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-   -   Hello from a Newb (https://www.subsim.com/radioroom/showthread.php?t=182322)

Hotspur1337 04-08-11 01:49 PM

Good point.

Hmmm...maybe I just need a good reference for who the neutral nations were. That part of the history I'm a little fuzzy on.

Gargamel 04-08-11 01:56 PM

Quote:

Originally Posted by Hotspur1337 (Post 1638664)
Good point.

Hmmm...maybe I just need a good reference for who the neutral nations were. That part of the history I'm a little fuzzy on.


Ahhhh! You're in for a treat!

You can eaither hit F1, and try to figure out which nation is on that flag...

or.....

You can use the "flaggen" (?) pull down tab found in the top left of the UZO / Scope views. This shows the Flags, nations name, side, and dates of which side they were on.

That's what makes it fun! If they made something harder in GWX, they added the appropriate tools to make it more fun.

frau kaleun 04-08-11 01:56 PM

I used it and really appreciated it as a n00b, losing that additional info (as unrealistic as it was) was quite a shock when I installed GWX.

Now that I've got the MFM, I had to grit my teeth and let the color-coding go. The whole point of having "neutral"-looking ships spawn from enemy rosters is to give you the responsibility of deciding which ships are truly neutral and which aren't... which gets completely negated if the Nav map is doing the work for you.

I'm keeping the navigational tails, though, for now. Baby steps!

http://2.bp.blogspot.com/_zinu6MzEMp..._feel_good.jpg

Jimbuna 04-08-11 04:27 PM

Welcome to SubSim Kaleun http://www.psionguild.org/forums/ima...es/welcome.gif

thebigJ_A 04-08-11 10:43 PM

Ooh, I found a Let's Play, here. (It's under "Playlists")

I'm going to check it out, it may be helpful.

desirableroasted 04-09-11 03:56 AM

Quote:

Originally Posted by frau kaleun (Post 1638669)
I'm keeping the navigational tails, though, for now. Baby steps!

You know, the tails are only indicative of "SW" "SSW" etc. And drawing a line through them accurately is pretty much impossible.

So when I lost the tails, I started using the "Ruler" with the enhancement (the ? mark tool). It lets you draw an accurate line "north" or "east-south-east" from a target, without trying to use the "tail".

Obviously, the real course can be several degrees port or starboard of the reported one, but at least you lose the imprecision of trying to align with the tail.

thebigJ_A 04-09-11 07:37 AM

Well, I went through the training missions (turns out I'm crap at torpedoes!) and started a campaign. This one's just to mess around with while I figure things out.

My first cruise so far has been interesting. I successfully sunk a Polish merchant (with the deck gun; it didn't seem worth a torp and I didn't think I'd hit anyway). Then, while I was heading the long way around the Shetlands to get to my assigned patrolling area, I noticed a contact off to the North.

I now understand how all those scouts in WWII mistook small ships for bigger ones. In the twilight I saw what seemed like two huge ships and a smaller one heading right towards me. I got all excited, thinking I could take out a battleship or some such. Of course they turned out to be three destroyers, one a tad smaller than the rest. Feeling foolish, I decided to get revenge by killing at least one of them.

Bad idea.

It was dark by now, so I submerged and slowly put myself in a position a bit to the side of their path and waited. I let the first two pass to focus on the third. He was a bit closer, and it took me forever to identify which type of Brit destroyer it was. I was just finishing putting in the data when spotlights lit up everywhere! The destroyer fired a star-shell (I didn't even know that could happen!) and they opened up on me. Miraculously I remembered the button to crash-dive, and I spent the next two hours dodging depth charges.

Somehow I came out of it unscathed. It was very close. I probably would've missed with that torp, anyway. It's what I get for trying to play a sim like a normal game, I guess.

It was awesome!

Sailor Steve 04-09-11 11:22 AM

:rotfl2::rock: Welcome to the wonderful world of simulated reality. Games are fun, but a good sim will amaze, terrify and delight all at the same time.

MILLANDSON 04-09-11 01:08 PM

Quote:

Originally Posted by thebigJ_A (Post 1638949)
Ooh, I found a Let's Play, here. (It's under "Playlists")

I'm going to check it out, it may be helpful.

I watch that LP too, and whilst it's fun, you have to watch out, because he often makes mistakes in sorting out his torpedo runs and the like.

Madox58 04-09-11 01:18 PM

Quote:

Originally Posted by frau kaleun (Post 1638358)
I still haven't read the GWX manual all the way through

:o
BLASPHEMER! BLASPHEMER!
Burn the Witch!!
http://mmoreporter.com/wp-content/up...1223816026.jpg

thebigJ_A 04-09-11 02:22 PM

Quote:

Originally Posted by MILLANDSON (Post 1639211)
I watch that LP too, and whilst it's fun, you have to watch out, because he often makes mistakes in sorting out his torpedo runs and the like.

I've only watched the first 5 or so. I'm hoping he actually explains how to use the nav map to find out positions and such, and what the heck I'm supposed to do with all the fiddly knobs on the attack map. I always learn best by reading something, then seeing it done on a video when it comes to things like this.

frau kaleun 04-09-11 02:29 PM

Quote:

Originally Posted by desirableroasted (Post 1639040)
You know, the tails are only indicative of "SW" "SSW" etc. And drawing a line through them accurately is pretty much impossible.

So when I lost the tails, I started using the "Ruler" with the enhancement (the ? mark tool). It lets you draw an accurate line "north" or "east-south-east" from a target, without trying to use the "tail".

Obviously, the real course can be several degrees port or starboard of the reported one, but at least you lose the imprecision of trying to align with the tail.

I don't have any problems using the ruler to draw an extension from the tail showing a prospective course for a target. Depending on how close I was zoomed in when I drew it, the ship might actually be sailing some distance to one side of it or the other, but they're usually doing so on a course parallel to the line itself so the heading is pretty accurate. By the time I'm within range to start setting up a shot I've had plenty of time to adjust for any other inaccuracies.

Gargamel 04-09-11 10:09 PM

Quote:

Originally Posted by privateer (Post 1639216)
:o
BLASPHEMER! BLASPHEMER!
Burn the Witch!!
http://mmoreporter.com/wp-content/up...1223816026.jpg

http://www.smbc-comics.com/comics/20061117.gif

frau kaleun 04-09-11 10:40 PM

http://rlv.zcache.com/emperor_palpat...06vsu7_500.jpg


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