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-   -   Noob Sighted! Quick Question (https://www.subsim.com/radioroom/showthread.php?t=175196)

Captain Can 09-23-10 12:40 AM

Quote:

Originally Posted by JokerOfFate (Post 1500171)
You have to move those manually by going to

WE>Weapon management>then drag your external torpedo to your reserves :DL

ah i dont mean that.i know how to reload.:)
i mean when your all torpedos are spented.is there any way to reload some from an harbor or from a ship etc?

reignofdeath 09-23-10 04:22 AM

Lol no worries on the questions, ask almost everyone here, Ive posted way too many posts, all questions Im sure Ive annoyed quite a few already :P :(

But as far as torps. If you have GWX 3 (at least thats what I got) it models the resupply ships and milk cows (Subs used for resupplys am I right? Im not sure) in game, in certain years theyll be in diff places. But if you got GWX 3.0 hit f1 and there should be a resupply ship section with info on where they are and in what years. (They're usually a blue name next to a green name on the map)

stoneys-nutz 09-23-10 04:43 AM

Don'r worry about how many questions, if you dont ask you wont know, everybody here at one time or another was a newbie, (hate that expression), we all had to learn, so ask away all you want.

frau kaleun 09-23-10 10:12 AM

Quote:

Originally Posted by Captain Can (Post 1500174)
ah i dont mean that.i know how to reload.:)
i mean when your all torpedos are spented.is there any way to reload some from an harbor or from a ship etc?

You don't have to return all the way to home base to get another loadout of torpedoes provided an alternate supply option is available - however in order to get more eels you must end your patrol by docking somewhere.

If you meet up with a resupply ship and want to refuel and rearm there you will have to exit your patrol and dock at that ship just like if you returned to base. The game will consider it the end of the current patrol, and when you start the next one you will start it from the same spot where you docked to resupply but with a new, full supply of ammo and fuel.

Jimbuna 09-23-10 04:35 PM

Quote:

Originally Posted by Captain Can (Post 1500167)
guys sorry for the hell of questions but i have another one.:)
is there any way to reload your spented torpedos rather then exiting your current patrol?

Afraid not...replenishment doesn't take place until your patrol comes to an end.

desirableroasted 09-23-10 08:10 PM

Quote:

Originally Posted by USNSRCaseySmith (Post 1500072)
Although you could set one to fast and one to say medium or slow (That being the first one) and fire your second fast one so that it catches up in time with the slower one

Nice idea, but try it.

K-61 09-23-10 11:47 PM

Are you using SH3 Commander? If not, I highly recommend it. It works with any flavour of SH3, from stock out of the box to GWX. It has an option to set time in base to "X" number of days between patrol. If you are planning to dock at a milk cow or resupply ship you should set this number to "1" or else you will spend something ridiculous like 28 days sitting at that milk cow. After your resupply you can set it back to random or whatever you prefer. Your new patrol zone will be "NULL." Go off and patrol wherever you please and then sail back to port.

In real life milk cows generally supplied only fuel, due to space limitations. It is possible they carried a very small number of torpedoes, but in general they only supplied fuel and maybe a few rudimentary repairs and provisions. A supply ship could perform much more, including surgery for a wounded man. If you have battle damage, don't expect to have it repaired by a milk cow, but as I have used one maybe once I am not an authority on what services they offer.

Captain Can 09-24-10 07:09 AM

thanks a lot for all replies guys. :)
i am off to my 7th patrol and simply loving SH3+GWX.

i can bump this thread in time if i get stuck with something again.:) hope that wont annoy anyone.

frau kaleun 09-24-10 08:11 AM

Quote:

Originally Posted by K-61 (Post 1501027)
Are you using SH3 Commander? If not, I highly recommend it. It works with any flavour of SH3, from stock out of the box to GWX. It has an option to set time in base to "X" number of days between patrol. If you are planning to dock at a milk cow or resupply ship you should set this number to "1" or else you will spend something ridiculous like 28 days sitting at that milk cow. After your resupply you can set it back to random or whatever you prefer.

If you're using SH3 Commander, you don't have to fiddle with the Days In Base at all - it distinguishes between docking at base and docking at a supply ship, and automatically gives you 1 day "in base" when you end a patrol at a milk-cow or other resupply vessel.

If however you have less than 100% hull integrity when you dock at said vessel, the game will still add the same number of extra days in base (for damage) that it would have given you if you'd gone all the way home. The only way I've found to avoid this is to do a manual edit to one's career files before starting the next patrol from the resupply ship.

Herr-Berbunch 09-24-10 08:25 AM

Quote:

Originally Posted by Captain Can (Post 1501199)
i can bump this thread in time if i get stuck with something again.:) hope that wont annoy anyone.

This forum (I've said it before, and I'll say it again!) is like no other, the people are mostly friendly (even the odd unfriendly post is from somebody normally friendly) and even though the question may have been asked many times before the members are happy enough to answer it again or at least point you in the right direction. Not like other forum where everybody seems to think that because they know the answer they can be horrid and take the piss out of the new guys whilst being really unhelpful in almost every way discouraging from asking further questions - making the game unenjoyable and thus not wanting to play it. Not here :D

For instance, just ask when/where the juicy ships will be and the list shall appear (:O:from Jim), ask away Captain Can, ask away :D

Jimbuna 09-24-10 03:35 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1501240)
This forum (I've said it before, and I'll say it again!) is like no other, the people are mostly friendly (even the odd unfriendly post is from somebody normally friendly) and even though the question may have been asked many times before the members are happy enough to answer it again or at least point you in the right direction. Not like other forum where everybody seems to think that because they know the answer they can be horrid and take the piss out of the new guys whilst being really unhelpful in almost every way discouraging from asking further questions - making the game unenjoyable and thus not wanting to play it. Not here :D

