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-   -   The Kriegsmarine add on for OM. (https://www.subsim.com/radioroom/showthread.php?t=181851)

Madox58 04-01-11 06:11 PM

Quote:

Originally Posted by drakkhen20 (Post 1631877)
ok tell me what you all think. my opinion i tried but it looks alittle cheesy.

And appears to much like a GWX screen.
Worry about things like that later down the road.

You have a Good Name now and that's enuff at this point.
Get a good list of what is needed and go from there.
As far as Models, or maybe even new SH4 Units released?
Check the threads and ask the Modders themselves by PM.

You'd be amazed at who actually will help when PMed.
The worst they can do is not respond.

drakkhen20 04-01-11 10:18 PM

actually i googled german wolves and found this particular pic and layerd it over a screenshot i took ingame and added the text which makes it cheesy looking, but yes the insperation came from that little GWX mod you all made for sh3.:D

hey hitman......coughs and looks the other way and mumbles " you could be the artistic one if you want". hell your throughing your new work in here right?:yep:

Hitman 04-02-11 02:37 PM

Drakken I might be able to help you later in that regard, don't worry, but as Privateer says, do first the main bulk and worry later about details :up:

etheberge 04-02-11 08:32 PM

1- Text radio messages done up to Jan 15th 1940.

2- How do you guys upload stuff to the gamefront account? All I seem to be able to find is the "Submit a file to Gamefront" button. Doesn't that just make the file public? And even then, in the select a file drop down box, I doesn't let me select a file a file on my machine. I must be missing something...

drakkhen20 04-02-11 10:49 PM

ssshhhhhhh, other people arent supposed to know about that....:D

i left you a pm about it. if that don't work we will figure something else out.:up:

drakkhen20 04-02-11 10:55 PM

well i'm not saying anytime soon, but hopefully we could get some screen shots of our new models of the uboats that moaddogK is working on. i know i cant wait. :D

MaddogK 04-03-11 01:08 AM

Sorry guys, didn't have much time to play with models, was playing with ammo most of the day. I can't for the life of me get the starshells to explode on impact, at least not with the effect i'm after (think napalm)
;)

drakkhen20 04-03-11 09:55 PM

ok we have our first progressive screenshot from maddogK. here it is.
http://img197.imageshack.us/img197/2674/typeviia.png so this is one of the models that will be playable in our upcoming mod for OM. its a type7A. we wanted this model in there not only for its actual free flowing vents but also because niether sh3 or OM provide a proper model. they generally use a type7B thats been modified to use only one torp for the stern. so we look at this as an upgrade.:yeah:

I'm goin' down 04-04-11 12:55 AM

I think he the design was unlawfully appropriated from the sub in my kid's bathtub....:D

drakkhen20 04-05-11 10:34 PM

here is another update on our model done by maddogK. excellant work.:D

http://img863.imageshack.us/img863/4717/viia2.png

drakkhen20 04-06-11 06:29 PM

Well its quiet in this thread and that means only one thing.... We are working. Ive got half the mods we are putting in this mod together and sorting the other half out. Moaddogk has the 7a almost converted and sailor steve is lingering in research here and there. Slyguys modem blew up so havent heard much from him. Etheberge is working on the messages and hopefully later the wolfpack mod. So you all keep an eye out. We'll keep you all updated as we get more completed.

Regards,
Drakkhen20

I'm goin' down 04-06-11 06:56 PM

If you don't mind, I would prefer to keep my eye in. I need it to look through the periscope, and I do not own a spitoon to catch it when it pops out.

MaddogK 04-06-11 11:59 PM

Just a quick shout-out for a good pic or drawing of the rear rudder/dive plane bracing and guards. I want to make sure that I get it right as there weren't too many examples of the 7A boats and drawing are difficult to come by, so post one if you have one, please.

Hitman 04-07-11 10:18 AM

Usually scale models are a good place to find pictures and diagrams :up:

http://www.ipmsdeutschland.de/FirstL..._Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG...VIIA+plans.png

http://www.dubm.de/typ_vii.html

MaddogK 04-07-11 11:52 AM

Quote:

Originally Posted by Hitman (Post 1637787)
Usually scale models are a good place to find pictures and diagrams :up:

http://www.ipmsdeutschland.de/FirstL..._Typ_VIIA.html

Not much detailed but might be useful: http://3.bp.blogspot.com/_Tlv1FMdnyG...VIIA+plans.png

http://www.dubm.de/typ_vii.html

That was the problem I ran into- scale model builder sites had numerous builders complain of models labeled as one thing but contained models of different items in the box, usually the VIIB's pictured, and the VIIC's in the box. A casual modeller wouldn't notice the difference, but some of the 'historians' went nutz when they opened the box and saw a turm IV with a decal set for U-47.

BTW, thanks. The first link is typical of what I'm talking about- the parts tree shows 2 rudders tho the box is labelled Type 7A.
:)

The second link is what I'm after, but it's not nearly as detailed as I really need- but a terrific start.

Fish In The Water 04-07-11 01:02 PM

Quote:

Originally Posted by drakkhen20 (Post 1629587)
This addon is aimed towards adding more of a Kriegsmarine feel to the game and as one said in a forum we would like to add "grittiness" to it.

Good to see you took the "grittiness" to heart...

Hope the project goes well! :sunny:

drakkhen20 04-07-11 09:02 PM

yes we all hope this mod is awsome. but we still need support. we actualy still need someone good in scripting and in how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather. i do have it in mind to include diffrent env mods as some people like diffrent settings and prefrences when it comes to how the water looks and such.

dcb 04-08-11 12:07 AM

Quote:

Originally Posted by drakkhen20 (Post 1638125)
how to manipulate the env files such as the weather as i do feel this would help bring some grit to the mod with more bad weather

I see this as the main showstopper of the SH4 engine, when it comes to an Atlantic campaign. Unfortunately, AFAIK, the solution is hardcoded, like in SH3. Check this thread, and you'll understand what I mean:

http://www.subsim.com/radioroom/showthread.php?t=177507

drakkhen20 04-10-11 09:00 AM

well that sucks. i'm getting permissions from some other people for using other enviros as options. i'm doing this as to apease others that prefer diffrent look in their game. some prefer pacific env and some prefer om stock enviro. i would include real env but they are made by the same people. well maddogK almost has the type7A done and i know i keep stating this but we will eventually have screenshots of that and other mods included running at the same time.

regards,
drakkhen20

drakkhen20 04-10-11 11:28 AM

did anyone create a fix for that mission map eagle offset problem? like when you click on the map in your office and it brings you to that screen with the sheet of paper that types out your patrol orders and behind that is the map with the German Eagle thats stuck in the upper left hand corner. has anyone made a fix yet???


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