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Modern navy
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Thanks for the link. Definitely some good clues about how Roosevelt was drawing the map in the Atlantic. Here's the wiki entry for the 38th meridian west. http://en.wikipedia.org/wiki/38th_meridian_west (Hitler's expansion in March 1940 -- Anybody remember the old Treaty of Tordesillas???) http://en.wikipedia.org/wiki/Treaty_of_tordesillas and here's the 26th meridian west: http://en.wikipedia.org/wiki/26th_meridian_west (cutting the Atlantic in half) Quote:
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Did any major power lay down a battleship/battlecruiser keel after 1945? |
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As for SH3, if you want medals, sink battleships, if you want to help the war effort target merchants or aircraft carriers. Although I disagree fundimentally with Gargamel's argument re targeting escorts early in the war, it is well articulated and sound in a very narrow sense. Escorts exist because the things they are escorting are intrinsically more valuable than themselves. This applies to everything from personal bodyguards to billion dollar AEGIS destroyers as part of a CVBG. If you shoot the escorts you are, by definition, letting the high-value targets escape. Off Okinawa the Kamakazi's did great damage to the USN but the ships to suffer most were the picket escorts and other warships, the Japanese largely expended their resources attacking low value escorting warships while the vital transports recieved much less damage. Had they targeted the troop transports and supply ships they may just have rendered offensive operations on the island impractical. Warships made glamourous targets but the vital ones carried soldiers, Marines, beans, bullets and gas. In 1982, the loss of the STUFT merchant Atlantic Conveyer and RFA Sir Galahad were almost decisive but most of the Argentine combat power was expended attacking the destroyers and frigates in the sound. Remember the fifth of Wayne Hughes' Principles of Naval Warfare, The Seat of Purpose is on the Land. The only targets in convoy worthy of a torpedo were merchant ships that allow for the transport of war materal (provided you can sink more than can be built) or aircraft carriers which represent significant threats to the agressor submarine and act as significant force multipliers for the convoying side. Escorts in and of themselves make lousy strategic targets for submarine warfare and prioritizing attacks on them indicates a strategy of desperation rather than victory. Just $0.02 Ch'ching... |
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1) An ideal ASW ship had to be fast and maneuverable, yes, but it still could be quite cheap compared to traditional surface combatants, like full-size destroyers. I may have been unclear in my earlier post - I wasn't aiming at arming random merchants with DC racks, but rather mass producing something like Flower corvettes (the "take civilian ship design" part was referring to the fact that Flower was based on a whale catcher and designed in such a way that it could be built in small civilian shipyards), as a probable counter to German submarines concentrating on escorts. This scenario is a pure attrition warfare, and the side that builds ships faster will win. 2) The idea of concentrating on attacking warships - the problem, as I see it, is that this would practically be delegating a task of wrestling sea control from RN, which was deemed impossible to Kriegsmarine surface fleet, to the U-Boats. And U-Boats, for all their advantages, make poor battle-ships. They can't take on even small warships while surfaced, and while submerged they're too slow to act as a unit (and thus, force a battle and destroy enemy unit). While thay might be effective ambushing warships, this is again situational - the warship in question has to sail into the ambush in first place. Their main advantage is the ability to bypass the escorts and take out escorted ships despite protection - here we order them to forgo that advantage and duke it out with enemy fleet in a war of attrition. 3) On the fact that there were too few escorts - the question is, too few to do what? Their task was to protect merchant ships, and there were many times more merchant ships than warships so they had to split their forces very thin. This doesn't mean that there were so few escorts that U-Boats could easily make a dent big enough to invalidate entire convoy system. Especially if you take into account that actively engaging warships is bound to result in more losses on German side as well. After all, even if we triple the number of U-Boats available at the start of the war, RN escorts alone still outnumber them. I agree that there may be many specific scenarios when attacking convoy escort instead of trying to sneak past them would have given better results. However, basing entire strategy on the rule that U-Boats (and other Kriegsmarine assets) should try to concentrate on attacking warships and through that diminish their numbers to a point where convoy system would be no more viable - this would be, in my opinion, worse solution for Germans then what they were doing in real life. |
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They were designed for inland/coastal escort duty, and were never intended for ocean going work. They were too small, too slow (A surfaced U-boat could easily, and frequently did, out run them), did not have sufficient DC racks, could not handle storms (crews were rendered ineffective during heavy weather). The RN used Flowers only out of dire neccesity. (Blair, U-boat war I, Index 5600 (sorry, only have kindle version, no page number, but about 30% in)). Producing an ineffective escort is almost as bad as no escort. The point to sinking escorts first, is because they pose a serious threat to the U-boat. If the escorts being used are a mere nuisance to the attacker, then there is no need to attack them, and just focus on valuable targets. You can build all the useless ships you want, but If they deemed value-less by the enemy, then it's just a waste of resources. 121 were built, which could have instead made 60-80 destroyers (guessing), which were much more valuable. For pt 3, my argument could be boiled down to the fact that a poorly escorted convoy is worse than no convoy. You don't see many convertible armored cars do you? |
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The Flowers sank or assisted in the sinking of 47 u-boats and 5 Italian submarines. |
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If you guys haven't figured out, I like in depth discussions that make people think, do research, etc. But to Steve's comment, how many of those were against rookie subs that a guy in rowboat with some dynamite could have sank? And how many of those were assisted by destroyers with radar? |
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(see what I did there?) |
http://www.ibiblio.org/hyperwar/USN/...51/ASW-10.html
Here's a nifty de-classified summary of ASW tactics during WWII. Note Fig. 6 "Effect of number of escorts on convoy losses" One of the biggest problems was that Atlantic convoys' max speed was 9.5 kts. Here's an interesting table: http://www.ibiblio.org/hyperwar/USN/...3.html#table10 Where ASW craft lost sub signal for ~ 22 min, odds of reacquiring were 53%. But only 25% after 90 min of lost signal. But check out how screwed the U-boats were with the advent of SERIOUS ASW aircraft search techniques c. 1943. Table 12 shows results of 18 sub hunts by U.S. aircraft. Sample size of 18 sub hunts with an average length of 59 hours (!) per hunt. And here's the kicker: they could lose the subs for 14 hours and still reacquire them with an overall hunt success rate of 61%. Ouch. :ping: So you might be better off manning your flak guns and taking out those PBYs than bothering with destroyers! |
I believe the debate over the wisdom of stripping convoys of their escorts would never have occured within the real u-boat command.
The accepted tactic employed to deal with escorts was to attack in number (not alone - as SH3 compels the player to do), thus forcing the escorts to divide their attention and leave entire sectors of the convoy undefended. In-game it is a legitimate tactical decision as wolf-pack attacks are not possible. In the war, you would have radioed in a contact report, and waited for a few of your buddies to arrive. |
Nice point
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