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-   -   Map & Deck gun woes - What am I doing wrong? (https://www.subsim.com/radioroom/showthread.php?t=179078)

desirableroasted 01-17-11 03:27 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1575562)
Darksun, in a post on 07-16-2006, has an excellent guide for setting up intercepts. Generally, intercepts of something over 100 km away have a fairly low success rate, unless they are heading pretty much for you (and then, perhaps not, as they change course).

Desirableroasted poseted this, can I get a link to this thread or post

http://www.subsim.com/radioroom/show...2&postcount=41

High school trig, but it works.

Jimbuna 01-17-11 04:12 PM

Quote:

Originally Posted by frau kaleun (Post 1576313)
Oh hey, you know I just tried this and it worked.

Changed the basic.cfg so the standard loadout gives us 1 rd AP in the standard loadout, and deducted 1 rd from the HE. I ordered the gun manned and told them to fire at will and I swear they started shooting without me having to go down there and tell them which ammo to use. :yeah:

Altho that was only in the Academy artillery test so I have yet to see if it will work the same on patrol.

It should do....no diffirentation between the two.

frau kaleun 01-17-11 04:34 PM

Quote:

Originally Posted by jimbuna (Post 1576375)
It should do....no diffirentation between the two.

:woot: Fantastic.

I'd actually forgotten I'd made the edit until they started firing.

*sniff*

My little crew is all grown up and loading shells all by themselves!

Missing Name 01-17-11 05:55 PM

Hooray, the crew members are now more competent!


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