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-   -   Hydrophone Depth (https://www.subsim.com/radioroom/showthread.php?t=181753)

kalijav 04-14-11 05:49 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m


IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.

stoianm 04-14-11 06:03 AM

Quote:

Originally Posted by kalijav (Post 1642600)
IIRC, I could dive 15 meters and still see a bit in the scope, but barely. After that it was simply not possible to see anything, it maybe depends on the sea's condition.

ok... than 14 metters will be the most immersive:D

Dignan 04-14-11 06:25 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m

I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"

jwilliams 04-14-11 06:59 AM

Quote:

Originally Posted by oscar19681 (Post 1642590)
I find it hard to believe that the periscope could extend to 16 m

The 16 meters is a measurement from the keel of the boat. General characteristics (Type VIIC) Height: 9.60 m. Therefor its only extending 6.4 meters.

From looking around the net I found that in the "Naval Service Manual 381 - U-Boat Training for U-Boat Type VII C"

attack periscope above keel = 14663 mm
search periscope above keel = 11999 mm

So I'd say 16 meters is close enough.

jwilliams 04-14-11 09:28 AM

Quote:

Originally Posted by Dignan (Post 1642613)
I agree. I always thought the attack periscope raises too high in SH5. Not sure if it's a mod or stock. It looks ridiculous when it's raised all the way. There's no way it would fit down into the sub when retracted. I think I remember seeing a mod that changes this....something like "realistic periscopes"


Yes... It is too high.

Can easily be changed.
Here's how :-
First make a back up of your Data folder.

Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors
Then choose merge from the file menu.
select "UBoot_sensors.sim" data\objects\sensors

Then in the project tree double click on "obj_Extensible @ atack_periscop_wire"
Click on obj_Extensible
And change the max height (It was at 8 meters. I changed mine to 4.6 meters).

Save

kalijav 04-15-11 12:50 AM

Still no luck after changing the mod's order, are you having the same issue stoianm, or is it working fine for you ?

divittor 04-15-11 02:32 AM

Came across this problem earlier whereby the hydrophone was not working at periscope depth.
The IRAI version of no hydrophone on surface was the culprit.

I believe if u use the UI version instead this corrects the problem.

I remember posting a bug report on this either in IRAI or UI thread but never got any acknowledgement.

Hope this helps:salute:

stoianm 04-15-11 02:35 AM

Quote:

Originally Posted by kalijav (Post 1643258)
Still no luck after changing the mod's order, are you having the same issue stoianm, or is it working fine for you ?

soryy i think i miss your problem... what kind of issue do you have... i was speaking about periscope just ipotetic

kalijav 04-15-11 02:53 AM

Well, the hydro is not working above 15 meters, I'm now wondering if it's normal or not. I can still shoot at that depth but when order peri depth it goes at like 12 meters, where the hydro is not working anymore.

stoianm 04-15-11 02:57 AM

Quote:

Originally Posted by kalijav (Post 1643294)
Well, the hydro is not working above 15 meters, I'm now wondering if it's normal or not. I can still shoot at that depth but when order peri depth it goes at like 12 meters, where the hydro is not working anymore.

irai no hydro at surface make hydro to work after 15 metters

Dignan 04-15-11 06:50 AM

Quote:

Originally Posted by jwilliams (Post 1642698)
Yes... It is too high.

Can easily be changed.
Here's how :-
First make a back up of your Data folder.

Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors
Then choose merge from the file menu.
select "UBoot_sensors.sim" data\objects\sensors

Then in the project tree double click on "obj_Extensible @ atack_periscop_wire"
Click on obj_Extensible
And change the max height (It was at 8 meters. I changed mine to 4.6 meters).

Save

Thanks for this. I was able to fix my periscope height (changed it to 5 instead of 8).

I also used it to get rid of the radio rod. FYI, BEAST did create a submod to get rid of the radio rod in his new equipment addition mod incase anyone wants a ready-made mod to do this.

ddrgn 04-15-11 09:30 PM

Quote:

Originally Posted by Dignan (Post 1643365)
Thanks for this. I was able to fix my periscope height (changed it to 5 instead of 8).

I also used it to get rid of the radio rod. FYI, BEAST did create a submod to get rid of the radio rod in his new equipment addition mod incase anyone wants a ready-made mod to do this.

If you guys refer to TDW's rotating round and rod antenna, than its an easy fix to keep it above water and also not see it underwater.....

Just add the VisableUnderWater controller to both the round and rod behaviours and set them both to false.........


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