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-   -   [Video] stoianm video tutorials (https://www.subsim.com/radioroom/showthread.php?t=181538)

Dignan 03-20-11 11:38 AM

Quote:

Originally Posted by stoianm (Post 1623863)
the fix that tdw made read from an cfg file the speed that the sonar guy report for you.. in sh5 the ping sonar it is not working... i know in real life they used the ping for estimate the distance and they used the rev engine chart to estimate the speed by hidro but this is not working also in sh5... so about me the sh5.exe patch is an compromise to simulate the sonar ping for range... the diference is that now the navigator estimation for range is to precise ... you can use or not.. it is up to you... i use this when i hunt in heavy fog days

Thanks for the reply. I'll probably still use it. Just wanted to understand.

By the way...you wouldn't happen to be Romanian would you? The accent in your videos sounds familiar to me. (I'm not Romanian but spent some time there years ago.)

stoianm 03-20-11 11:57 AM

Quote:

Originally Posted by Dignan (Post 1623951)
Thanks for the reply. I'll probably still use it. Just wanted to understand.

By the way...you wouldn't happen to be Romanian would you? The accent in your videos sounds familiar to me. (I'm not Romanian but spent some time there years ago.)

yes... i was born and i grew up in Romania.

Dignan 03-20-11 11:58 AM

Quote:

Originally Posted by stoianm (Post 1623958)
yes... i was born and i grew up in Romania.


Cool. I thought that was a Romanian accent. I really enjoyed my trip there. went in 2004. Botosani, Sibiu, Bucharest, Sulina, Brashov. Saw all the Dracula stuff. Very interesting.

stoianm 03-20-11 12:18 PM

Quote:

Originally Posted by Dignan (Post 1623960)
Cool. I thought that was a Romanian accent. I really enjoyed my trip there. went in 2004. Botosani, Sibiu, Bucharest, Sulina, Brashov. Saw all the Dracula stuff. Very interesting.

yep ... Romania is a nice country ... so you excaped from vampires?... most of people that visit Dracula place did not excape alive... or maybe you are also an vampire now as me?:haha:... btw from where are you?

Dignan 03-20-11 12:25 PM

Quote:

Originally Posted by stoianm (Post 1623975)
yep ... Romania is a nice country ... so you excaped from vampires?... most of people that visit Dracula place did not excape alive... or maybe you are also an vampire now as me?:haha:... btw from where are you?

Yeah, I got to visit Vlad Dracul's castle. Very cool.

I'm from the U.S.

RickC Sniper 03-20-11 01:53 PM

Nice video. Thank you for posting it.

One Question:

While using the realistic fuel setting why did you navigate to your Patrol Zone at maximum speed? It is a very inefficient speed for fuel consumption.

Perhaps because the PZ was fairly close to your base?

stoianm 03-20-11 01:57 PM

Quote:

Originally Posted by RickC Sniper (Post 1624027)
Nice video. Thank you for posting it.

One Question:

While using the realistic fuel setting why did you navigate to your Patrol Zone at maximum speed? It is a very inefficient speed for fuel consumption.

Perhaps because the PZ was fairly close to your base?

:D - trevally asked me the same thing... i do usually.. i use 7.5 knots .. i was focused at my english and i forgot to explain that:up:

RickC Sniper 03-20-11 02:01 PM

:D Understood!


Since we can visibly see gameplay from your point of view in the videos.......could you post your mod list please?

stoianm 03-20-11 02:03 PM

yes .. no problem... here:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
1 degree bearing RibAr
A Fistful of Emblems v1.51
apa albastra pura
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
Church's NavMap v1.0 - Illyustrator's Version
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
noir decks
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
plane test
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
Torpedo Splash
TDC Graphics by Naights v1.0
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Real Environment - Revision (reworked)
sobers 3D deck spray mod V7
sobers base sky mechanics V1
sobers realistic hydrophone operator SH5
sobers real trees
Stormys dark torpedo body + dark OBS periscope shaft v1
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
NewUIs_TDC_6_4_0_Real_Navigation
stoianm key commands
sh5.exe patch (hydro) v0.0.2
stoianm blue water and EnvNights compatible Real Environment - Revision
convoy
sobers base wave mechanics V15 SH5
sobers see thru wake fix
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Speech Recognition 1.4
soan

RickC Sniper 03-20-11 02:30 PM

HOLY! :hmmm:

I have 8 mods and was thinking of dropping one. :ping:

I'll have to sort through your list. I DO like the look of your crew and interior.