For instance, just ask when/where the juicy ships will be and the list shall appear (:O:from Jim), ask away Captain Can, ask away :D

LMAO :har:

JokerOfFate 09-24-10 09:19 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1501240)
This forum (I've said it before, and I'll say it again!) is like no other, the people are mostly friendly (even the odd unfriendly post is from somebody normally friendly) and even though the question may have been asked many times before the members are happy enough to answer it again or at least point you in the right direction. Not like other forum where everybody seems to think that because they know the answer they can be horrid and take the piss out of the new guys whilst being really unhelpful in almost every way discouraging from asking further questions - making the game unenjoyable and thus not wanting to play it. Not here :D

For instance, just ask when/where the juicy ships will be and the list shall appear (:O:from Jim), ask away Captain Can, ask away :D

:rotfl2:lol

VONHARRIS 09-27-10 01:52 AM

Quote:

Originally Posted by K-61 (Post 1501027)
If you have battle damage, don't expect to have it repaired by a milk cow, but as I have used one maybe once I am not an authority on what services they offer.

I agree but in the game you can do anything at a milk cow , even repair the most severe damege. Not like real life but helpful.

frau kaleun 09-27-10 08:02 AM

Quote:

Originally Posted by VONHARRIS (Post 1503440)
I agree but in the game you can do anything at a milk cow , even repair the most severe damege. Not like real life but helpful.

Aside from not having the option of dismissing/recruiting crewmen, and the automatically allotted 1 day 'in base' if you are using Commander, I don't think there are any distinctions between docking at your home base and docking at any resupply ship or milk-cow. The game will treat it as the end of a patrol and the start of a new one in all other respects.

Jimbuna 09-27-10 08:14 AM

Quote:

Originally Posted by frau kaleun (Post 1503603)
Aside from not having the option of dismissing/recruiting crewmen, and the automatically allotted 1 day 'in base' if you are using Commander, I don't think there are any distinctions between docking at your home base and docking at any resupply ship or milk-cow. The game will treat it as the end of a patrol and the start of a new one in all other respects.

Don't forget the inability to upgrade equipment.

With regard to 'One day in base' function....every % point of damage will add one additional day.

frau kaleun 09-27-10 08:26 AM

Quote:

Originally Posted by jimbuna (Post 1503608)
Don't forget the inability to upgrade equipment.

Righto, forgot about that one.

Quote:

With regard to 'One day in base' function....every % point of damage will add one additional day.
Yep, found that out the hard way too, lol. I always edit that out before starting up the next patrol, because that seems more realistic... but lately I don't know, if it's only a few days extra... did u-boats ever hang around a resupply ship longer if they needed to do more extensive repairs? I mean a ship docked in a neutral harbor, not when they rendezvous at sea.

I always imagine resupply at Vigo or Las Palmas to be sort of a furtive, get in and out quickly sort of thing - but that's because of the way it's done in Das Boot, I'm sure, which may or may not reflect the way it was normally or at all stages of the war.

Sailor Steve 09-27-10 09:15 AM

Quote:

Originally Posted by frau kaleun (Post 1503618)
I always imagine resupply at Vigo or Las Palmas to be sort of a furtive, get in and out quickly sort of thing - but that's because of the way it's done in Das Boot, I'm sure, which may or may not reflect the way it was normally or at all stages of the war.

Many types of damage involve replacing things that can't be carried on a ship. Supply ships, especially supply subs, could give a u-boat some food and a couple torpedoes, but a complete resupply was impossible anywhere except in a dedicated base, and repairing damage even more so.

frau kaleun 09-27-10 09:27 AM

Quote:

Originally Posted by Sailor Steve (Post 1503678)
Many types of damage involve replacing things that can't be carried on a ship. Supply ships, especially supply subs, could give a u-boat some food and a couple torpedoes, but a complete resupply was impossible anywhere except in a dedicated base, and repairing damage even more so.

Granted, but I'm more wondering whether or not stopping to resupply at a German ship in a neutral port was necessarily always a cloak & dagger affair, requiring uboats to spend as little time there as possible, or if it was sometimes considered okay for them to hang around longer and do any repairs they could in that location rather than at sea.

Tessa 09-27-10 09:37 AM

Quote:

Originally Posted by Sailor Steve (Post 1503678)
Many types of damage involve replacing things that can't be carried on a ship. Supply ships, especially supply subs, could give a u-boat some food and a couple torpedoes, but a complete resupply was impossible anywhere except in a dedicated base, and repairing damage even more so.


The supply ships would have a number of common/key spare parts on hand, but didn't have an onboard machine shop to make any kind of really major repairs. Though not modelled ingame, they also had good medics and better facilities (compared to the u-boat) to deal with serious injuries. They would either take the casualty onboard and hold them until they could be sent back to port or do the best they could to patch them up so that they could (hopefully) go back to duty before the sub left. Being a somewhat stable platform they were also able to use divers to repair external damage (even if it was just to jerry-rig something to get them home) that could never be done sailing alone; they may have only been able to do simple repairs; albeit ones that were impossible to do otherwise.

Draka 09-27-10 09:42 AM

It is because of the niceties of "obeying" international law. A ship belonging to a combatant is only allowed 48 hours in a neutral port - so the supply ship had to conceal who she was to be able to remain there. The ship/sub being repaired ditto - she couldn't be publiccaly seen receiving aid from the supply ship, otherwise the "neutrality" of said ship was compromised. In reality, EVERYONE knew who they were and what was going on - but as long as "the proprieties" were observed, the "neutral" country had "plausible deny-ability" when pressed by the Allied diplomats.

Ain't politics just somethin' else?

Edit: Just as an example - Graf Spree after the Battle of the River Platte.


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