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-   -   Whats wrong with games today. (https://www.subsim.com/radioroom/showthread.php?t=181145)

Platapus 03-09-11 03:53 PM

Quote:

Originally Posted by Buddahaid (Post 1615880)
Somebody always buys in first. If no one did there wouldn't be anything to buy later after the fixes.

That is actually the reason I bought SH5 when it came out. If no one bought SH5, the chances of a fixed SH5 would be slim. And forget about SH6

AVGWarhawk 03-09-11 04:11 PM

There are games out today that are great graphically and capture my interest. After CFS1,2,3, IL2 and the SH series I did not think there would be much else for me to play. However, I did like Medal of Honor, COD World at War, Fallout 3 and Fallout New Vegas. Currently I toy around with COD Black Ops. A nice game but I prefer the older models of combat if you know what I mean.

Some games I would like to see updated:

CFS2
Janes WWII Combat Flight Simulator
B-17 Flying Fortress(this could have been a huge winner here if they continued to work on it)
Mechwarrior 3

MaddogK 03-09-11 04:30 PM

Quote:

Originally Posted by AVGWarhawk (Post 1615896)
There are games out today that are great graphically and capture my interest. After CFS1,2,3, IL2 and the SH series I did not think there would be much else for me to play. However, I did like Medal of Honor, COD World at War, Fallout 3 and Fallout New Vegas. Currently I toy around with COD Black Ops. A nice game but I prefer the older models of combat if you know what I mean.

Some games I would like to see updated:

CFS2
Janes WWII Combat Flight Simulator
B-17 Flying Fortress(this could have been a huge winner here if they continued to work on it)
Mechwarrior 3

MW3 was awesome in it's rules implementation as well as the expansions, but MS killed it with MW4 when they messed with the hardpoints and the new weapons. I had more fun with MW2 (and mercs) than any other game I've ever owned, the soundtrack had MUCH to do with it. MW5 has been in the works for a few years, looks very good but licensing is holding it up.

AVGWarhawk 03-09-11 04:42 PM

MW3 was a great imaginative game. I was and still am a CFS2 fan. I enjoyed IL2 but I liked the graphics in CFS2 better. Plus modding was a plus where IL2 clamped that down for a very long time.

Raptor1 03-09-11 04:51 PM

Quote:

Originally Posted by MaddogK (Post 1615923)
MW3 was awesome in it's rules implementation as well as the expansions, but MS killed it with MW4 when they messed with the hardpoints and the new weapons. I had more fun with MW2 (and mercs) than any other game I've ever owned, the soundtrack had MUCH to do with it. MW5 has been in the works for a few years, looks very good but licensing is holding it up.

Licensing is holding up the new MechWarrior? I think it's just the fact that the company that is developing it was/is involved in several other games including Duke Nukem Forever.

Looks rather awesome, though, my BattleTech fanboyism makes me unable to wait...

nikimcbee 03-09-11 04:54 PM

Quote:

Originally Posted by Platapus (Post 1615847)
I blame it on these crazy kids with their Rock and Roll.

And would it kill them to get a hair cut?





Get off my lawn too! :stare:

:haha::yeah:

Growler 03-09-11 05:12 PM

Quote:

Originally Posted by AVGWarhawk (Post 1615896)
B-17 Flying Fortress(this could have been a huge winner here if they continued to work on it)

*sigh*

B17 - The Mighty Eighth came so close, and yet, fell short. More proof that there was no god, it was one of Microprose's last offerings before they went away. :wah:

longam 03-09-11 05:19 PM

CFS2 and the Zone was the last time I had any fun playing a combat flight sim.

I was ready for TS2 but MS decided to tank the whole sim thing..:x

razark 03-09-11 05:20 PM

Quote:

Originally Posted by Growler (Post 1615964)
B17 - The Mighty Eighth came so close, and yet, fell short.

Never played the sequel, but I'll still fire up the original from time to time. Would Mighty Eighth run on Vista, or Dosbox? I really miss the old Microprose games, and their manuals.

