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I wonder which file or script tells hydrophone,when and which sound should use according to ship nearby?...
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Ahhhh...that explains a lot. Everyone had me thinking it was just the brit sub. I have a couple of ideas to check out... |
I've exhausted all ideas. I've checked all the files for each of the AI subs and everything appeared ok. I compared these files to their SH4 counterparts and they are similar, in many cases identical. I did the same with the sh.sdl files. Nothing stood out as a possible cause.
I finally realized how FUBAR'd it is when I loaded up SH4 with a test mission and realized that you can't hear subs in the hydrophone either ( I never knew this). :doh: So apparently this issue has been around. I'll leave this one for the experts... This is still a worthy fix though since CTD's are #1 concern. :up: I'll leave it up to Oby to post the file since it was his solution to the CTD (I can upload if he wishes). BTW- Welcome to the community Oby. |
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can be picked up by hydrophone. i remember a problem in sh3 & sh4 when some ships with slow speed and rpm levels can't be picked up on hydrophone. |
...yeh,but there is a hyd sound file with proper 'hyd' identifier within every submarine .dsd file but still no sound on hydrophones...
...I tried to put ShipSound controller to Undine.sds file and inserted new soundsource for propellers with hyd_propeller indentifier...I managed to get sound of Undine propellers on hydrophone but only for surfaced submarine(like ships)...When sub submerge the game crash to desktop... This bug is killing me:wah:!!! My modlist is biger and biger and every day instead I'd play the game,I try to fix it...or install some improvements from other modders! AilBubbles 1.0 Micro Black-white_crosses_for_the_nav_map_by_Mark75 Electric torp wake removal - wamphyri Enhanced FunelSmoke_by HanSolo78 Fix for bearing sound (german speechpack) Fix for digits (german speechpack) Gisement 1000m NewMapColors No_Umark North Atlantic Green 1.1 Sub_Exhaust_1_0_0_byTheDarkWraith MyKey MoraleMod Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 SD_MapCourseLine_tiny_arrows_ocred SM_Torpedo_Plane_AI_Testing sobers realistic hydrophone operator SH5 Lite Campaign LC 1.2 Loading Screens Mod 2.0 Old Style Explosions V1.1 A Fistful of Emblems v1.5 Critical hits 1.1 Torpedos RemoveLogoIntroTheDarkWraith DBSM_Music_1_0_4 DBSM_Speech_1_0_4 U-boat Historical Specifications 1.4 NewUIs_TDC_4_2_0_ByTheDarkWraith NewUIs_TDC_4_2_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_4_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Igy_SH5_OfficerIcons_DWUI_V2 NewUIs_TDC_4_2_0_ERM_Reaper7_NightVision SteelViking's Interior Mod V1.1 SteelViking's Interior Mod V1.1 patch V1.1.1 new_KM_binos Shadow Improvement Mod No Pirate XO MightyFine Crew Mod 1.2.1 Stock w beards_NoPirate MFCM 1.2.1 OPTIONAL crash_dive workaround Wordeees' Actual Footage Menu V2 Patrol Routine Scripts v. 01.02 by AvM Igy_Environment_3_6MOD ReallMoon JD Realistic Depth Charge Damage and Shaking 1.0 MRP 1.3+OPCF light_Periscopes_Only MRP 8x5 patch_by_Igy Igy_SH5_Audio_Mod FX_Update_0_0_1_ByTheDarkWraith SteelViking&Com Underwater ModV1.0 Realistic ammo amount for AA and deck guns Critical hits v 1.2 Gun Conus' Graphic Mod 1.0 IRAI_0_0_25_ByTheDarkWraith Igy_IRAI_0_0_25_No_hydrophone_on_surface_No_Aircra ft_spotting FX_Update_0_0_1_BARF_Fix Speech fixes and additions (german version) Igy_ImprovedWaves_ImprovedPitch&Roll_MoreDraft Igy_U-boat Historical Specifications 1.4_SubsCFGs Hydrophone_Testing_V1 P.S. Thanks CaptainAmerica! Greetings from Slovenia! |
Looking at where the sounds are attached?
