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-   -   [REL] CSP Magui Interface for SH5 (https://www.subsim.com/radioroom/showthread.php?t=181370)

DrJones 03-17-11 10:33 AM

New Update. See post 1

Regards DrJones

Magic1111 03-17-11 02:20 PM

Quote:

Originally Posted by DrJones (Post 1619743)
Greeting @ All

Here is an update from the Interface.

Remember it is just suiteable with the stock editon 1.2.

It does noch work with TDW or the UI3.0.

This Mod ist JSGME ready.

The behavior of the TAI Map has been corrected that it is minimized when you leave the navigation map.

Here i got the crew controls in the lower right. A few Orders don't work correctly because of the known bugs of the stock edition.

There are still some details wich have not done yet. I have to think a bout the highlight of the Suborders from the crew controls.

Also tried to put in the MaGui Binocular. Thinking about if its still not to small.

Integrated Mods:

- Skwas Digital Clock

http://www.mediafire.com/imgbnc.php/...034c6c8a6g.jpg

http://www.mediafire.com/imgbnc.php/...669a73696g.jpg

http://www.mediafire.com/file/33kol4...V01%20beta.rar

Looks very nice ! Do you plan a version that works with MO in the future ?

Best regards,
Magic:salute:

DrJones 03-17-11 02:57 PM

A Version for MO:hmmm: Why not.... :yeah:

But at least I should finish this work first as a stand alone first and than i think there is nothing in the way to put it in MO

Regards :salute:

DrJones

TheBeast 03-17-11 03:41 PM

Quote:

Originally Posted by Obelix (Post 1620441)
Hi DrJones!
When you exit the navigational map is constantly disclosed TAI - it's not always convenient. And yet - although I never use teleportation, I do not find the teleport to the bridge.

Teleport to Bridge is the "Unstuck" command.

When Surfaced, the "Unstuck" command takes your to Bridge.
When Submerged, the "Unstuck" command takes you to Control Room.

DrJones 03-17-11 04:21 PM

Yes the "unstuck" order is what I also found out.

DrJones 03-18-11 11:06 AM

Construction Area Persicope
 
This is how the Periscope may look like...

We have a working ujagd chrono and the gyro dials upper left are also working.

....will see how far this will going this weekend..

http://www.mediafire.com/imgbnc.php/...1ef27a166g.jpg

Regards

DrJones

Sepp von Ch. 03-18-11 12:34 PM

You are doing excellent work DrJones!:shucks: Love this old and rusty look!:03: You will also change the UZO interface?

DrJones 03-18-11 01:17 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1622334)
You are doing excellent work DrJones!:shucks: Love this old and rusy look!:03: You will also change the UZO interface?

Yes I will....the whole Interface will be changed as it's possible for me...

Happy that you like that :salute:

Regards

DrJones

Captain Can 03-18-11 01:29 PM

DrJones amazing progress , congratulations! :yeah:
i will definetly go for a 2nd patrol with your mod after periscope release.

Sepp von Ch. 03-18-11 02:47 PM

You like the modern digital clock in the WWI U-Boat? I do not like it.

DrJones 03-19-11 05:46 PM

Quote:

Originally Posted by Josef von Posorschitz (Post 1622461)
You like the modern digital clock in the WWI U-Boat? I do not like it.

Thanks for yout Feedback...

I think the same way, that a digital modern clock in a WWII UBoat doesn't fit so good.

When you are looking at the original in SH3 there is one...shon in digital bits like i've done it for the Depth knots and rudder....

still working on the grafiks of them, because they are to yellow to me and nocht dark enough..

Regards

DrJones:salute:

Sepp von Ch. 03-20-11 02:21 AM

Perfect! Thank you!:yeah:

DrJones 03-21-11 08:39 AM

the next release will count little mor time, because i have to find out first how to get out the report for the tube status.

Still searching :hmmm:

Factor 03-21-11 08:58 AM

Quote:

Originally Posted by joegrundman (Post 1620395)
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts


I guess not. :nope:

Stevepine 03-21-11 12:56 PM

Quote:

Originally Posted by joegrundman (Post 1620395)
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts

Couldn't agree more... and it doesnt matter who you are -- skilled modder or not.

makman94 03-22-11 01:31 PM

@DrJones: you are making a great progress here :up: ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm


Quote:

Originally Posted by joegrundman (Post 1620395)
and did you learn in the military how to apologize for false accusations on your own too?

"I am satisfied..." hardly counts

+1
...without doupt.

DrJones 03-22-11 04:15 PM

Quote:

Originally Posted by makman94 (Post 1625505)
@DrJones: you are making a great progress here :up: ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm




+1
...without doupt.

Thank you for your feedback :salute:

I'll post you when it is time for the magnifications

DrJones 03-22-11 04:17 PM

Quote:

Originally Posted by DrJones (Post 1624629)
the next release will count little mor time, because i have to find out first how to get out the report for the tube status.

Still searching :hmmm:

I got it...sometimes there are still to many trees in the woods :D

Now i'am able to create a torpedo controll as we know it in sh3 :shucks:

Stormfly 03-22-11 05:49 PM

Quote:

Originally Posted by DrJones (Post 1625614)
I got it...sometimes there are still to many trees in the woods :D

Now i'am able to create a torpedo controll as we know it in sh3 :shucks:

...dont forget the sound trigger`s :O:

Magic1111 03-22-11 05:53 PM

Quote:

Originally Posted by makman94 (Post 1625505)
@DrJones: you are making a great progress here :up: ...and ,also, i like very much the 'community spirit' you have !! well,well...
i just replied to your pm




+1
...without doupt.

Hi Manos my friend !

Now I become maybe my lovely SH3-GUI in SH5 too ! :D

Best regards !

Quote:

Originally Posted by DrJones (Post 1625614)
I got it...sometimes there are still to many trees in the woods :D

Now i'am able to create a torpedo controll as we know it in sh3 :shucks:

Sounds good !!!:yeah:


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