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And yes, I do lag at certain parts. |
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Definitely go with X3 Terran Conflict.
While Reunion was good, the interface was horrible compared to TC. TC is amazingly stable - patch to 3.0 by all means! There are slews of mods and scripts that do any number of things. Also "THE" major mod (XTC) for X3 will be out "SOON" tm. As a tester of that mod (I just started helping with the testing) I can't say more than that. However, it will be entirely a new experience for the X3 gamer. While many people liked Reunion, mainly for its better "story", the whole idea of X3 is freedom - so in TC feel free to ignore the storyline if you like. Its a big universe - go have fun with it! Definitely check the X3 egosoft mod forum for all the tweaks you need (until XTC comes out that is!!!). If anyone needs specific advice, feel free to ask. The game is truly one that you can lose yourself in. The learning curve can seem daunting, but if you look at it in steps - learn to fly, then explore, then fight, then build - you learn to THINK about your actions and their repercussions! |
And enjoy those messages in your log about Xenon Qs picking off your traders. Heck, even the frigates you sent out to protect said ships. :shifty:
Personally I'm just running it stock + bonus-scripts; don't think mods are really nescesary. Though XTC sounds pretty interesting. :hmmm: |
Arclight - if you got frustrated by the Q then XTC may indeed be your ticket.
There is ALOT more in XTC than I can share, but when it comes out it will be THE mod. Its huge, but well worth it. Sure, players will tweak it to suit their tastes (once finished testing and its out I KNOW I will!), but lemme tell you - the game is a totally new adventure with XTC. While I can't give details, it really provides a LOT of individual options built in. An expanded universe, more ships than you can shake a stick at, a universe that is truly tense, with race AI and "God" that has some common sense. Its truly going to redefine the game. |
Not frustrated, Q is just a rather powerfull frigate. Only other frigate that can mount PPC is the Boron Thresher, but that falls short in shielding. :-?
Lets see who's frustrated when my soon-to-be-acquired M2 shows up to repay the favour. :D |
hehehehe - well one of the biggest complaints of X3 in the later game was how OOS combat was handled. While there will always be complaints, it is much improved.
Also, unlike in stock, there are no "uber" ships. Everything is balanced out with new ships, weapons, etc. Though honestly - if you want destruction on a sector wide scale in stock, the heck with an M2. Get an M7M and fully stock it with a mix of antifighter and capital class missiles. A few salvo's and there won't be anything left....... |
First M7M I get wil be used to launch boarding pods as well. Those pirates tooling around in an M1 are just asking to be boarded. :)
My missile production is non-existent atm though. I'll be damned if I'm going to buy all those missiles. I'm guessing XTC will come with a ton of new factories too. Wonder how complex construction is handled. |
LOL I'd love to share details but I can't. It has been dealt with however, and is much improved. Also, from what I have seen, Gazz's complex creator *or compressor as I call it* does appear to work if you want to continue to use that. Note I say "appear" to work, as I have not tested it with XTC as yet, just seem to recall that being posted somewhere - so I could be wrong.
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Unknown - but doubtful. There are NUMEROUS new ships and weapons in XTC - and the weapons will be a sticking point for all the "add ship" mods that are there. However, if you look at how X-Tended for Reunion was recieved, and how the community is wanting XTC, you can expect the major mods and ships to get compliant real quick.
Honestly, this is going to blow the old experience of X3TC out of the water. Already I am astounded - not just graphically, but at the depth this game has compared to the original. If you think how GWX made SH3 a better game, and it did, take that and consider a GWX that made SH3 look like SH4 running all the environment mods, had both atlantic and pacific areas, reworked the AI to something that seemed all too human, fixed almost all the bugs, stuck to "canon backstory", and then topped it with adding every ship, sub, weapon and combat equipment that realistically was used. Literally, XTC will change the X3 game in the same manner. I fully expect a number of the modders will rush to get their tweaks into XTC compliance. Seriously - the sheer level of "tweakability" that the mod itself gives is astounding - how they did it without the source code is a great feat. One mod I do know works because I tested it personally - is the 500km comm mod. Had to take it out for regular testing - but thats one that once the mod is live I will be using. Can't be without it. Mods like Improved Race Relations, Improved Military Response, etc - all are redundant. The AI has been totally upgraded significantly for all factions. The whole premise of the game makes every group act intelligently, both strategically and tactically. Let me put it this way. If X3 sucked up your life, go ahead and plan on taking 2 weeks or more off work when its released. As for when that release date is - I can only say it truly is "SOONTM". |
Anyone tried the Babylon 5 mod? I seem to have some problems with it (well, I think I have problems). When I start a new game, no matter which start, there doesn't seem to be anything to do. I start in some Minbari sector, but there's no jumpgates nor stations there, only some asteroids. Reading some of the comments on moddb, people are actually playing this mod as it should.
Any idea if mod install might be different on the Steam version? I get the B5 splash screen and stuff, but otherwise I don't think it's working as it should. :hmmm: PS. Oh and 1.1 alpha is what I have. EDIT: Nvm, think the installer was corrupt. |
Is there a more comprehensive list of new stuff the Lucike's scripts add? The main thread is pretty vague. :hmmm:
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Jesus. I've been all over the Universe looking for CIGs.:stare:
Edit: I feel like an idiot. Could have just saved time and gone to the two forges in Red Light. |
http://forum.egosoft.com/viewtopic.php?t=162408 Just found this guide full of guides. Good use for newbs.
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For newbies, sounds good. That site is most certainly for me then. Maybe I can start playing next year if my computer is fixed by then. |
Hmm... I have bit of an trouble with my CAGs. Yesterday, I built an L wheat farm to Menelaus' Frontier and tasked the freighter I was flying at the time to start selling the stock via CAG.
The stock hardly ever went below 5500 units, so today I bought an larger freighter and tasked it to CAG duty for the farm alongside with the earlier freighter. Same settings, stock constantly at ~7000 units, but the new freighter just idles there saying "CAG on standby..." while the earlier freighter keeps on trading. :doh: Any ideas? :hmmm: PS. Not a case of missing software AFAIK. EDIT: Ah, nevermind, the new trader can't sell resources until he is promoted. |
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I had the same thing happen to me. Was bugging Arclight about it trying to find out why, so he told me to check all the settings. Finally he tells me they can sell at Level 1. Last night I reached Omicron Lyrae from Argon Prime. Took me about an hour at 115m/s With some SETA thrown in. :dead: Would have used jumpdrive, but nothing in that area was charted. |
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BTW, how does Travel Drive differ from Jump Drive? |
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