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As for RTS yea I do completely agree that there's no strategy at all in RTS games or hardly any strategy in it. In fact I even found little strategy in games such as Hearts of Iron 2(never tried the third) due to AI being not a very capable opponent( and the lack of human psychology in AI). As for cosim, But I think I just wrote what I've learned from one specific German board game which I listed about 18 points of them. That too give the players training to adapt to different ever changing challenges like chess does. It really does and does it much better at least to me with multiple enemies and much more chaos and uncertainty! So it wouldn't be valid to state that only chess can teach one the ability to adapt to ever changing situation. Shogun for one teaches you just that without being too abstract. That game teaches the art of war to put it bluntly maybe not as comprehensive as Sun Tzu's Art of War but it does teaches one the strategic aspect of art of war! No kidding! I don't have anything against chess :03:. I really don't. Just that because of its abstraction I found it hard to play and master well but I have to admit I never give it a serious attempt. I don't find this difficulty with the board game Shogun for example. I played Steel Panthers but somehow electronic adapted board game never attracted me much largely because I feel I couldn't outguess the enemy because it has got no psychology and even I never seemed to attempt to play a serious strategic game with AI or rather compelled to give a serious thinking and felt no reward for having defeated it. For example while playing board game such as Shogun people who are not used to thinking hard for extended period of time like 3 hours or more(5 hours on first game) will find it difficult to keep up in the last hour or minutes. I have had friends becoming agitated because they were too much damn tired for having to think hard for extended period of time. One even needed to lay down for a while to rest before the game ended because he was really mentally drained up and to think that they are almost ten years younger than me! As for me being a nerd who spent extended period of hours studying until 2-3AM really paid off by granting me extended mental stamina and allows me to be still able to think well. ;) In the end somehow I find witchcraft appeal to a box of components and placing those on the table and playing them with other people. :DL Quote:
As for diplomacy I too once got interested in it until I played it on the web. The game will definitely ruin friendships(and to think I already haven't had great friends to board game with) Frankly i hate the game which forces the players to lie and I'm not a very wicked person and I don't believe in being one either nor I am very good in lying made worse with easily trusting other people. :damn: |
I found a more interesting way to play Axis and Allies called fog of war or blind play. The downside that it needs 2 BOARDS :doh:
Some notes on it: Blindplay or “Fog of War” Axis and Allies The club plays almost exclusively a blindplay variant that introduces a significant “fog of war” aspect and thereby greatly multiplies the range of options and strategies available to all players. It rewards focused and careful players that are able to imagine and keep track of unseen enemy units but also allows new opportunities for daring, aggressive and even reckless strategies that are otherwise precluded in traditional play. Key Blindplay Rules
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I found it very boring WW2 mode was far to easy, campaign was dumb down and AI was unbalanced. Anniversary edition might be an improvement.
You can't beat Company of heroes even though not a board game idea but best WW2 RTS game ever to come out. Brought the gold edition comes with expansion and playing the British campaign atm, brilliant game. |
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Castout, my argument about chess and cosims was that cosims are the more specific context in which some strategic thinking takes place, while chess is more unspecific. By that I mean that the greater the abstraction of it all is, the more diverse is the number of totally different contexts to which the thinking pattern can be adapted, while the more specific the context of former "training" was, the more limited to situations being relatively similiar to that context you are in benefitting from that in other situations.
I have read your list with traits you attributed to cosims, but I do not agree with all of that. Cosims, for the most, to me are a challenge of doing a good ammount of organisaing things and moving a lot of stuff around, sometimes hundreds of counters. I admit that one can take pleasure from that, too, and quite considerable ammounts of. But even the cosims I like have not give me anything I benefitted from im real life. Chess has, both privately, and professionally. And when, as a young juvenile, I met my to-be mentor and trainer (meditation, martial arts, swords, a bit of archery), he first wanted me to learn Go as well. :) He gave up that demand when he understood that I already was engaged in chess, saying that it serves the same purpose he intended (I know Go by the rules, but not much more, so I rank as a total beginner). Anyhow, this reply just because I believe you understood me wrong. And after all, it's all just about games, and how to enjoy best what one likes. BTW, I have done some more testing with TOAW3 this night, and solved a CTD problem by using a -nosound command line (it still is a beta, the latest update), getting a stable game with very much imporved looks and a compüromise in fonts and visualinterface that I can live with, I also ediated all backgropund to make them simply plain grey windows with no pictures. With 4 years derlay I now am ready to re-engage with this title, I really recommend it now. It seems to be great for PBEM games, too, many scenarios are optimised for that. And I forgot one recommendation earlier: Conquest of the Aegean, a dramatically well-done cosim without turns and "fields", and with the by far best AI I have ever seen in any game. It kicks the hell out of me most of the time and plays really nasty and surprising, giving me the perfect illusions to play against an uncalculatable human. A new title using the same system, Battle for the Bulge, has been released this summer, but I do not know how far the patching process is. And for a title that is free, this one is well-done, too: http://www.armoredbrigade.com/download.html |
i play armored brigade from time to time but still not too much of strategy to me there but enjoyable and fun nonetheless.
