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OK.
It was my fault. I pointed to the 1.2 version by mistake. Don't know why I have that .exe hanging around. :nope: I'll rebuild and update the patch. Thanks for catching this. :yeah: |
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Ok I'll try it tonight. What do you think I can expect from installing
this fix? |
I'd like to know if anyone has tested this fix with a manually defined swap file size instead of the windows default setting of 'system managed size'.
As an old gamer trick to stabilize some flaky games is to 'fix' the virtual memory size at 1.5 times the size of physical memory I'm wondering if this fix will help anyone with a fixed virtual memory size less than 4GB (or 3GB on 32 bit XP pro). |
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Troed to install with the new .exe, and it got past the version problem but presented another message that "a file was write protected, did I want to overwrite". Was not sure waht file was protected, (SH4.exe?) and did not know how to answer so I cancelled. Please advise. |
It's OK to overwrite it.
You can always make a copy of the SH4.exe before you patch it also. SH4.exe is marked as read only for whatever reason. (Not like anything writes to that file and a Virus/Trojan would do it anyway without you knowing) This patch at SubSim does not look at or touch any other files! You might see no difference with the Game. But it's been proven that it can now access more memory. And that would mean less chances of any crashes do to memory limits. Op Munson Museum was the bench mark. No patch = crash! Patch = Museum works! |
ive got windows 7 x64 bit and had no problems with patch. was wondering what it did exactly.good explainations in these post. I have noticed shorter loading times on my system when patch was applied. but everyone has a diffrent setup. this patch can be applied to other exe files as stated but moat of the time you dont see much of a diffrence. also if you run your screen reses above 1024 it helps to take the load off your cpu if you have a decent video card or 2 3 way sli or crossfire. as stated in seeing diffrence I have installed patch on games like oblivion and not noticed diffrence but the game it self might not need to exceed or use 1g of ram. sh4 does seem a rather stable game in stock trim until modded heavely. so this patch is a good thing. good testing by the way. I had no problems with sh3 either but patched it anyway. also helps on driving games as well such as nfs where your system is taxed trying to load up coming scenery, but alot has to deal with what kind of system you have put together or baught.
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I did it that way to avoid problems with the Creator of the original version that will patch nearly every program. If you want the Multi-program that patches all kinds of stuff? I can send you a link by PM. :salute: |
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I have a 2002 xp professional 32 bit. The game freezes temporarily and is slow to load and exit. Will a patch help? If so, point the way please.
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Have a look here http://forums.techpowerup.com/showthread.php?t=112556
And check post #14 and #15 in this thread... :D But I doubt it will help you against the freeze... that sounds more like a hardware problem to me. Unless you mean it only freezes for some seconds and then continues? On the other hand there are no negative sideeffects when using the LAA-fix, so it wouldn't harm anything trying it. How much RAM do you have? |
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I installed the patch
I downloaded it to the SH4 main folder and ran it. I think I did it correctly. Let me know if I made a mistake.
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The 223GB is probably the size of your hard drive not the amount of RAM you have. If you right click on "My Computer", on your desk top, and go down to properties. The box that comes up will show you how much RAM, random access memory, you have installed on your computer. |
Hi. I've just tried running it on Steam version of SH4 (with the U-boat add-on installed) but got "unknown version" error. Any suggestions?
Windows 7 Pro 64-bit. Thanks. |
Use link for patcher in post #32 instead...
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Possible answer to your problem
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Excerpt from: http://www.subsim.com/radioroom/showthread.php?t=181433, post #1 "For Steam versions of the SH5.exe: Unable to provide solution to Steam users. The steam sh5.exe uses a form of self-modifying code copy protection that 'unpacks' the code when the executable is run. This form isn't impossible to read and decipher it just takes longer and quite frankly the reward to time relationship isn't worth it for me (not to mention that I can't run the .exe since I don't own the steam version of the game - I own the boxed version of the game). Sorry all. This is one reason why I never buy Steam based games unless I have to." |
I remember when this was first posted, but never really gave it any thought. That was until the other day. Strangely enough, since installing SH4 on my new Windows7 64 system I have been haveing some problems with occasional crashes. In campaign, I always crashed when nearing my home base during TC. I would then reload, lower the TC, and I would be able to complete the mission. Then the other day out of the blue, I decided to play a couple of the single missions. Now just to be clear, I had played a couple of the single missions, but not ones that had TF engagements.
Before I go any further let me say that I'm running several mods including RFB, and RSRD. OK, back to the point. I chose to play the last mission listed. USS Spadefish needs to engage a convoy including a carrier. I would make radar contact, make my approach, and then as I neared for the attack, CRASH!! This happened several times. OK I thought, mabey a FUBAR mission file. Let's try the USS Albacore mission. A large TF of CVs and BBs. The same results. This got me thinking. After playing several of the single missions with lesser numbers of ships, the common denominator of the crashing missions was large numbers of ships. In the case of the Spadefish mission, about 15 ships. I then began to search these forums for possible answers, and there it was. After reading this thread it started to make sense. My campaigns were always to this point involving single merchants or small 3-4 ship convoys. My problem was the return to a busy harbor at TC. I never realized until the other day, that a problem existed. Anyway, I installed this patch, and successfully played the two problem missions without crashes. The only crashes were the depth charges above my head! I still find it strange that I would have these issues on a system with 6gigs of RAM, but so far, this patch has seemed to do the trick. |
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Regards. Fitzcarraldo :salute: |
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