Penguin 03-09-11 05:22 PM

I think CCCIP made a brilliant analysis of the situation which we face today. I take him by his word about 20yr old gamers of today as I am not in contact with them and I am glad that he started to rant about them, so I don't sound like a bitter old man ;).
Maybe this is indeed a generational aspect. I am very prejudiced against this generation who seems to communicate so much without saying anything. One hand texting, the other on the mouse while talking to someone. They seem to have an attention span of a 4yr old, so this explains the longing for a quick gratification.
I am really astonished that this stupid achievement hunt really works. I bought my xbox 3 years ago, solely for some quick games of GTA. I was really shocked to find out that these gaming points are just this: virtual points, and you can not even buy something like a fancy hat for your avatar or bs like this for it - or things that make sense, like additional content :o

To the aspect of "casual games" (how I hate this word). They have always been there. I still remember the days of game machines standing in every corner, when Frogger and Pac Man were the top games of its time - hardly any deep games. But, when gaming at a "homecomputer" started it was very interesting to see how deep games could be and it was a pleasure to use your mind. So I am very pleased to see that people - at least here - still have this demand. It saddens me at the same time to hear that the younger members, who are under 160 like me, seem to be an exception in their generation.

Several aspects have changed over the years.
1. Gaming has become a mass phenomen - even more than it was during Atari 2600 or early Nintendo times. In the early days, adults who play a game after a business meeting were an exception.

2. Due to this the budgets for the big games have risen dramatically, with all its consequences. A big budget is only profitable if you produce for the masses (hollywood analogy)

3. Short-term thinking. Remember lucasarts, microprose, infocrom and all the other great old names. They built up a serious reputation over all the years. Todays big players have a reputation somewhere between oil companies and politicians... Short term profit is all that counts - **** a good name, in a year we'll have a new CEO anyway...

What are the consequences for players like we have here, who get their gratification through mastering complicated games? - and hey I also like my virtual medals in Silent Hunter!

I think we have to face that the market for our products is indeed a comparatively small one. BUT: (attention: car analogy) just like Porsche has its own market share with customers who like sophisticated technology, we still represent a market. Take a look at the old 911 model - not the wimpy one of today. Steep learning curve, but you get satisfaction when you master a beast like this.

We should acknowledge that there is still a demand, at least here. Maybe we have to get back to the old days when a demanding sim was 2,3 or 4 times the price of a "normal" game. This would be the only chance I see today for serious sims. When you regard how many hours you spend on a sim - and all the manpower of the makers behind it - a price of say 150 bucks for a game with 2000 times more playing time in comparision to COD 17 would be the logical consequence of this.

Growler 03-09-11 08:46 PM

Quote:

Originally Posted by razark (Post 1615970)
Never played the sequel, but I'll still fire up the original from time to time. Would Mighty Eighth run on Vista, or Dosbox? I really miss the old Microprose games, and their manuals.

Man, razark, you said it. MPS used to publish manuals that could stand on their own as books on whatever subject the game was about. I LOVED that about them. I still have a copy of the Historical Documentary they included with Across the Rhine and glance through it from time to time. Man, I miss those days sometimes.

As to whether it'd run on Vista/DOSBox, I'd wager yes, but that it'd probably require some tweaks. Dunno for sure; last system I had that ran Mighty Eighth out of the box is an old XP desktop.

Freiwillige 03-09-11 10:16 PM

You know why I am on the subject here is another thing about military simulations that bothers me. Death or lack there of.

I mean you can play FPS even military ones and see the gore that war represents. But as soon as you add a Tank or aircraft or any vehicle they dumb it down and take the human element out of it. Many like that idea.

I would like to see the brutality of war represented as realistically as FPS sims.

I want to see that T-34 I just put a 75mm shell through have the survivors clamoring out and on fire. When I put an explosive shell into a ditch with troops I want to be sickened by the brutality as limbs go flying.

Not because I love death and gore but because death and gore are the reality of war. Why is it okay to show somebody head come apart when your a sniper in Call of duty but not okay to see some enemy tank commander slump over when he gets shot?

Just saying.

