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Thanks. I look forward to trying this out :up:
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New v0.2 - see post 1
Updated all to work with v4.9 of TDW UI. Fixed some things and add others:D |
FANTASTIC
Well done, sir!
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Your Harbour Script mod disappeared when I installed this new mod.:wah:
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Can you confirm you are using:- TDW UI v4.9 (1st) then any order Harbour v2.4 Auto scripts v0.2 |
Davy, I have been testing and every thing works at my end.
Can you post your mod list. Thanks:up: |
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS] Danevangs PS 1.0 Common VIIC Shadow Maps Danevangs PS 1.0 VIIC-upg Camo Dot Dooms Decks for VIIABC41 1.4 Elite German Black & Copper Torpedo Lite Campaign LC 1.2 Menu - Das Boot Underwater Theme RemoveLogoIntroTheDarkWraith SubFlags_0_0_6_byTheDarkWraith Wooden_Lifeboats_Mod_1.1 Capthelms SH5 Audio Mod German U-Boat Crew Language Pack Grossdeutscher Rundfunk More_crew_commands_dialog_v1.04 Conus' Graphic Mod 1.1 Sh5EnvModGold AilClouds 3.0 AilRain 1.0 Enhanced FunelSmoke_by HanSolo78 Old Style Explosions V1.1 AilSmoke 1.7 Shadow Improvement ModLR SteelViking's Sky Banding Mod Torpedo Splash Critical hits 1.1 Torpedos MightyFine Crew Mod 1.2.1 Alt w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MightyFine Less Annoying Footsteps 1.0 sobers The Edge morale mod V20 BRF 1.1 HP balance FX_Update_0_0_5_ByTheDarkWraith FX_Update_0_0_5_BARF_1_3_Full_Fix FX_Update_0_0_5_UHS_Fix NewUIs_TDC_4_9_0_ByTheDarkWraith NewUIs_TDC_4_9_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_4_9_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style IO_StrategicMap_MOD_for_TDW_4.8.0 IO_StrategicMap_MOD_patch_for_TDW_4.9.0 IO_StrategicMap_NO_Dripped IO_ShapeTextures_NO_mod IO_MapCourseLine_normal pencil_mod Krauters Automated Scripts ShapeTexturesColor Trevally Harbour & Kiel Canal Pilot v2.3 MRP 1.3+OPCF IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting SteelViking's Interior Mod V1.2 Stormys DBSM SH5 v1.2 MFCM Basemod Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy Ambient Underwater SFX Ferocious Fire SFX FX Update NLL demo German U-Boat Hydrophone SFX Silent Seagulls U-Boat Ballast Tanks SFX U-Boat Propulsion SFX U-Boat Radio Room Telemetry SFX U-Boat Watch Crew Routine SFX Unterseeboot SFX Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 NewUIs_TDC_4_9_0_Das_Boot_Crew_Mod_by_Illyustrator Sub_Exhaust_1_0_5_byTheDarkWraith sobers base wave mechanics for SH5 V5 Realistic ammo amount for AA and deck guns U-boat Historical Specifications 1.4 Cerberus62 Historical Ship Equipment 1.3 Cerberus62_Ambush_of_RMS_Queen_Mary Trevally Automated Scripts v0.2 |
offtopic: what is Torpedo Splash?
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Tested with SH5 ver 1.1.5 I found the stock torpedo impacts to be a bit weedy. This makes them a bit fuller and easier to see Serg works fine on SH5 version 1.2 |
Yeah to me it adds more volume to TDW's Mod.
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Wait, Trev got a v 2.4 I may have missed.:oops:
It works fine now. |
See post 1 for:-
Real Nav Auto Position Real Nav Auto Fix Patrol This will auto report Celestial postion every 8 hours Dead reckoning every 2 hours. Real Nav Auto Fix Battle Stations This will auto report Dead Reckoning every 5mins. You must already have a celestial fix before using this. |
Fantastic work .