As for the 18 points or so I made that was not just from comsim in general but all came from just one specific board game(shogun). Try playing that if you have the chance :O:. I've played other board games which teach you much less or have little or very little education value to it and more about entertainment and fun too. Not all board games carry the same weight. Umm I think I got you right. You were saying basically just because chess if abstract it doesn't mean it cannot teach one anything with regard to life's perspective. I think I can see your point and appreciate it. :03: |
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It's a gamer's version of the scientific reliability-validity-dilemma. :DL You cannot have both - the more you focus on the one, the less you get of the other, and vice versa. ;) http://de.wikipedia.org/wiki/Reliabi...3%A4ts-Dilemma :lol: |
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The thing is our brain is designed in such a way so that more efficient result could be gotten from frequent usage. I've noticed that while playing certain board games I tend to get a mild headache which is only noticeable towards the end or after the game(usually after the game though). And it's not due to illness or high blood pressure or anything. This headache will gradually diminishes after frequent plays of that specific board game. I sincerely believe it's the neuron pathways connecting in a way they were never before. The brain is rewiring itself. It can only do this if one gives a serious effort to the thinking process despite the difficulty. If one just simply plays without committing to winning there's no way the brain is going to form new pathways. I take it it's the same or similar process happening when one plays chess regularly :yeah: Edit now I just re read your previous post and it became a lot clearer well English is not my foremost virtue (sheepish) |
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I have a university diploma in clinical psychology, and we also needed to do some stuff on psychophysiology and neurology and brain. It's the first time I heared that neurological activity patterns that have not be run before should cause a headache, and brain neurons themselves also cannot feel or cause sensations of pain. Also, neurological "rewiring" does not take place from one instance to the next, but just repeated and repetitive practice, again this is a painless process. ;) If you have headaches during playing, this can have many origins, from stress, over your body'S position while sitting (especially neck and back), to bloodpressure, environmental factors (light, bad air, noise), and other things like that. Headaches are mostly caused by sensory input by the nervous system being interpreted as "pain" in the brain, or the blood vessels in the brain changing their volume and swelling, increasing brainvolume and implying pressure on the whole thing (making pressure sensors ringing the - painful - alarm bell). Swelling brains also are likely to influence your cognitive functions and the activity of the effected brain areas sooner or later. Brain neurons have no pain or pressure sensors, that'S why during brain surgery you get an anestesia for cutting through thre skin, flesh and bone, but not the brain matter itself - certain types of brain surgeries even are done with the patient being conscious, he does not feel the cutting of neurons, but must report any change in his general body perceptions or cognitive functions. Find some less exotic explanation for why you have headaches when playing certain games. ;) Neural re-construction of your brain network are not the cause, I promise you. |
Price of boardgames
The price of board wargames today is a result of the dwindling supply and the fact that many are out of print.
