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-   -   Quick Fix: British subs crash the game (https://www.subsim.com/radioroom/showthread.php?t=174088)

Oby 09-07-10 06:15 PM

I wonder which file or script tells hydrophone,when and which sound should use according to ship nearby?...

Captain America 09-07-10 06:21 PM

Quote:

Originally Posted by Oby (Post 1487438)
Yup,problem is that there are no hydrophone sounds for none of the ingame submarines-german and brittish one...:hmmm:ALL!


Ahhhh...that explains a lot. Everyone had me thinking it was just the brit sub. I have a couple of ideas to check out...

Captain America 09-07-10 08:47 PM

I've exhausted all ideas. I've checked all the files for each of the AI subs and everything appeared ok. I compared these files to their SH4 counterparts and they are similar, in many cases identical. I did the same with the sh.sdl files. Nothing stood out as a possible cause.

I finally realized how FUBAR'd it is when I loaded up SH4 with a test mission and realized that you can't hear subs in the hydrophone either ( I never knew this). :doh: So apparently this issue has been around. I'll leave this one for the experts...

This is still a worthy fix though since CTD's are #1 concern. :up: I'll leave it up to Oby to post the file since it was his solution to the CTD (I can upload if he wishes).

BTW- Welcome to the community Oby.

vickers03 09-08-10 01:40 PM

Quote:

I wonder which file or script tells hydrophone,when and which sound should use according to ship nearby?...
in the .dsd file, the identifier hyd tells the game what
can be picked up by hydrophone.
i remember a problem in sh3 & sh4 when some ships
with slow speed and rpm levels can't be picked up
on hydrophone.

Oby 09-08-10 06:04 PM

...yeh,but there is a hyd sound file with proper 'hyd' identifier within every submarine .dsd file but still no sound on hydrophones...

...I tried to put ShipSound controller to Undine.sds file and inserted new soundsource for propellers with hyd_propeller indentifier...I managed to get sound of Undine propellers on hydrophone but only for surfaced submarine(like ships)...When sub submerge the game crash to desktop...

This bug is killing me:wah:!!!

My modlist is biger and biger and every day instead I'd play the game,I try to fix it...or install some improvements from other modders!

AilBubbles 1.0 Micro
Black-white_crosses_for_the_nav_map_by_Mark75
Electric torp wake removal - wamphyri
Enhanced FunelSmoke_by HanSolo78
Fix for bearing sound (german speechpack)
Fix for digits (german speechpack)
Gisement 1000m
NewMapColors
No_Umark
North Atlantic Green 1.1
Sub_Exhaust_1_0_0_byTheDarkWraith
MyKey
MoraleMod
Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1
SD_MapCourseLine_tiny_arrows_ocred
SM_Torpedo_Plane_AI_Testing
sobers realistic hydrophone operator SH5
Lite Campaign LC 1.2
Loading Screens Mod 2.0
Old Style Explosions V1.1
A Fistful of Emblems v1.5
Critical hits 1.1 Torpedos
RemoveLogoIntroTheDarkWraith
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
U-boat Historical Specifications 1.4
NewUIs_TDC_4_2_0_ByTheDarkWraith
NewUIs_TDC_4_2_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
Igy_SH5_OfficerIcons_DWUI_V2
NewUIs_TDC_4_2_0_ERM_Reaper7_NightVision
SteelViking's Interior Mod V1.1
SteelViking's Interior Mod V1.1 patch V1.1.1
new_KM_binos
Shadow Improvement Mod
No Pirate XO
MightyFine Crew Mod 1.2.1 Stock w beards_NoPirate
MFCM 1.2.1 OPTIONAL crash_dive workaround
Wordeees' Actual Footage Menu V2
Patrol Routine Scripts v. 01.02 by AvM
Igy_Environment_3_6MOD
ReallMoon
JD Realistic Depth Charge Damage and Shaking 1.0
MRP 1.3+OPCF light_Periscopes_Only
MRP 8x5 patch_by_Igy
Igy_SH5_Audio_Mod
FX_Update_0_0_1_ByTheDarkWraith
SteelViking&Com Underwater ModV1.0
Realistic ammo amount for AA and deck guns
Critical hits v 1.2 Gun
Conus' Graphic Mod 1.0
IRAI_0_0_25_ByTheDarkWraith
Igy_IRAI_0_0_25_No_hydrophone_on_surface_No_Aircra ft_spotting
FX_Update_0_0_1_BARF_Fix
Speech fixes and additions (german version)
Igy_ImprovedWaves_ImprovedPitch&Roll_MoreDraft
Igy_U-boat Historical Specifications 1.4_SubsCFGs
Hydrophone_Testing_V1


P.S.

Thanks CaptainAmerica! Greetings from Slovenia!

Madox58 09-08-10 07:01 PM

Looking at where the sounds are attached?
Try changeing the parent attachment point.
Say attach the hyd sound to just the main hull once.
Instead of the same point used by the Surface sound Parent.
Maybe the hard code for swapping sound does not work.
This may make the hyd sound run full time but it's a start to narrow down the cause and solution.

CaptainMattJ. 09-08-10 08:57 PM

this thread actually got STICKIED??????:timeout: you dont even need to listen to the hydrophones.......

