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First thing I do whenever I reinstall Oblivion is to download a mod that takes away the mainquest and those horrendously boring and annoying oblivion gates...quite ironic that the worst part of the game happens to be the main plot:nope: |
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While TES IV was a beautiful wilderness rendering thingy it lacked gameplay and story. Hopefully they make an actual game this time, not a wilderness simulator.
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As for hatred! I have no hatred towards WoW's RPlayers. Where did I say hatred? :roll: If I had hatred towards them I would log into the RP server and give them all a hard time but I aint that type of player. Nope. I just find it damn funny at their playstyle and use to log in at times to watch them. Your jumping to conclusions take a chill pill brother :smug: |
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I use the Battlehorn castle mod, and some environmental changes. I love to just stroll around in the woods and gaze at the amazing landscape in different light of the day, and weather. The game is just so beautiful. |
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Bad Dowly! On topic... I hope they either leave out the stealth or do it right this time. |
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I like Bethesda games a lot, but they really need to work on the NPCs. At least it has gotten better though. |
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Personally, I detest turn-based combat. I understand why it was used in the early days of RPGs, but game engines have evolved and improved. RPGs strive for realism in the choices the player makes and the effects on the surrounding world, so why not include a quasi-FPS approach to combat? It certainly is far more realistic than having two guys take turns whacking each other until one of them falls over. Really, I don't see how the evolution of RPG game combat is a detriment; it brings it up to par with the decision-making aspect of the RPG, allowing the player to be fully engrossed, rather than relegating combat to a series of abstract menu commands. Certainly the combat has a ways to go in terms of functionality and freedom, but Oblivion (the forerunner of F3 and NV) was a tremendous step in the right direction. Of course I'm going to disagree about Fallout 3, but I have never been a Fallout 'purist'. I tend to put the game experience before canon, and in that regard, F3 shines. I loved the free-form sandbox play of the game, but I know that it turned a lot of people off. I really like New Vegas too, but one of the things that I don't like is the story-heavy play. I feel forced to pick a path and move down it. For example, from Goodsprings, I am forced to go south, as there are creatures to the north that are far too powerful for a new player to handle. This is intentional, designed to funnel the player into a series of plot devices. It is well done, but I still prefer being able to go where I want when I want to. |
In a real-time RPG combat should be real-time. Don't mix the two, it just kills immersion and breaks the flow of the game. Disliked it a lot in Final Fantasy games when you ran around the map in real-time and just wanted to get from Point A to Point B, and all of a sudden there was a transition effect and you had to fight a turn-based battle. {/my personal opinion}
As for the stealth in Oblivion, considering that the rest of the game was as unrealistic as it was, I guess we should be happy with what we got:O:. |
I can completely agree with the stealth skill being unrealistic. When I can essentially disappear to the point of being able to pick a pocket in the middle of the Imperial City in broad daylight, it may have gone too far. Of course, as Safe-Keeper said, there were a whole slew of these type of things. If you got your acrobatics skill up high enough, your standing vertical leap was something like 3 body-lengths. With a high enough athletics skill, you could outrun horses. Of course, this is also a game with magic plants, fire-resistant elves and summoned monsters, so I tend to take the call for realism with a very small 'r'.
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"Acrobatics" was a silly name for the skill in question anyhow. Acrobatics is carwheels, somersaults, rolls, wall running, handstands, vaulting and other actual tricks you perform with your body, many of which would be tremendously helpful in combat (I've found that doing a simple forward roll can be an amazingly effective dodge method when playing tag:O:). |
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As to prefering turn based combat in RPG's that is purely because it leaves you more chanses for using non standard, and often hillarious, tactics. Anyway, realism and RPG's don't really mix well anyway since every time I have to shoot a person in the face, point blank, ten times and they shrug it off and it completely ruins any feel of "realism" in the game. Now slightly back to Oblivion, the main problem with that game, other than the again poor story, was that ALL the content was scaled to your level, it didnt matter what level you were, the game did not get any more or less challenging, leveling up became completely meaningless, everything was allways within your power to defeat. I guess we just look for different things in these types of games. |
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The levelling system was incredibly annoying to me as it paid no attention to actual combat ability, only your present level. I had started a peaceful, non-combatant career as an alchymist, and while I had a very high level, I had next to no combat experience. Every monster encountered was death for me, and I ended up having to turn monster difficulty down to minimum just to stay alive:shifty:.
Caravans, or at least some kind of escort from town to town, would be desirable, too. It makes no sense for you to have to travel unprotected from city to city in an environment as hostile as that of Oblivion. Just another way the game forces you to fight when you don't want to. |
There's plenty of mods that fix majority of the issues I've seen mentioned here.
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Oh yeah. I use a leveling fix when I play Oblivion. I just think that it is something that should be fixed in the vanilla version of the next game.
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I have to say I find some of the arguments rather illogical. You can't expect realism in a game unless it's a sim for example, be it Oblivion or Battlefield. :-?
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Also, I do not think it illogical that in a game based on a real-world historical conflict, I should not be able to jump a single-story building in a single bound, simulator or not. |
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