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i mean when your all torpedos are spented.is there any way to reload some from an harbor or from a ship etc? |
Lol no worries on the questions, ask almost everyone here, Ive posted way too many posts, all questions Im sure Ive annoyed quite a few already :P :(
But as far as torps. If you have GWX 3 (at least thats what I got) it models the resupply ships and milk cows (Subs used for resupplys am I right? Im not sure) in game, in certain years theyll be in diff places. But if you got GWX 3.0 hit f1 and there should be a resupply ship section with info on where they are and in what years. (They're usually a blue name next to a green name on the map) |
Don'r worry about how many questions, if you dont ask you wont know, everybody here at one time or another was a newbie, (hate that expression), we all had to learn, so ask away all you want.
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If you meet up with a resupply ship and want to refuel and rearm there you will have to exit your patrol and dock at that ship just like if you returned to base. The game will consider it the end of the current patrol, and when you start the next one you will start it from the same spot where you docked to resupply but with a new, full supply of ammo and fuel. |
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Are you using SH3 Commander? If not, I highly recommend it. It works with any flavour of SH3, from stock out of the box to GWX. It has an option to set time in base to "X" number of days between patrol. If you are planning to dock at a milk cow or resupply ship you should set this number to "1" or else you will spend something ridiculous like 28 days sitting at that milk cow. After your resupply you can set it back to random or whatever you prefer. Your new patrol zone will be "NULL." Go off and patrol wherever you please and then sail back to port.
In real life milk cows generally supplied only fuel, due to space limitations. It is possible they carried a very small number of torpedoes, but in general they only supplied fuel and maybe a few rudimentary repairs and provisions. A supply ship could perform much more, including surgery for a wounded man. If you have battle damage, don't expect to have it repaired by a milk cow, but as I have used one maybe once I am not an authority on what services they offer. |
thanks a lot for all replies guys. :)
i am off to my 7th patrol and simply loving SH3+GWX. i can bump this thread in time if i get stuck with something again.:) hope that wont annoy anyone. |
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If however you have less than 100% hull integrity when you dock at said vessel, the game will still add the same number of extra days in base (for damage) that it would have given you if you'd gone all the way home. The only way I've found to avoid this is to do a manual edit to one's career files before starting the next patrol from the resupply ship. |
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For instance, just ask when/where the juicy ships will be and the list shall appear (:O:from Jim), ask away Captain Can, ask away :D |
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With regard to 'One day in base' function....every % point of damage will add one additional day. |
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I always imagine resupply at Vigo or Las Palmas to be sort of a furtive, get in and out quickly sort of thing - but that's because of the way it's done in Das Boot, I'm sure, which may or may not reflect the way it was normally or at all stages of the war. |
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The supply ships would have a number of common/key spare parts on hand, but didn't have an onboard machine shop to make any kind of really major repairs. Though not modelled ingame, they also had good medics and better facilities (compared to the u-boat) to deal with serious injuries. They would either take the casualty onboard and hold them until they could be sent back to port or do the best they could to patch them up so that they could (hopefully) go back to duty before the sub left. Being a somewhat stable platform they were also able to use divers to repair external damage (even if it was just to jerry-rig something to get them home) that could never be done sailing alone; they may have only been able to do simple repairs; albeit ones that were impossible to do otherwise. |
It is because of the niceties of "obeying" international law. A ship belonging to a combatant is only allowed 48 hours in a neutral port - so the supply ship had to conceal who she was to be able to remain there. The ship/sub being repaired ditto - she couldn't be publiccaly seen receiving aid from the supply ship, otherwise the "neutrality" of said ship was compromised. In reality, EVERYONE knew who they were and what was going on - but as long as "the proprieties" were observed, the "neutral" country had "plausible deny-ability" when pressed by the Allied diplomats.
Ain't politics just somethin' else? Edit: Just as an example - Graf Spree after the Battle of the River Platte. |
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