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-   -   A few problems I'm having with SH3 (https://www.subsim.com/radioroom/showthread.php?t=181706)

Gargamel 03-25-11 03:20 AM

Yessir, you sank some scenery.

Howard313 03-25-11 03:28 AM

Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman. :shifty:

frau kaleun 03-25-11 07:34 AM

Quote:

Originally Posted by Howard313 (Post 1627433)
Curses! Yeah that fits the description quite perfectly. Leave it to me to mistake a floating lighthouse for the Flying Dutchman. :shifty:

Not that she isn't out there as well...

Okay I don't know that the Flying Dutchman is in GWX, altho I think Jimbuna had a cool video of a ghostly encounter stashed away somewhere... :hmmm:

But I'm pretty sure the USS Cyclops is. (At least she's in my Sea folder, and I think GWX probably put her there.)

HW3 03-25-11 12:02 PM

The Flying Dutchman would be labeled NFD in the Sea folder.
:salute:

Madox58 03-25-11 04:49 PM

GWX has the U.S.S. Cyclops.
:o
Not the DutchMan.
:O:

http://www.youtube.com/watch?v=26RFjOphO_w

frau kaleun 03-25-11 05:36 PM

Yeah, I hadn't checked but I was sure there was no NFD in my Sea folder. I expect the Dutchman has to be added in somehow.

Is the Cyclops the one that has the Subsim "keelhauled" avatar peering out of one of the portholes? I know I've seen pics of that one around here somewhere.

Madox58 03-25-11 05:42 PM

Yep.
You see it several times in the Vid.
And in Game if you ply the Bermuda Triangle at the right times.
:o

Fish In The Water 03-25-11 06:14 PM

Quote:

Originally Posted by Gargamel (Post 1627431)
Yessir, you sank some scenery.

No worries, everything's fair in love and war - besides, scenery doesn't shoot back... :O:

HW3 03-25-11 11:33 PM

The Flying Dutchman is setup to possibly show when the game calls for a Netherlands Frigate class 11 after May 5, 1941.

Howard313 03-26-11 12:59 AM

Quote:

Originally Posted by Gargamel (Post 1627302)
Just hope you finished the tutorials on stock... cause in GWX, well...... you're toast...

And wait till you get comfortable with GWX before adding more mods. There's a LOT of mods that were incorporated into GWX, and you wouldn't want to duplicate or mess up something. Play a career, or at least a half dozen patrols, until you start adding more mods so get a feel for what stock-GWX should feel like, then start modding. That way if you do start getting errs, you'll know what baseline is.

The GWX mod actually satisfied what I WANTED the das boot mod for, and that was the German voices, more specifically "ALAAAAAAAAARM!!!" I don't know if it's just me but the voice in stock sh3 just seems kind of monotone when he's shouting it.

Ruins the atmosphere yknow what'm sayin? mhmm? :|\\

desirableroasted 03-26-11 04:58 AM

Quote:

Originally Posted by King_Zog (Post 1627426)
What you encountered sounds like a 'light ship',... GWX incorperates them just for added extra eye candy/immersion purposes...which is probably why you didn't receive any record of the sinking. Although it could have been a bug...

I didn't know you could even sink a lightship.

Because they are "environment" (like a dock or tree or those happy nurses on the wharf), your watch officer will never see it. So they are always accompanied by an anchored tug or trawler that your watch officer can see.

I suspect there's some additional coding in there, since my 1WO can always spot a lightship trawler at 10-12K, while sometimes missing ASW trawlers 500 m behind us.

Gargamel 03-26-11 05:40 AM

Quote:

Originally Posted by desirableroasted (Post 1628127)
I didn't know you could even sink a lightship.

Because they are "environment" (like a dock or tree or those happy nurses on the wharf), your watch officer will never see it. So they are always accompanied by an anchored tug or trawler that your watch officer can see.

I suspect there's some additional coding in there, since my 1WO can always spot a lightship trawler at 10-12K, while sometimes missing ASW trawlers 500 m behind us.


Wonder if all he (player) saw was the lightship, but sank the tug? Due to the way they lined up, they could look like the same ship.

But then he would have gotten credit...... maybe he did sink the lightship...


Yessir....... you sank some scenery.

Howard313 03-26-11 02:15 PM

Quote:

Originally Posted by Gargamel (Post 1628139)
Wonder if all he (player) saw was the lightship, but sank the tug? Due to the way they lined up, they could look like the same ship.

But then he would have gotten credit...... maybe he did sink the lightship...


Yessir....... you sank some scenery.

there was a trawler in the area too, but it was a german ship, so i.......shot it anyway:nope:

97 tons! :DL

frau kaleun 03-26-11 07:14 PM

Quote:

Originally Posted by Howard313 (Post 1628355)
there was a trawler in the area too, but it was a german ship, so i.......shot it anyway:nope:

Bad Kaleun! BdU spank!

Howard313 03-29-11 02:31 PM

Didn't want to open a whole new thread for this so i'll just re-use this one.
Simple question.

The Instruction manual, and game itself has hinted several times that I can select more than one torpedo tube at the same time. If so, how do i do this? I'm the type of man who likes to fire 2-3 torpedoes at a ship, and it's just so tiring to select the tubes individually, I mean I gotta move the mouse around and click all over the screen, works my arm muscles to death. (stubbed my finger once too.:cry:)

:salute: Thanks in advanced!

Sailor Steve 03-29-11 02:57 PM

Go to the Attack Map (F6) screen and you'll see a switch marked 'Salvo'. This switch will let you select 2, 3 or 4 tubes which will fire all at once. It's not quite historically accurate as in real life there was still several seconds delay between tubes firing, but that aside it will let you fire several fish with one button, as they really did.

frau kaleun 03-29-11 03:01 PM

Quote:

Originally Posted by Howard313 (Post 1630709)
Didn't want to open a whole new thread for this so i'll just re-use this one.
Simple question.

The Instruction manual, and game itself has hinted several times that I can select more than one torpedo tube at the same time. If so, how do i do this? I'm the type of man who likes to fire 2-3 torpedoes at a ship, and it's just so tiring to select the tubes individually, I mean I gotta move the mouse around and click all over the screen, works my arm muscles to death. (stubbed my finger once too.:cry:)

:salute: Thanks in advanced!

Go into the TDC screen and there's a dial there that you can set to "salvo" or whatever it says that lets you set up a salvo instead of a single shot.

Once you set it to fire a salvo instead of one eel only, you can use the dial next to it to select which tubes to fire the salvo from.

I don't know if it's also possible to select more than one tube at a time with some keyboard trick or other, I just use the TDC switches to set up a salvo if I'm gonna do that.

Howard313 03-29-11 03:11 PM

Thank you both, that ought to make things easier on my next playthrough.

:yeah:

frau kaleun 03-29-11 03:16 PM

Quote:

Originally Posted by Howard313 (Post 1630740)
Thank you both, that ought to make things easier on my next playthrough.

:yeah:

If you are firing a salvo make sure you double-check the spread-angle dial! It makes a difference. I don't know what the default setting is but the first time I fired a salvo I didn't check it and everything passed either in front of or behind my target. :damn:

I usually move it down to 1 now if I'm firing at only one ship.


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