![]() |
My 3D modeling skills are non existent. However, I did consider trying to make a Balz Mod. Features would have included:
- The submarine ambient replaced with soldatenlieder. - "WASSERBOMMEN!" at inappropriate times. - The tea cozies, obviously. - All dialogue is turned into Balzy doublespeak. - Station names are changed. Ex: hydrophones => froo froo. Torpedo room => boom boom chamber. etc. Also, unrelated mods: - Ghost ship mod. Similar to creatures, it gives no report and vanishes when approached or fired upon. - Quackers. In short, they are deepwater unidentified underwater contacts that move extremely fast. I was thinking of making the model be a very small object that wouldn't be seen easily at such depths.(seehttp://en.wikipedia.org/wiki/Quacker_%28sound%29) |
How 'bout a chicken flung from the deck gun instead of a shell?
I remember one of those from my old days playin' Duke Nukem! :har: |
All of the above, including the giraffe as ship's mascot! Up giraffoscope...!
http://www.geekosystem.com/wp-conten...s-can-swim.jpg |
Instead of eels, have Bender from Futurama shoot out of the tubes with a cry of, "Fry, I'll get you for this!"
http://img.photobucket.com/albums/v7...ey/crappic.jpg :salute: |
How about a mod that replaces your pitiful deck gun with a turret from the Bismark.
Or what about a "Flashing Nurse" mod where one of the dockside nurses gives you an eyefull to keep you warm on those long, cold patrols. Last but not least is the "Galley" mod. Normally it's game over when your fuel runs out, but with the Galley mod your crew will ship oars and row, row, row your U-Boat back to port. |
Quote:
Quote:
Quote:
|
All times are GMT -5. The time now is 08:18 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.