They have become collectors items. I object to the prices asked for pseudo war games like Risk and Axis and Allies today. The world is turning away from the physical games and towards the video game 'imaginary' experience. Personally, I turned away from the video gaming and went back to a genre that made sense to me. I invested some writing time, folks invest some reading time, and it costs nothing. |
I have the Guadalcanal one, but I don't have anyone to play with.:yawn:
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Umm maybe the headache was caused by mental drain or tiredness but the rewiring is definitely there as I found playing to be easier and progressively easier the more I play which is signified by the lack of headache unlike in the first or second game. And I never said that brain wiring happening from one instance to the next :shifty:. You missed the point that a board gaming session could last 3-4 or even 6 hours and much of that time is spent on certain certain type of thinking so it is a repetitive process lasting for several hours. It might not be the brain rewiring that caused the headache perhaps simply mental drain but the brain does indeed form new pathways made evidence by the getting easier to play the same game with much the same tensions. I simply took a liberal conclusion if it was so tiring and a challenge to think evidenced by the slight headache then the brain will rewire itself much like muscle ache. What is surprising is that the challenge and the headache diminishes after every play, most notably after the first play so somehow it does an indication of the brain being more efficient in its thinking processing. It's similar to the condition of studying something new for extended period of time where the difficulty gets diminish as I become used to reading the book for some pages. No headache in this instance though. But I found it easier to read and understand the book or concept after some time( some substantial minutes put in from 30- 60 minutes). Heck even just listening to certain type of music or sound could cause activation of certain part of brain. It's easy to stimulate the brain. Mid brain activation is popular here nowadays. The children after being exposed to certain type of sound that's supposed to activate their mid brain could read while being blindfolded, smell colors, see blindfolded, and solve cubic puzzle blindfolded within a very very short time and riding bicycle while being blindfolded. |
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Actually board gaming has never been so popular now at least that's how I perceive it. People are coming back to social gaming than electronic gaming. Quote:
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I put it short, Castout:
Learning does not hurt. Never. ;) :DL Not physically, and not in a transferred sense. You will not find any neurologist or brain physiologist in support of that theory of yours. Neurons can establish new connections in neural networks, and in side the brain. But it is not as such a simplified process and not to be accompanied by physical sensations. That olyu are sitting at the table for 6-8 hours, has more to do with it. I occasionally needed to sit at a cashdesk for 6 and 8 and 10 hours, years ago. And although I did not learn anything there and my brain slowed down into coma mode :) - I also had headaches and felt a drain of concentration and focus after some while and could not multiply 2 and 3 for a correct result of 6 at the end of my shift. ;) The headache could be helped by getting a better chair, and moving a bit if situation allowed, and avoiding cold wind touching my neck. The only way neurons in the brain can produce pain themselves , is infections. Such diseases are rare, but they are from hell. There is for example an infection by amebas, that overcome the blood-brain-barrier and enter the brain, there starting to eat the isolating myelin sheath of neural axons. The reult is a pain as intense that it floods your consciousness - and cannot be avoided at all, becasue this sensation cannot be redcued by tranquilizers and painkillers, no matter which one - the whole chemical and physicological process by which painkillers become effective, is being bypassed. A disease like this must be amongst the most desparte, hopeless things that can happen to humans, or any organsim with higher brains. It's living hell. You are doomed to live through the most intense pain sensations the nedural network can produc e, all time long, and there is no way to tame it. Even when being put into sleep or artificial coma, the pain sensations still are there. But learning does not destroy the myelin sheat of axons, thankfully. :D Myelin sheats help to increase bioelectrical signal speed along the axons by making the electric potential "jump" from one rupture of these sheats to the next, instead of needing to travel through all the axon between two such points. |
:hmmm: Ahh thanks for the xplanation. I've a feeling I need a better chair maybe though it would be just for one game :DL that will probably not going to happen again. At our first Shogun game we did play on the floor for about 5-6 hours straight.
But I never said anything about pain just mild headache that though may not be symptom of the brain making neuron pathways may indicate either tiredness or being mentally drain from playing this particular game and which seemed to diminish after subsequent plays which I took to indicate the brain being more proficient to process the thinking process and pattern while playing that particular board game hence the new pathways. Hmm but then again may be it's because the game was just so mentally demanding and the resulting stress. I haven't found another game that match the stress level of Shogun. It does get easier with more plays. After all this I still found myself interested in the damn kids game :damn:. The only thing keeping me at bay is the realization I would not be able to play it often. Axis and Allies Anniversary Edition: game which trains strategic thinking, multi enemies with allies, naval, air and land battles though not tactical . . . . global scope . . . .can it be so wrong? |
And so I relented to the temptation. Can't say I regret buying it. Bought it near original MSRP at $135.00 while many other new copies abroad are selling more than 500 bucks.
Played it on Saturday with two other friends who came without appointment to my surprise. I played the Allies and we played for 5 hours from 6 PM to 11 PM excluding setting up and rule explaining. We also used custom rule which I named single board naval fog of war and modified submarine combat. http://www.boardgamegeek.com/thread/...-naval-warfare The custom rule explaination may sound or look complex or more complex that it actually is. The custom rule is actually easy to be remembered since it follows common sense, just that writing the whole things makes it look complex with so many sentences that had to be broken down to points. A picture of a set up game http://img.photobucket.com/albums/v3...udus/111-1.jpg I've realized because of the fixed setup the game opening gambit for each player or nation power will likely be the same more or less. and @Skybird: no headache for this one though in 5 hours we were mentally drained. Only Shogun caused me mild headache on first time playing it. Well I accept that it wasn't due to the brain making pathways :-) |
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