Try changeing the parent attachment point. Say attach the hyd sound to just the main hull once. Instead of the same point used by the Surface sound Parent. Maybe the hard code for swapping sound does not work. This may make the hyd sound run full time but it's a start to narrow down the cause and solution. |
this thread actually got STICKIED??????:timeout: you dont even need to listen to the hydrophones.......
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The hydrophones are the life blood of operations in so many ways.
So yes, Until the issue is solved? Sticky it. But it may be better in the Mods Work Shop? :hmmm: |
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Did you bother to read? At the very least this solves a CTD and that is VERY important. |
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I need to listen to the hydrophones, Firstly cus my sound guy is useless and could not hear anything, even tho i can clearly hear a sound contact.... Yes fixed by sobers hydrophone mod. thx sober. :yeah: But i still dont trust him. Got Used to listening myself now to make sure. And Secondly because my sound guy(now that he's been fixed by sobers mod) can only tell me where the nearest warship/merchant is. I might want to know how many warships/merchants there are and where they are in relation to me. I play at 100% realism so dont have map contacts. This is a huge game breaking bug, that needs to be fixed. Hence the reason for it being stickied. |
It is a CTD bug involving a station that we all use, or should be using, with great frequency. Seems pretty major to me. Again, it will stay up until the solution works it's way into a number of the major mods.
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Do we need hydrophone or we don't is a question of which way we play this game...I'm for realizm as much as I can get it from simulations like SH5...
No good hydrophone is no way for me...:salute: P.S. I came to some new discovery...I'd upload my Hydro_mod,but I can't yet I ques... |
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But no map contacts is way hard. especially since i cant see the smoke columns as well anymore. in SH4, i used RFB, which somehow made the option of having map contacts impossible, so i had to start relying on the watch officers announced bearing and most of the time id usually see little puffs of smoke in that direction. plus, it gave me the option of turning the ship to align with my view. not in SH5... Map contacts CAN be realistic. with help from the hydrophone,sonar, and watch crew they could place a spot that estimated position of the enemy ship. sonar sends a ping like in SH4. of course all automated and taking a few minutes game time. need a mod for it though. i wouldnt say getting the type of box-line map contacts you get now but like a circle or just a simple mark on the map thats updated every few minutes. |
This Bug probibly effects all enemy subs that you would come across in the game just not the British ones it just happened to be the first one in the game that I had encountered, and I use the hydraphone alot so this is a big killer for me. Sorry for the misunderstanding in my first post:oops:
http://www.pandbartworks.co.uk/image...Sig%20copy.jpg |
Incase you don't know - TheDarkWraith included fix for Undine CTD in his new release of user interface...Check his tread...:up:
If you don't want his UI,just use Undine.sds file from package... P.S. 1.CTD fixed. 2.Subs sounds still don't work. |
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now we can finally listen to subs on the hydrophone:yeah: |
Good work.:up:
Can you please tell us what did you do exactly?...or better upload changed file. P.S. Holly mother,it really works...Thanks to privateer and vicker03 I can finally use my hydrophone properly...Just came out of a test mission - brit fired eight fishes in my direction...at that time I was at periscope depth,with hydrophones on my head...I clearly heard the submerged submarine aproaching and firing torpedoes at me. Holly mama,I was so occupied with listening that I totally forget on fishes...Then suddenly kaboom - all hands lost!!! Thanks. |
listen to subs on hydrophone
ok here's the fix for all subs,
single mission with enemy sub included. thanks to privateer for the idea. undine is based on TDW's fixed version, i hope this is ok:03: http://www.filefront.com/17277653/SUB_hyd_fix_SH5.7z |
Beautiful , i can hear the british sub and the torps he fired at me on the hydrophone . Fixed .
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