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After I posted it occurred to me that I vaguely remembered seeing a pic that looked like the log from inside the game with ship names on it, and that I had never asked about it at the time. I guess it just didn't register then. But, you know, we're talking about someone who played many hours of SH3 before realizing there was a screen where she could change the settings on her torpedoes before firing. :haha: |
<Drum roll...> You're not a blond are ya? <Fanfare and exit>
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One thing, I haven't seen the latest set of IABL ships, but if different ship classes use the same label, for example: ABC1=Small Merchant ABC2=Small Merchant then when the player sinks a "Small Merchant" (which SH3 dutifully writes to the logs), SH3Cmdr will grab a name from the ABC1 list, even if it was an ABC2 that the player sunk. There is no way around this as SH3Cmdr relies on SH3 to tell it what was sunk and if the modder has decided to give multiple ship classes the same label, then, there's not much SH3Cmdr can do. Not saying that is the case with IABL's ships as I haven't seen them, but something to keep in mind, SS, in case you notice some odd results. This can be mitigated though by smart "mapping" ship classes back to ship name groups (ie "GenericMerchantsAndTankers"). You can also see this in action in the SH3 Ship Museum. Using the above example, every ship class that has the same label will display the info (displacement, length etc) of the FIRST ship in the list that has that name. A tad confusing if ABC1 is 80m long and 6000GRT and ABC2 is 60m long and 4000GRT, as ABC2 will show 80 and 6000. |
Hmm...:hmmm:
IABL's ships don't have that problem. His are all labelled according to the class he gives them - M01B is labelled Medium Merchant 01. But there are some others I want to look at. |
Yeah its only showing the ship names not the cargo and crew lost, and Im not using the Merchant Fleet mod, Im using commander, torpedoe damage v2 final, lifeboat mod and all the mods that come WITH gwx so idk whats goin on, it kind of irks my nerves.
And thanks Sailor Steve! after you mentioned how you like to keep your logs more realistic its going to irk my nerves every time to look at them so now IM going to start editing them:arrgh!: arggggh! haha Quote:
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DOOOH! :oops: Well I'm embarrassed to say I haven't been using the ships names mod - without which the results are similar to what USNSRCaseySmith has been describing. Thanks for the clue, and for all the effort. |
Frau/Steve have you guys checked out Venatore's U-Boat Reports and Returns...
http://www.subsim.com/radioroom/show...natore&page=71 Last entry on this page. :up: |
Grrrrrr - been lurking on here for a while AND play WAW yet missed that one - and the link doesn't work anymore. As for reporting - I actually write up a Kreigstagebuch (KTB - War Diary) for each patrol now. First hand-written notes, then "typed" (Open Office) into a proper KTB.
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"The file you requested is not available."
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That works fine, thanks HW3 for coming to our rescue :up:
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Dankethankyoumercigracias. :sunny:
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Frau,
Tsk tsk, you seem to have conveniently forgotten to mention the little "posterior tweeked" checkmark detail in your reports. :O: |
I also got a question about the Merchant fleet mod, is it one big .rar file? Because thats what it it downloaded as.. but when I put it on the desktop it turns into having a Inernet explorer sign on it :down:
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I keep written war diaries for each career. Weather reports (every morning), fuel usage reports, damage reports, combat entries, and imaginary events (crew disagreements, maintainence reports, stories my officers tell me, discussions of books read, etc...). Each officer and some petty officers (radio and sound guys) has a personal backstory and personality. I even print out "photographs" made from desaturated screen captures and include them in each volume; we have a permanent photojournalist in residence, the famous Lothar-Kunther Bungheim.
So far I'm up to eight volumes (all in hardback composition books made by Black n' Red). I guess I'm a bit obsessed with the game! :DL Quote:
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