SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Rookie guide to: Crew Management (https://www.subsim.com/radioroom/showthread.php?t=178734)

TorpX 04-20-15 02:52 AM

In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep. :doh:
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java. :)
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.

VIPer530 04-09-16 01:26 PM

Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...

Quote:

Originally Posted by TorpX (Post 2308034)
In my game, the duty shift has a darkened bar over it.

***
I've noticed a number of odd things about the "crew" lately. Most likely they were always there, but I wasn't paying attention before.
The lieutenants aren't gaining any experience. Maybe this is because they can't be promoted above the skipper's rank? Everyone else gets at least a little, but not my 2 lieutenants.
.
.
The green bars at the left (one for every compartment) doesn't seem to have any rational relationship to the actual compartment efficiency. I've noticed it will indicate a moderate level of efficiency, even when everyone in the compartment is asleep. :doh:
.
.
While watching the efficiencies of the various compartments, I'll see the levels go up or down abruptly. This isn't due to gradual fatigue, nor shift rotation. I'll see the engine room Ef vary from 1.00 to .55 or lower in short periods of time on the same shift. This is without GQ, or such being involved. I can't explain this. I had thought that maybe it was due to some 'leadership' factors, but if it is, I can't see it. It is like suddenly part of the crew gets a jolt of strong java. :)
.
.
I'm wondering if the whole crew coding is working as designed, or has some bugs in it.


razark 04-09-16 02:24 PM

Quote:

Originally Posted by VIPer530 (Post 2396385)
Any comments on TorpX's observtions?
I don't have his problems with the Lieutenants, but I was wondering about the 2 other points as well...

I'm not sure what mods may be involved with his install, but I've got TMO plus a multitude of others added in.
My Lieutenants never gain experience.
As for the other two, I've never noticed. I don't spend a whole lot of time on the crew screen, so I'm rather oblivious until I leave the crew at battle stations for hours.

Regarding SH4, you should really consider the last five words in the post you refer to.

Wolfar 01-29-24 04:55 PM

Thak you!

That helped a LOT!

Have not played in over a decade!

Forgot most of it.

Was $9.99 on Steam so I figured what the heck!

:Kaleun_Salute:


All times are GMT -5. The time now is 11:23 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.