of great detail and Textures - once done right, stock models and textures just did not have the attention to detail that they deserved by the Devs. But don't worry these will be available to you guys to Import into SH5 :up:

These are what I wanted to achieve for SH5 when I started on the Ship reskin Mod for SH5 which I gave up on due to the GR2 format. But now we can kill two birds with one stone :).

Zedi 04-17-11 02:34 PM

Great news Reaper. :salute:

Wish you guys can import some working merchants as right now Im working on enchanting the stock SH5 campaign and I could add these babies into the generic traffic.

iambecomelife 04-17-11 04:36 PM

Quote:

Originally Posted by Zedi (Post 1645143)
Great news Reaper. :salute:

Wish you guys can import some working merchants as right now Im working on enchanting the stock SH5 campaign and I could add these babies into the generic traffic.

I'm on it!

TheDarkWraith 04-17-11 04:38 PM

Quote:

Originally Posted by iambecomelife (Post 1645232)
I'm on it!

Excellent! :yeah:

If you need any help/assistance feel free to ask :up:

marleymen 04-17-11 10:18 PM

Quote:

Originally Posted by iambecomelife (Post 1645232)
I'm on it!

I had a dream ... and it´s becoming a reality.

:arrgh!: SH5 Merchant Fleet Mod :arrgh!:

urfisch 04-18-11 02:26 AM

Quote:

Originally Posted by TheDarkWraith (Post 1645055)


:o

:()1:


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