SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] Trevally Auto Scripts (https://www.subsim.com/radioroom/showthread.php?t=174400)

Ross59 11-06-10 06:06 PM

Thanks. I look forward to trying this out :up:

Trevally. 11-07-10 12:15 PM

New v0.2 - see post 1

Updated all to work with v4.9 of TDW UI.

Fixed some things and add others:D

raymond6751 11-07-10 12:49 PM

FANTASTIC
 
Well done, sir!

DavyJonesFootlocker 11-07-10 01:55 PM

Your Harbour Script mod disappeared when I installed this new mod.:wah:

Trevally. 11-07-10 02:32 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1531340)
Your Harbour Script mod disappeared when I installed this new mod.:wah:

:hmmm: Thats not so good.

Can you confirm you are using:-

TDW UI v4.9 (1st)
then any order
Harbour v2.4
Auto scripts v0.2

Trevally. 11-07-10 02:43 PM

Davy, I have been testing and every thing works at my end.
Can you post your mod list.

Thanks:up:

DavyJonesFootlocker 11-07-10 06:51 PM

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-upg Camo Dot
Dooms Decks for VIIABC41 1.4
Elite German Black & Copper Torpedo
Lite Campaign LC 1.2
Menu - Das Boot Underwater Theme
RemoveLogoIntroTheDarkWraith
SubFlags_0_0_6_byTheDarkWraith
Wooden_Lifeboats_Mod_1.1
Capthelms SH5 Audio Mod
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
More_crew_commands_dialog_v1.04
Conus' Graphic Mod 1.1
Sh5EnvModGold
AilClouds 3.0
AilRain 1.0
Enhanced FunelSmoke_by HanSolo78
Old Style Explosions V1.1
AilSmoke 1.7
Shadow Improvement ModLR
SteelViking's Sky Banding Mod
Torpedo Splash
Critical hits 1.1 Torpedos
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Less Annoying Footsteps 1.0
sobers The Edge morale mod V20
BRF 1.1 HP balance
FX_Update_0_0_5_ByTheDarkWraith
FX_Update_0_0_5_BARF_1_3_Full_Fix
FX_Update_0_0_5_UHS_Fix
NewUIs_TDC_4_9_0_ByTheDarkWraith
NewUIs_TDC_4_9_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_9_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
EQuaTool 01.01 by AvM - Kriegsmarine Woody Golden Style
IO_StrategicMap_MOD_for_TDW_4.8.0
IO_StrategicMap_MOD_patch_for_TDW_4.9.0
IO_StrategicMap_NO_Dripped
IO_ShapeTextures_NO_mod
IO_MapCourseLine_normal pencil_mod
Krauters Automated Scripts
ShapeTexturesColor
Trevally Harbour & Kiel Canal Pilot v2.3
MRP 1.3+OPCF
IRAI_0_0_29_ByTheDarkWraith
IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
SteelViking's Interior Mod V1.2
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional -8db damped Sonarguy
Ambient Underwater SFX
Ferocious Fire SFX
FX Update NLL demo
German U-Boat Hydrophone SFX
Silent Seagulls
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
NewUIs_TDC_4_9_0_Das_Boot_Crew_Mod_by_Illyustrator
Sub_Exhaust_1_0_5_byTheDarkWraith
sobers base wave mechanics for SH5 V5
Realistic ammo amount for AA and deck guns
U-boat Historical Specifications 1.4
Cerberus62 Historical Ship Equipment 1.3
Cerberus62_Ambush_of_RMS_Queen_Mary
Trevally Automated Scripts v0.2

TheDarkWraith 11-07-10 06:54 PM

offtopic: what is Torpedo Splash?

SashaKA001 11-07-10 06:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1531516)
offtopic: what is Torpedo Splash?

Torpedo Splash v1
Tested with SH5 ver 1.1.5

I found the stock torpedo impacts to be a bit weedy.
This makes them a bit fuller and easier to see

Serg

works fine on SH5 version 1.2

DavyJonesFootlocker 11-07-10 07:03 PM

Yeah to me it adds more volume to TDW's Mod.

DavyJonesFootlocker 11-07-10 07:09 PM

Wait, Trev got a v 2.4 I may have missed.:oops:

It works fine now.

Trevally. 12-27-10 09:32 AM

See post 1 for:-

Real Nav Auto Position

Real Nav Auto Fix Patrol
This will auto report Celestial postion every 8 hours
Dead reckoning every 2 hours.


Real Nav Auto Fix Battle Stations
This will auto report Dead Reckoning every 5mins.
You must already have a celestial fix before using this.

THE_MASK 12-27-10 04:53 PM

Fantastic work .
With pesky aeroplanes what would be good is if the sub crashdives for 2 minutes at flank speed then reduces to say 2 knots . Instead of going to periscope depth and using the obs scope , i think going to snorkel depth and using obs scope is better . thoughts .

Trevally. 12-27-10 05:44 PM

Quote:

Originally Posted by sober (Post 1561519)
Fantastic work .
With pesky aeroplanes what would be good is if the sub crashdives for 2 minutes at flank speed then reduces to say 2 knots . Instead of going to periscope depth and using the obs scope , i think going to snorkel depth and using obs scope is better . thoughts .

