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-   -   XVII 3d model (https://www.subsim.com/radioroom/showthread.php?t=179666)

EzioAuditore 01-30-11 10:26 AM

hydroplanes added:
http://img826.imageshack.us/img826/4572/hydroplanes.png

keltos01 01-30-11 10:37 AM

I don't want to hurt your feelings but you really need to refine the model :

look at jhapprich's Typ XXX, that one to me is ready to be implemented ingame.

Know that implementation ingame takes, for me at least, roughly 40 hours of work... and that's when the model is finished. Narwhal, starting from an existing hull, took me 6 or 8 months work !!!

regards

keltos

Fleet Command CC 01-30-11 10:56 AM

Quote:

Originally Posted by EzioAuditore (Post 1585978)
keltos what should i do to have model clean no more lines?

I tried 3d studios but i dont know how to use it

I would be nice to use it for shallow waters

Did you looked in a model? Not bad for a begginer huh :D

Just rudder and propeler is needed then you can import it in game

But now im trying to figure out how to make model clean and nice looking arc not quadrat anymore

Hello EzioAuditore.

Your model is quite good for your first go niceone mate keep it up. :up::up:
I've got some good tutorials on using 3D Studio Max if your interested, let me know. :salute:

EzioAuditore 01-30-11 10:59 AM

ok send me tutorial i got 3d studio public beta or i need something else?

Fleet Command CC 01-30-11 11:10 AM

Have you got a email address? The 3d studio public beta is fine.
PM email your address and I will send you a pdf file on making a basic sub. :salute:

EzioAuditore 01-30-11 11:37 AM

did u get it?

EzioAuditore 01-30-11 12:26 PM

OK keltos is better now?:

http://img39.imageshack.us/img39/8826/betterat.png

EzioAuditore 01-30-11 03:52 PM

tryied 3d max studio but is like chinese to me i need something simple without 1000 buttons like 1 button means 1000 things and the tutorial isnt very helpful weld that, where is that button i would select hull to make nose for submarine and i selected it and i get spike come on i dont have whole day to study this program i learned google sketchup in 10 minutes

In google sketchup i created midget submarine in about 30 min in 3d studio max i need 10 min to find a button

Need more tutorials for 3d studio max version 7

EzioAuditore 01-30-11 04:22 PM

V2:

http://img513.imageshack.us/i/v22c.png/

http://img26.imageshack.us/i/v23.png/

http://img513.imageshack.us/g/v22c.png/

keltos01 01-31-11 02:13 AM

http://img88.imageshack.us/img88/3948/uboatghy1.jpg

http://silentseawolvesmsw.devhub.com/


The basic shape of a submarine hull in WWII is that of a ship.

have you tried Delftship ?

http://www.delftship.net/delftship/i...nena&Itemid=16

section on hull modelling :

http://www.delftship.net/delftship/i...howcat&catid=2

EzioAuditore 01-31-11 08:51 AM

No thanks, my friend imported it in game just needs a proper textures and animations

Tried that program and as 3d studio it almost give me a heart attack now i dont know how to even move so if anyone gives better model go ahead im finished with it

keltos01 01-31-11 08:58 AM

do you have any pictures ingame ?

keltos

EzioAuditore 01-31-11 09:04 AM

yes but dont ask me to show it becose they are not on my computer ask my friend uroš

EzioAuditore 01-31-11 09:07 AM

btw im gonna buy this model : i said why should i create 3d model if i got lots of money

http://www.turbosquid.com/3d-models/...te-s119/410569

iowa101 01-31-11 09:12 AM

Are you making her playable?? if so why not put her into the nuclear subs project, i was also trying to do the astute but i have no experience in 3d modelling.

I'm working on my carrier and so most of my time goes to that..but please feel free to use the nuclear submarines project topic. saves you making a new topic about the same things

keltos01 01-31-11 12:18 PM

Quote:

Originally Posted by EzioAuditore (Post 1587122)
btw im gonna buy this model : i said why should i create 3d model if i got lots of money

http://www.turbosquid.com/3d-models/...te-s119/410569


http://img15.imageshack.us/img15/404...ed1ce604de.jpg

410000 polys !

I thought that sh4 accepted only about 40000 ? DW is about 4000...

maybe for SH5 then ;)

keltos

iowa101 02-01-11 02:57 AM

That poly count is wrong.

Poly count is 14, 388

Vert count is 16, 382

That 410000 as far as i know is the product ID lol

keltos01 02-01-11 06:06 AM

I stand corrected !

anyways, I don't have that kind of money to spend on one model...

k

iowa101 02-01-11 06:12 AM

I'd have to agree with Keltos as it's one thing paying for a model and getting it into game properly.

I payed 180 for a carrier :har: Worst mistake of my life so far...

Just make sure the poly count is below 100k as my carrier is slightly above that.
and that it has working textures as well!!

Also, being as the astute is a welcome addition, there is a exact replica and she's got working textures and made to go into games.
On falling pixel.

Costs less than $100

EzioAuditore 02-01-11 08:22 AM

I just buyed it,now lets see if will Uroš fingers do magic but i believe he will create a very good he got over 15 years of animations,3d modeling...
He helped to create battlefield 2 AIX 2.0 and many more

GO UROŠ GO!!:DL


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