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More crew interaction - but meaningful
Give me a reason to walk around the boat. I mean besides just looking.
There are crew but you can only interact with very few. That is almost trivial in how it is done. It is a waste of cpu to have dudes sitting up, lying down, waving their arms, and repeating. They don't even get up when action stations called. I'd rather see a video of the torpedo room (animated) with more than two guys. I'd rather see an interactive ward room/ table where you can get information and give orders different than in control room. The eye candy works only for the first couple of times. After that, there is no reason to go beyond the hydrophone station. There is certainly no reason to keep asking the crew about their family. |
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Someday I hope that the game will have every member of the crew somehow modelled (icons on the crew screen or something) and that they can be injured or even die. It would be awesome if you are admiring the sunset on the deck and then sneaky airplane would attack and you run inside the conning tower but the bullet hits you, the captain, and you would be injured! Reduced walking speed etc... But right now I just hope that the most basic things would be there. I really need an alarm sound effect and depth charge attacks that shake the walls of my apartment! Too bad i'm no modder... |
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C:\Users\*****\Documents\SH5\data\cfg\main Copy this TC settings or make your own up . TimeStop=0 RealTime=1 LandProximity=1,32 CriticalDamage=1,32 CrewEfficiency=256 AirEnemyDetected=1,32 SoundEffects=8 CharacterAnim=32 FriendDetected=1,32 EnemyDetected=1,32 RadioReport=1,32 Particles=32 PrayState=1,32 HunterState=1,32 3DRender=32 Maximum=256,32 Use TDW UI mod and in the user options set this option to True # do we go to TC1 on any messagebox text? # change below to either True or False TC1OnAnyMessageBoxText = True You can switch it on and off in game using the hud . Get rid of the silly hud noises http://www.subsim.com/radioroom/downloads.php?do=file&id=1810 |
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1) A big megamod with fixes and upgrades 2 ) Possibility to import ships and submarines from sh3/sh4 or 3d programs. 3) A fixed campaing with realist targets |
For me its the tonnage requirements, I feel like I'm at a job instead of an adventure. I loose interest after going back and forth to reload to meet the quota.
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well...any sub sim that requires sinking 100.000 tons in the first six months of war is simply ridiculous
so sh5 is simply ridiculous compared to sh3 and sh4 with their megamods |
guys for tonnage issues please check this mod out. Happy New Year! :salute:
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Hunt Class Destroyers
J Class Destroyers Loch Class Frigates SchnellBoots Better looking US Aircraft - Catalina especially! more Merchants, lots more Merchants. |
Condor support
The real war saw German aircraft used to scout for targets. This is only simulated, I guess, by the radio contact reports. We never know where they come from.
If a mod could simulate the way these aircraft were used and indicate when an air contact report was made, it would be good immersion effects. Internally, get the crew doing stuff, like the visual repair guys in SH4 who turn wrenches to simulate repairs. Empty those bunks when actions stations called. Get some folks walking around through the sub, doing things or carrying stuff. |
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