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I intentionally ignore those, just because I don't like to "game the game".
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yeah i know, but it happens so frequently that is hard to ignore them.
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Hi,
if the frame rate drops suddenly, I tell myself that one man of my watch crew smelt some smoke in the air (in 'Das Boot' Buchheim writes that this sometimes happened). Then, I stay in the area a bit longer and look around, but usually don't find anything and continue my patrol. Cheers, LGN1 |
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i amnot sure if they are dolhins or shrimps but it is a sound of an animal of some kind. I ve got them on sonar from time to time. (in gwx , i do not not if they are in vanilla one)
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You did that on porpoise! :har:
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LOL....I sea what you mean :DL
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:O: |
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You actually sail back? How do you have the fuel? You know you can end the patrol at your patrol grid after patrolling it for 24 hrs, right? (assuming your playing single player career) I understand people like to be more realistic about it, but most patrols are so uneventful that I am too bored to drive home, usually im out of fuel by then. But then again, after reading some of these posts, maybe that is because im running 1024 TC :/ and... Quote:
Is this real screenshots from GWX? Or are they mods !? WOW ! |
So Im the only one to cross the Atlantic at 8192x tc? :rotfl2:
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@ Captain J. Borne: Running at the most economical surface speed (~7 knots) except when absolutely necessary for offensive/defensive purposes, the range of a VIIB in the game is... I dunno exactly, but a lot. Around 30,000 km IIRC, maybe a bit more. Even based out of a North Sea port I've been able to spend upwards of 5-6 weeks on patrol in the Western Approaches and still get home with plenty of fuel to spare once I ran out of ammo.
On one patrol I made it as far south as Las Palmas and after 7+ weeks out I still would've had enough fuel to get back to Wilhelmshaven if I'd turned around and gone straight home with no diversions - it would've been cutting it close, but the only reason I refueled there was because the hunting had been so good in that area and I wanted the option of hanging around a bit longer. Unless you're using Commander to assign yourself patrol grids that are historically inaccurate for your u-boat type and flotilla (i.e., too distant from your base to be at all "doable" in any realistic way) or running at a very uneconomical speed for the duration of your patrol, there shouldn't be any issue with getting to the grid, completing a 24 hour patrol (at the very least) and getting back to base. Just hitting the assigned grid and staying 24 hours and then going home - even if I sailed all the way back - wouldn't be realistic enough for me, even if I managed to use up all my ammo in that short a time. Which would be highly unlikely, unless I happened on a convoy and managed to fire off everything I had at it. Besides, I keep patrol logs and teleporting home would make the times and dates look really weird. There's no way I could sink a ship with my last torpedo in grid DH73 and be back in base a few hours or minutes later. That's one reason I always sail back to within the required "docking distance" from the place where I'm going to dock. Or at least to within a few hours distance from it. But, that's my personal preference. I can tell you though that if you are beaming your boat back to base after 24 hours in your grid because your patrols are too uneventful, you are probably gonna have a lot of very short, uneventful patrols. What frontboots did, mostly, was hang around their assigned area and wait for an enemy ship to appear so they could engage it, or for someone else to report enemy shipping close enough to be intercepted. Most of the time was spent waiting and searching, not actively engaging the enemy. And, yeah, if you consistently run at 1024 TC, you are probably going to miss contacts. And eventually get yourself killed before you know how it happened. :yep: |
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But, as Frau K also said, that's just me. I've played enough games in my life. I'm in this one for the history and the feel. Quote:
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Fuel is the last thing you are going to run out of in this game. |
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If you have a wellseasoned hydrophone guy you may even be lucky enough to hear a shrimp fart http://www.psionguild.org/forums/ima...es/whistle.gif |
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This results in a great deal of distortion in the distances between objects. for example: On the round earth it is a voyage of some 3,300 miles (give or take) from Brest France to New York harbor...in the "mercator world" of SH3, that distance is distorted to a whopping 5,300 miles...not quite TWICE the actual distance. A type VII sub would have no problem travelling at an economic cruise speed from Brest to New York and back acting conservatively but in SH3 you would run out of fuel about half way into your return voyage. Because the SH3 modders could not change the SH3 world from Flat to spherical, they had to adjust the in game range of the U-boat by increasing it nearly 3 fold. |
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The Dolphins: Base model by Ubisoft; Discovery & 1st tweaks by Sergbuto; Campaign scripting by Rubini; Hi-resolution skin by Tikigod; New hydro behavior, waypoint following, and sound assignment by Ref The Whales were done by ref. One of the first new animatons added to SH3 by the way. It's all in the GWX 3 Manual if you care to read it. Heck! Most questions can be answered by reading the GWX manual. Have you seen the AirShips or 'Coptors? Did you know they exist in GWX? Can you locate 'Darth Lehmann' or 'Babe'? Have you been in port and heard the Air Raid sirens go off? Or seen the V-1's flying over the Sea Forts? Dude! You have no idea what is out there! |
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How can you achive a 8192 TC? |
I fully understand the Human vs AI reaction time issue... but....
Don't you guys get really bored sailing to the Caribbean or other far off places at 8kts at 128x? I mean i go bonkers a 20kts at 1024 waiting to cross vast expanses of mindless ocean. And yes I have unlimited fuel turned on. I'd rather play a more real game, but I get bored too quick. EDIT: Missed some of the thread, and I was really interested in Frau K's answer, and I got it. Still interested in others answers. EDIT2: Was having issues with SC3H setting the times, sneaky sneaky way to force ya to read the pdf! Which i have no problem doing! (Side note: I think the GWX PDF is almost more awesome than the mod itself. Insane work people! :salute: ). So being able to crank it to 8kx, i'm goign to try more limited fuel patrols. |
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