Thanks Sober
Yes you are right - more time at flank will get you further out of dodge.
For some people using other mods - the obs scope wont clear the surface.

I will update these shortly. I will also add the Nav Plotter with the new tiime commands TDW is adding.

Has anyone else noticed anything needing updating or adding to any other script:06:

Trevally. 12-29-10 08:54 AM

Updated to v0.3 - see post 1 for download.

Added:-

REAL NAVIGATION auto position
This auto script is for use with TDWs Real Navigation. UI v6.0 required.

Real Nav Auto Fix Patrol - This will auto report Celestial postion 5 times per day & Dead Reckoning every 2 hours.
This can be run from your automation button (Real Navigation - Position on Patrol - Real Nav Auto Fix).
As these scripts use a "wait for time" command, choose the script that matches your local time. (i.e. 04-08 = start script between 0400 and 0800 local time)
When it starts the Navigator will carry out a celestial fix (weather permitting) and plot on your map. Then every 2 hours he will carry out a dead reckoning fix and mark your map giving you a total of 12 position fixes per day.

The 5 celestial check per day are:-

1) Pre-dawn twilight
2) Ante Meridian (AM) Sun.
3) Noon Sun
4) Post Meridian (PM) Sun
5) Post Sunset twilight


Updated "Pesky Aeroplanes" to inclue a 2 min dash at flank, slow speed and fixed depth issue with obs scan prior to surface.

Ablemaster 12-29-10 12:14 PM

Nice Scripts Trevally, thanks.

Trevally. 12-29-10 05:21 PM

Thanks Ablemaster


Please note: If you use "Automated Scripts v0.3" - you no longer need the stand alone " Real Nav Auto Position". A new version of it is within "Automated Scripts v0.3".:up:

THE_MASK 12-30-10 02:40 PM

I am in my patrol zone and use
Real Nav Auto Fix Patrol
Search on Patrol (looped)
both at the same time , works a treat .

THE_MASK 12-31-10 06:51 PM

I changed this to my liking .
How do i get the command to wait until 20mts depth before hydrophone sweep ?

This is what i have
[AS]
Patrol with hydro check at station (looped)
[DESCRIPTION]
You must be below decks before running script.
Looped hydrophone check with
2hr high TC surface run. Sound check
is at station and takes 2mins to sweep.
Midway to loop there is a uzo sweep.
[DESCRIPTION_END]
[CATEGORY]
Search
[SUBCATEGORY]
Search on patrol
[COMMANDS]
Set_Time_Compression,2,0,0,0,0,0,2
Leave_NavMap_Station,0,0,0,0,0,0,0
Ahead_one third,0,0,0,0,0,0,2
Set_new_depth,20,0,0,0,0,0,20
All_stop,0,0,0,0,0,0,5
Set_Time_Compression,1,0,0,0,0,0,1
Activate_hydrophone_station,0,0,0,0,0,0,2
Sweep_hydrophone,0,360,120,3073,0,0,1
Report_nearest_sound_contact,0,0,0,0,0,0,2
Leave_hydrophone_station,0,0,0,0,0,0,2
Hydrophone_normal_sweep,0,0,0,0,0,0,1
Set_Time_Compression,2,0,0,0,0,0,2
Ahead_one third,0,0,0,0,0,0,2
Surface,0,0,0,0,0,0,60
Ahead_one third,0,0,0,0,0,0,5
Activate_NavMap_Station,0,0,0,0,0,0,2
Radar_turn_on,0,0,0,0,0,0,2
Radar_set_continuous_sweep_mode,0,0,0,0,0,0,30
Report_nearest_radio_contact,0,0,0,0,0,0,2
Radar_turn_off,0,0,0,0,0,0,2
Set_Time_Compression,256,0,0,0,0,0,3600
Set_Time_Compression,2,0,0,0,0,0,2
Activate_Scope_Station,2,0,0,0,0,0,1
Sweep_Scope,2,0,360,60,457,0,2
Leave_Scope_Station,2,0,0,0,0,0,0
Radar_turn_on,0,0,0,0,0,0,0
Radar_set_continuous_sweep_mode,0,0,0,0,0,0,10
Report_nearest_radio_contact,0,0,0,0,0,0,0
Radar_turn_off,0,0,0,0,0,0,0
Activate_NavMap_Station,0,0,0,0,0,0,5
Set_Time_Compression,128,0,0,0,0,0,3600
Loop,12,0,0,0,0,0,0
Set_Time_Compression,1,0,0,0,0,0,5
[COMMANDS_END]

Trevally. 12-31-10 07:05 PM

Quote:

How do i get the command to wait until 20mts depth before hydrophone sweep ?
Yes thats can only be done by testing the wait command.

Set_new_depth,20,0,0,0,0,0,20

The 20 at the end is the wait time in sec until the next command is read.

or

Adv knuckle is the only wait until something happens command I think.

Try putting this :-
Advanced_knuckle,0,20,9999,9999,9999,0,0

instead of this:-
Set_new_depth,20,0,0,0,0,0,20


0= turn
20= depth for that turn
9999= speed during turn (9999 is the speed you are at)
9999=new speed after turn
9999=new depth after turn




All times are GMT -5. The time now is 11:43 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.