Madox58 09-08-10 09:23 PM

The hydrophones are the life blood of operations in so many ways.
So yes,
Until the issue is solved?
Sticky it.
But it may be better in the Mods Work Shop?
:hmmm:

Captain America 09-09-10 01:53 AM

Quote:

Originally Posted by CaptainMattJ. (Post 1488328)
this thread actually got STICKIED??????:timeout: you dont even need to listen to the hydrophones.......


Did you bother to read? At the very least this solves a CTD and that is VERY important.

jwilliams 09-09-10 03:03 AM

Quote:

Originally Posted by CaptainMattJ. (Post 1488328)
this thread actually got STICKIED??????:timeout: you dont even need to listen to the hydrophones.......

:nope::nope::nope:

I need to listen to the hydrophones,

Firstly cus my sound guy is useless and could not hear anything, even tho i can clearly hear a sound contact.... Yes fixed by sobers hydrophone mod. thx sober. :yeah: But i still dont trust him. Got Used to listening myself now to make sure.

And Secondly because my sound guy(now that he's been fixed by sobers mod) can only tell me where the nearest warship/merchant is. I might want to know how many warships/merchants there are and where they are in relation to me.

I play at 100% realism so dont have map contacts.

This is a huge game breaking bug, that needs to be fixed. Hence the reason for it being stickied.

Takeda Shingen 09-09-10 08:00 AM

It is a CTD bug involving a station that we all use, or should be using, with great frequency. Seems pretty major to me. Again, it will stay up until the solution works it's way into a number of the major mods.

Oby 09-09-10 10:07 AM

Do we need hydrophone or we don't is a question of which way we play this game...I'm for realizm as much as I can get it from simulations like SH5...

No good hydrophone is no way for me...:salute:

P.S.

I came to some new discovery...I'd upload my Hydro_mod,but I can't yet I ques...

vickers03 09-09-10 11:05 AM

Quote:

Originally Posted by Oby
I'd upload my Hydro_mod,but I can't yet I ques...

why not??

CaptainMattJ. 09-09-10 11:11 AM

Quote:

Originally Posted by jwilliams (Post 1488445)
:nope::nope::nope:

I need to listen to the hydrophones,

Firstly cus my sound guy is useless and could not hear anything, even tho i can clearly hear a sound contact.... Yes fixed by sobers hydrophone mod. thx sober. :yeah: But i still dont trust him. Got Used to listening myself now to make sure.

And Secondly because my sound guy(now that he's been fixed by sobers mod) can only tell me where the nearest warship/merchant is. I might want to know how many warships/merchants there are and where they are in relation to me.

I play at 100% realism so dont have map contacts.

This is a huge game breaking bug, that needs to be fixed. Hence the reason for it being stickied.

i thought it was only british subs that CTD. if your engaging a british sub just use the deck gun. one torpedo is overkill in so many ways.

But no map contacts is way hard. especially since i cant see the smoke columns as well anymore. in SH4, i used RFB, which somehow made the option of having map contacts impossible, so i had to start relying on the watch officers announced bearing and most of the time id usually see little puffs of smoke in that direction. plus, it gave me the option of turning the ship to align with my view. not in SH5...

Map contacts CAN be realistic. with help from the hydrophone,sonar, and watch crew they could place a spot that estimated position of the enemy ship. sonar sends a ping like in SH4. of course all automated and taking a few minutes game time. need a mod for it though. i wouldnt say getting the type of box-line map contacts you get now but like a circle or just a simple mark on the map thats updated every few minutes.

Bungmiester 09-09-10 01:41 PM

This Bug probibly effects all enemy subs that you would come across in the game just not the British ones it just happened to be the first one in the game that I had encountered, and I use the hydraphone alot so this is a big killer for me. Sorry for the misunderstanding in my first post:oops:

http://www.pandbartworks.co.uk/image...Sig%20copy.jpg

Oby 09-09-10 03:24 PM

Incase you don't know - TheDarkWraith included fix for Undine CTD in his new release of user interface...Check his tread...:up:
If you don't want his UI,just use Undine.sds file from package...

P.S.

1.CTD fixed.
2.Subs sounds still don't work.

vickers03 09-09-10 04:14 PM

Quote:

Originally Posted by privateer
Looking at where the sounds are attached?
Try changeing the parent attachment point.
Say attach the hyd sound to just the main hull once.
Instead of the same point used by the Surface sound Parent.
Maybe the hard code for swapping sound does not work.
This may make the hyd sound run full time but it's a start to narrow down the cause and solution.

good one, it works!
now we can finally listen to subs on the hydrophone:yeah:

Oby 09-09-10 04:38 PM

Good work.:up:

Can you please tell us what did you do exactly?...or better upload changed file.

P.S.

Holly mother,it really works...Thanks to privateer and vicker03 I can finally use my hydrophone properly...Just came out of a test mission - brit fired eight fishes in my direction...at that time I was at periscope depth,with hydrophones on my head...I clearly heard the submerged submarine aproaching and firing torpedoes at me.
Holly mama,I was so occupied with listening that I totally forget on fishes...Then suddenly kaboom - all hands lost!!!

Thanks.

vickers03 09-09-10 05:25 PM

listen to subs on hydrophone
 
ok here's the fix for all subs,
single mission with enemy sub included.

thanks to privateer for the idea.

undine is based on TDW's fixed version, i hope
this is ok:03:

http://www.filefront.com/17277653/SUB_hyd_fix_SH5.7z

THE_MASK 09-10-10 02:25 AM

Beautiful , i can hear the british sub and the torps he fired at me on the hydrophone . Fixed .


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