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-   -   [WIP] Dynamic Environment SH5 (https://www.subsim.com/radioroom/showthread.php?t=182377)

stoianm 04-10-11 07:25 AM

Quote:

Originally Posted by SashaKA001 (Post 1639613)
first video is :timeout::timeout::timeout:

That means is blocked in your country -

EDIT: yes... i saw it.. sorry... because of the background music.. for others i fixed the problem

stoianm 04-10-11 04:18 PM

Added weather in the mod:

WEATHER

The weather random factor interval time change is decreased to have less fog days in game and to make the weather unstatic

Polar - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours

Temperate - in winter, spring and autum the time interval is max 12 hours - in summer is 48 hours

Tropical - here is only summer time - we have time intyerval max 96 hours

This way in the seasons that we have fog the weather will change often and we will have better chances to not have manny fog days in row - if i put the time interval change 12 hours that is not mean the weather type will change at every 12 hours.... you can have the same weather type few days in row but only the wind speed will change

the work is still in progress

gap 04-10-11 05:34 PM

Hi Stoianm,

I watched your video previews. They look really stunning and highly realistic as far as I can see from real footage available in internet. Look for instance at these pictures, relative to polar underwater:

http://www.google.it/images?q=polar+...w=1366&bih=607

Yet, I wish to add some comments on one of your statements:

Quote:

Tropical - here is only summer time - we have time intyerval max 96 hours
I lived several years in a subequatorial country, between the equator and the tropic of capricorn, but closer to the equator than to the tropic. Depending on the season (yes, there were seasons!), namely from November to May, the weather could change from sunny to stormy and viceversa in a matter of half an hour. This happened in Tanzania, East Africa, whose climate is dominated by monsoon, but I think that as general rule in subequatorial countries (especially the ones close to the oceans) the hot season corresponds to high weather variability, due to the high rate of evaporation.
Of course there's a narrow band around the equator where the climate in costantly hot-wet during most of the year.
I hope this information can help you with your great work! :DL

stoianm 04-10-11 05:41 PM

Quote:

Originally Posted by gap (Post 1639981)
Hi Stoianm,

I watched your video previews. They look really stunning and highly realistic as far as I can see from real footage available in internet. Look for instance at these pictures, relative to polar underwater:

http://www.google.it/images?q=polar+...w=1366&bih=607

I see that the blue color is close with that i made... also i see that the underwater is green in some pictures... i can not control the underwater color in polar for example related to the seasons.. i can mix to have blue in morning and afternoon or when the sea is not calm and to add green when is calm sea or in middle day:hmmm:... dunno... when the underwater at polar is green?

Yet, I wish to add some comments on one of your statements:



I lived several years in a subequatorial country, between the equator and the tropic of capricorn, but closer to the equator than to the tropic. Depending on the season (yes, there were seasons!), namely from November to May, the weather could change from sunny to stormy and viceversa in a matter of half an hour. This happened in Tanzania, East Africa, whose climate is dominated by monsoon, but I think that as general rule in subequatorial countries (especially the ones close to the oceans) the hot season corresponds to high weather variability, due to the high rate of evaporation.
Of course there's a narrow band around the equator where the climate in costantly hot-wet during most of the year.
I hope this information can help you with your great work! :DL

yes... god ideea here... i will decrease the time interval to tropics also... this way we will have the mix between storms and calm weather more often - like you said - good point:up:

read in yellow pls

stoianm 04-10-11 05:50 PM

Changed the time interval for tropical wheater at max 12 hours:up:

stoianm 04-10-11 06:36 PM

TEXTURES

Reworked the sea bird texture to be more realistic sea birds and added in mod:DL

stoianm 04-10-11 06:40 PM

I have the sober permision to use all his env mods in my mod and to ajust if i need this:rock:... things become more interesting:cool:

fredl109 04-10-11 07:14 PM

Merci Stoianm pour cette belle réalisation.
Fred:DL:DL:DL:DL:DL

gap 04-10-11 07:24 PM

Quote:

Originally Posted by stoianm (Post 1639987)
I see that the blue color is close with that i made... also i see that the underwater is green in some pictures... i can not control the underwater color in polar for example related to the seasons.. i can mix to have blue in morning and afternoon or when the sea is not calm and to add green when is calm sea or in middle day... dunno... when the underwater at polar is green?