TLAM Strike 03-09-11 10:45 PM

Quote:

Originally Posted by Freiwillige (Post 1616146)
You know why I am on the subject here is another thing about military simulations that bothers me. Death or lack there of.

I mean you can play FPS even military ones and see the gore that war represents. But as soon as you add a Tank or aircraft or any vehicle they dumb it down and take the human element out of it. Many like that idea.

I would like to see the brutality of war represented as realistically as FPS sims.

I want to see that T-34 I just put a 75mm shell through have the survivors clamoring out and on fire. When I put an explosive shell into a ditch with troops I want to be sickened by the brutality as limbs go flying.

Not because I love death and gore but because death and gore are the reality of war. Why is it okay to show somebody head come apart when your a sniper in Call of duty but not okay to see some enemy tank commander slump over when he gets shot?

Just saying.

I agree. That was the kind of thing I liked in CoD2 (the highest # CoD I've played). On the first level I shot a German with my SMG and if it was CoD 1 he would be dead so I started to run past him, then I notice he was still moving and had pulled out a pistol. :o

It freaked me out so much I fired about 20 rounds in to the guy. :haha:

Or in Close Combat: first to fight. It had one of the best gameplay mechanics I've every seen... you take prisoners. Yea the enemy doesn't fight to the death, they will run away, try to hide or give up. If you had an enemy cornered you can yell "Drop you weapon" and some times they will, you then can order one of your fire team members to secure him or do it your self. Some times they will try and pull a pistol on you so you better have one of your buddies cover him.

yubba 03-10-11 09:34 AM

You will want too go to this site before it is gone, http://www.ww2fighters.org/.http://www.ww2fighters.org/images/p5...ixgunWhore.jpg

Feuer Frei! 03-10-11 09:40 AM

Quote:

Originally Posted by yubba (Post 1616428)
You will want too go to this site before it is gone, spent last month with it sure turned that game around, http://www.ww2fighters.org/

Thanks for the link :up:
However, i couldn't help but burst out laughing at this:
http://i54.tinypic.com/11c9mdz.jpg

"RECOVERING AXIS SOLDIERS" :D

yubba 03-10-11 10:41 AM

http://www.ww2fighters.org/images/ve...lowMeThumb.jpg

MaddogK 03-10-11 11:26 AM

Quote:

Originally Posted by TLAM Strike (Post 1616170)
I agree. That was the kind of thing I liked in CoD2 (the highest # CoD I've played). On the first level I shot a German with my SMG and if it was CoD 1 he would be dead so I started to run past him, then I notice he was still moving and had pulled out a pistol. :o

It freaked me out so much I fired about 20 rounds in to the guy. :haha:

Or in Close Combat: first to fight. It had one of the best gameplay mechanics I've every seen... you take prisoners. Yea the enemy doesn't fight to the death, they will run away, try to hide or give up. If you had an enemy cornered you can yell "Drop you weapon" and some times they will, you then can order one of your fire team members to secure him or do it your self. Some times they will try and pull a pistol on you so you better have one of your buddies cover him.

I still get the willy's when I hear the dogs barking, got ripped to shreds too many times by dogs in COD, the wife can't watch me play that game as she's a dog lover and hates to see me shoot them.

Theres a sequence in COD where you have to drive this tank to a bridge, and IIRC the enemy tanks try to stop you. When (and if) you hit them just right their tank bursts into flames and the crew comes out of the hatch screaming and running away. I sure hated to gun them down while they retreated, but such is war.

AVGWarhawk 03-10-11 12:19 PM

Quote:

Originally Posted by razark (Post 1615970)
Never played the sequel, but I'll still fire up the original from time to time. Would Mighty Eighth run on Vista, or Dosbox? I really miss the old Microprose games, and their manuals.


B-17 Mighty Eight runs on Vista. :03:

razark 03-10-11 01:07 PM

Quote:

Originally Posted by AVGWarhawk (Post 1616533)
B-17 Mighty Eight runs on Vista. :03:

Well, I might just have to look into that.

STEED 03-11-11 12:02 PM

I stopped at SH4 and have no plans to buy anymore, unless games manufactures like to slip me £250,000 and I maybe tempted. :D


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