With pesky aeroplanes what would be good is if the sub crashdives for 2 minutes at flank speed then reduces to say 2 knots . Instead of going to periscope depth and using the obs scope , i think going to snorkel depth and using obs scope is better . thoughts . |
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Yes you are right - more time at flank will get you further out of dodge. For some people using other mods - the obs scope wont clear the surface. I will update these shortly. I will also add the Nav Plotter with the new tiime commands TDW is adding. Has anyone else noticed anything needing updating or adding to any other script:06: |
Updated to v0.3 - see post 1 for download.
Added:- REAL NAVIGATION auto position This auto script is for use with TDWs Real Navigation. UI v6.0 required. Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours. This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix). As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time) When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then every 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day. The 5 celestial check per day are:- 1) Pre-dawn twilight 2) Ante Meridian (AM) Sun. 3) Noon Sun 4) Post Meridian (PM) Sun 5) Post Sunset twilight Updated "Pesky Aeroplanes" to inclue a 2 min dash at flank, slow speed and fixed depth issue with obs scan prior to surface. |
Nice Scripts Trevally, thanks.
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Thanks Ablemaster
Please note: If you use "Automated Scripts v0.3" - you no longer need the stand alone " Real Nav Auto Position". A new version of it is within "Automated Scripts v0.3".:up: |
I am in my patrol zone and use
Real Nav Auto Fix Patrol Search on Patrol (looped) both at the same time , works a treat . |
I changed this to my liking .
How do i get the command to wait until 20mts depth before hydrophone sweep ? This is what i have [AS] Patrol with hydro check at station (looped) [DESCRIPTION] You must be below decks before running script. Looped hydrophone check with 2hr high TC surface run. Sound check is at station and takes 2mins to sweep. Midway to loop there is a uzo sweep. [DESCRIPTION_END] [CATEGORY] Search [SUBCATEGORY] Search on patrol [COMMANDS] Set_Time_Compression,2,0,0,0,0,0,2 Leave_NavMap_Station,0,0,0,0,0,0,0 Ahead_one third,0,0,0,0,0,0,2 Set_new_depth,20,0,0,0,0,0,20 All_stop,0,0,0,0,0,0,5 Set_Time_Compression,1,0,0,0,0,0,1 Activate_hydrophone_station,0,0,0,0,0,0,2 Sweep_hydrophone,0,360,120,3073,0,0,1 Report_nearest_sound_contact,0,0,0,0,0,0,2 Leave_hydrophone_station,0,0,0,0,0,0,2 Hydrophone_normal_sweep,0,0,0,0,0,0,1 Set_Time_Compression,2,0,0,0,0,0,2 Ahead_one third,0,0,0,0,0,0,2 Surface,0,0,0,0,0,0,60 Ahead_one third,0,0,0,0,0,0,5 Activate_NavMap_Station,0,0,0,0,0,0,2 Radar_turn_on,0,0,0,0,0,0,2 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,30 Report_nearest_radio_contact,0,0,0,0,0,0,2 Radar_turn_off,0,0,0,0,0,0,2 Set_Time_Compression,256,0,0,0,0,0,3600 Set_Time_Compression,2,0,0,0,0,0,2 Activate_Scope_Station,2,0,0,0,0,0,1 Sweep_Scope,2,0,360,60,457,0,2 Leave_Scope_Station,2,0,0,0,0,0,0 Radar_turn_on,0,0,0,0,0,0,0 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,10 Report_nearest_radio_contact,0,0,0,0,0,0,0 Radar_turn_off,0,0,0,0,0,0,0 Activate_NavMap_Station,0,0,0,0,0,0,5 Set_Time_Compression,128,0,0,0,0,0,3600 Loop,12,0,0,0,0,0,0 Set_Time_Compression,1,0,0,0,0,0,5 [COMMANDS_END] |
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Set_new_depth,20,0,0,0,0,0,20 The 20 at the end is the wait time in sec until the next command is read. or Adv knuckle is the only wait until something happens command I think. Try putting this :- Advanced_knuckle,0,20,9999,9999,9999,0,0 instead of this:- Set_new_depth,20,0,0,0,0,0,20 0= turn 20= depth for that turn 9999= speed during turn (9999 is the speed you are at) 9999=new speed after turn 9999=new depth after turn |
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