No idea about your question, sorry. Though, I may be wrong but I seem to remember that TheBeast used to live near the Polar Circle, so maybe he can provide some help about the weather conditions/times of day determinig different colors. Nevertheless from the google link I posted before, I think we have 4 or so main shades of blue:

http://www.8screensavers.com/screens...creensaver.jpg turquoise / tiffany blue / bondi blue (light to dark)

http://www.alaska-in-pictures.com/da...-bear_2925.jpg midnight blue / prussian blue

http://www.divephotoguide.com/images.../793769581.jpg tufts blue / han blue / denim

http://cache2.allpostersimages.com/p...ka-zoo-usa.jpg azure / cobalt blue

Yeye, I got out turning this post into a National Geographic special about polar bear! :D
Follow this wikipedia link for color reference (if you click on color names you can get their RGB coordinates):

http://en.wikipedia.org/wiki/Category:Shades_of_blue

Quote:

Originally Posted by stoianm (Post 1639987)
yes... god ideea here... i will decrease the time interval to tropics also... this way we will have the mix between storms and calm weather more often - like you said - good point

Ok, we got two different tropical areas (tropical, for equatorial and subequatorial climate and tropical_A, for tropical and subtropical climate, or viceversa, I can't remember now) I think you can keep or decrease slightly the max value of equatorial climate, and lower by a bigger amount the min value (I think the minimum min value is 2 hours; 2-3 hours shall be okay). As for tropical climate, we got four seasons, so you can apply the same changes only to the hot seasons and keep the stock values for the rest of the year. How do you see it?

Stormfly 04-10-11 08:07 PM

i like the idea of shorter weather intevalls very much :DL :yeah:
...can we get optional versions with even shorter intervalls (i would like to have 3 hours intervalls) ?

...maybe there is also a chance to eleminate a bug after loading a saved game...

Problem:

after loading a savegame, the weather is different regarding fog or visability and or the wave state (hight) isnt loaded / setted correctly but windspeed is. after a weatherchange then, the according wavehight for the current windspeed is rendered correctly.

Possible solution:

changing the weather instandly after loading a savegame using minimal changes like wind from 12 to 11 m/s, but maybe we need also here some special dll / code :03:

stoianm 04-10-11 08:12 PM

Quote:

Originally Posted by Stormfly (Post 1640049)
i like the idea of shorter weather intevalls very much :DL :yeah:
...can we get optional versions with even shorter intervalls (i would like to have 3 hours intervalls) ?

...maybe there is also a chance to eleminate a bug after loading a saved game...

Problem:

after loading a savegame, the weather is different regarding fog or visability and or the wave state (hight) isnt loaded / setted correctly but windspeed is. after a weatherchange then, the according wavehight for the current windspeed is rendered correctly.

Possible solution:

changing the weather instandly after loading a savegame using minimal changes like wind from 12 to 11 m/s, but maybe we need also here some special dll / code :03:

nope... we can not fix from there... this bug can be fixed only by tdw from sh5.exe i think:hmmm:... or if is about dll i have not skills for that... i know that hsie fixed that for sh3 but i can not convince him to make something for sh5 (unfortunatelly he do not play sh5)... i can make for you 3 hours intervall:03:.. but as i told you .. you can have the same weather tipe few days in row and only the wind speed change... the random factor from wheater alocation type from game give the same wheater type few times in row... somethime

stoianm 04-10-11 09:19 PM

Quote:

Originally Posted by gap (Post 1640034)
No idea about your question, sorry. Though, I may be wrong but I seem to remember that TheBeast used to live near the Polar Circle, so maybe he can provide some help about the weather conditions/times of day determinig different colors. Nevertheless from the google link I posted before, I think we have 4 or so main shades of blue:

http://www.8screensavers.com/screens...creensaver.jpg turquoise / tiffany blue / bondi blue (light to dark)

http://www.alaska-in-pictures.com/da...-bear_2925.jpg midnight blue / prussian blue

http://www.divephotoguide.com/images.../793769581.jpg tufts blue / han blue / denim

http://cache2.allpostersimages.com/p...ka-zoo-usa.jpg azure / cobalt blue

Yeye, I got out turning this post into a National Geographic special about polar bear! :D
Follow this wikipedia link for color reference (if you click on color names you can get their RGB coordinates):

http://en.wikipedia.org/wiki/Category:Shades_of_blue



Ok, we got two different tropical areas (tropical, for equatorial and subequatorial climate and tropical_A, for tropical and subtropical climate, or viceversa, I can't remember now) I think you can keep or decrease slightly the max value of equatorial climate, and lower by a bigger amount the min value (I think the minimum min value is 2 hours; 2-3 hours shall be okay). As for tropical climate, we got four seasons, so you can apply the same changes only to the hot seasons and keep the stock values for the rest of the year. How do you see it?