Thank you.

Zedi 03-20-11 03:34 PM

4 bearing method is still the only realistic method to use for those concerned about the realistic play. Pinging a convoy is like and open invitation to be killed. But the 4BM require time and patience.

Usually, when Im tracking a convoy I do it on a more personal way. Im just listening very careful and try to determine if the contact is closing or not and what type of sound is it.. a convoy, a single target, warships etc. Then I mark the bearing, surface and race in that direction. Every 15 minute I dive, stop engines and listen again and so on until I make a visual contact with the target. After that, things are a bit more easy.. its time to determine a precise bearing, speed and also plan an attack depending on the convoy size, escorts, weather etc.

stoianm 03-20-11 03:47 PM

i like to play realistic also and i am an patient person... but after this sh5.exe patch i have not the patience to use the 4 bearing again... i use this method from tutorial only to hunt in heavy fog day and to find an cource of an hydro spoted contact...

Dignan 03-20-11 03:56 PM

Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.

stoianm 03-20-11 04:04 PM

Quote:

Originally Posted by Dignan (Post 1624125)
Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.

THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies.

if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?

Dignan 03-20-11 04:26 PM

Quote:

Originally Posted by stoianm (Post 1624134)
if you play at 100% realism you can find an precise spead or cource only with for bearing methode (i think)... this methode ''Dick O'Kane'' can be used at 100% realism? If yes can you post an link pls?

You are correct. You are still limited with finding an accurate range but if you can find speed and course with 4bearings or by visual contact you can then submerge and use only sonar to carry out the attack using a constant bearing technique.

Here are some links. They are for SH4 but the principles are the same and work for SH5. Just make sure you don't have the periscope linked to the TDC or it will throw off your TDC data inputs.

Dick O'Kane Targeting video download

Dick O'Kane Sonar only video download (the difference here is that he uses pinging to find range I believe. So again we are limited by the uboat's available technology)

DIck O'Kane written tutorial

The bottom-line is that if you can get speed and course by some other method while submerged (like 4 bearing method) you don't need an accurate range to carry out a Dick O'Kane attack. The 90 degree setup of your sub to the targets course cancels out the need for an accurate range.

MiTon 03-20-11 05:18 PM

Hi Stoianm,

just watched your tutorials! Well done, will try real nav next time!

Greets

MiTon

von faust 03-21-11 02:17 AM

Nice job !!! Grat video !!!!:yeah:

Thanks
It's what I need to understand some functions of TDW mod :D

stoianm 03-21-11 02:25 AM

Quote:

Originally Posted by von faust (Post 1624491)
Nice job !!! Grat video !!!!:yeah:

Thanks
It's what I need to understand some functions of TDW mod :D

Thanks... soon will be an tutorial with manual TDC with Real navigation and realism 100% (no map contact):up:

Drewcifer 03-21-11 03:19 AM

Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.

stoianm 03-21-11 03:21 AM

Quote:

Originally Posted by Drewcifer (Post 1624501)
Stoianm The Dick O'kane method is the "Fast 90" which I'm fairly sure your familar with.

And you don't need the four bearing. Just Speed and course. AOB sorts itself obviously if you know the course. You line up for a 90 degree shot, fire on your zero bearing and direct hit.

Yes my friend... tnx... the 4 bearing is the only methode that i know to calculate speed, course, aob etc from an ship using the hydro (without using the sonar ping):up:


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