I think i will leave the weather like blue cold for pollar... is better like this

Now about the weather... yes we have for tropical and for subeq we have type _A... now i use only the summer season for both... the min value of time is 3 hours... i think you are wright... but i need you to be more explicite... i will add all the season for type tropical and subtropical
now... tel me what you think should be better:

tropical:

summer: min max

spring: min max

autumn: min ... max

winter: min ... max

you can use min 3 max 96 hours

sub tropical:

summer: min max

spring: min max

autumn: min ... max

winter: min ... max

you can use min 3 max 96 hours


complete these filds with the numbers that you think will make the weather to react like in the place that you lived

TheBeast 04-10-11 10:04 PM

Quote:

Originally Posted by gap (Post 1640034)
No idea about your question, sorry. Though, I may be wrong but I seem to remember that TheBeast used to live near the Polar Circle, so maybe he can provide some help about the weather conditions/times of day determinig different colors. Nevertheless from the google link I posted before, I think we have 4 or so main shades of blue:

http://www.8screensavers.com/screens...creensaver.jpg turquoise / tiffany blue / bondi blue (light to dark)

http://www.alaska-in-pictures.com/da...-bear_2925.jpg midnight blue / prussian blue

http://www.divephotoguide.com/images.../793769581.jpg tufts blue / han blue / denim

http://cache2.allpostersimages.com/p...ka-zoo-usa.jpg azure / cobalt blue

Yeye, I got out turning this post into a National Geographic special about polar bear! :D
Follow this wikipedia link for color reference (if you click on color names you can get their RGB coordinates):

http://en.wikipedia.org/wiki/Category:Shades_of_blue



Ok, we got two different tropical areas (tropical, for equatorial and subequatorial climate and tropical_A, for tropical and subtropical climate, or viceversa, I can't remember now) I think you can keep or decrease slightly the max value of equatorial climate, and lower by a bigger amount the min value (I think the minimum min value is 2 hours; 2-3 hours shall be okay). As for tropical climate, we got four seasons, so you can apply the same changes only to the hot seasons and keep the stock values for the rest of the year. How do you see it?

Yes, I lived in Alaska for 15 years but I spent most of my time in the Mountain Wilderness area of my families Homestead at the base of Mt. Illiamna.

I think these pictures are from the Zoo enclosure.

Seeing that the Polar Bear is the only animal that actively hunts humans. I really don't think any diver would be dumb enough to get in to the water with one and become a Polar Bear Snack in rubber wrapping.
Yes there are many animals that will eat humans but most are oppertunistic when it comes to eating humans but a Polar Bear will track you down if it finds your scent. If you walk up to a lion, it will most likely eat you. If you keep a long distance away they will watch you but not attack but I have read recently that some lion's in Africa have begun hunting humans because so many people have been escaping other dangers and they have nothing for protection. The Lions have learned they are easy prey.

jwilliams 04-11-11 12:15 AM

Quote:

Originally Posted by stoianm (Post 1639929)
Added weather in the mod:

WEATHER

The weather random factor interval time change is decreased to have less fog days in game and to make the weather unstatic

:yeah:

Always hated having the same weather for what seemed like weeks. Didn't seem realistic at all .

Thanks for fixing this.

Looking forward to the release.

:salute:

stoianm 04-11-11 04:40 AM

new addition:

TEXTURES

Reworked the sea bird texture to be more realistic sea birds
Real trees -this makes the trees to look more real - sober
Water droplets and streaks - reduced the size of the water droplets and streaks on screen - sober
water impurity - diferent impurity to make underwater more immersive - Ailantd

stoianm 04-11-11 04:59 AM

new addition:

SOUNDS

adds some life to the conning crew by giving them some whispering conversation in german - sober

tonschk 04-11-11 05:19 AM

Thank you Stoianm :yeah:

pascal4541 04-11-11 05:43 AM

A large mod is seeing the day ...Very good Stoianm
A big thank you to AilantD, Sober, Trevally and Stoianm :salute:

SashaKA001 04-11-11 08:07 AM

and where you can download it?:timeout::timeout::timeout:

stoianm 04-11-11 08:08 AM

Quote:

Originally Posted by SashaKA001 (Post 1640318)
and where you can download it?:timeout::timeout::timeout:

it is still WIP


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