SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] JoneSoft Generic Mod Enabler (JSGME) v2.6 now available! (https://www.subsim.com/radioroom/showthread.php?t=173324)

SquareSteelBar 09-01-10 04:57 AM

Quote:

Originally Posted by SeaWolf U-57 (Post 1482436)
...As I have changed nothing other than the GME to your latest version this was my first area of concern so I un-installed the mods and then without changing anything re-installed them and away the game went...

Did you disable all mods before updating JSGME? If you did not you probably corrupted the game...

Read the big sized orange text in the first post of this thread.

SeaWolf U-57 09-01-10 05:01 AM

Quote:

Originally Posted by SquareSteelBar (Post 1482449)
Did you disable all mods before updating JSGME? If you did not you probably corrupted the game...

Read the big sized orange text in the first post of this thread.

Yes i did :up:
Edit ... Yes because this is a new build machine so It didn't have any other version on it

SquareSteelBar 09-01-10 05:07 AM

Hmm...:hmmm:

Maybe you changed the mod order whilst re-enabling?

SeaWolf U-57 09-01-10 05:18 AM

Quote:

Originally Posted by SquareSteelBar (Post 1482452)
Hmm...:hmmm:

Maybe you changed the mod order whilst re-enabling?

http://a.imageshack.us/img691/4638/jme2.jpg

Maybe not :hmmm: still the old version is working fine so thanks anyway :up:

RdJ 09-03-10 10:27 AM

Could you please upload the installer to a mirror. I can't get it downloaded...

JScones 09-03-10 12:41 PM

Quote:

Originally Posted by SeaWolf U-57 (Post 1482436)
I would just like to tell you about a problem I started having today. I have not played SH3 for two weeks now but today I Re-started a career.
I played for about 2 hours then saved the game left the computer for a couple of hours on my return I decided to again continue the game but half way through the Main game load not the career load it CTD?. As I have changed nothing other than the GME to your latest version this was my first area of concern so I un-installed the mods and then without changing anything re-installed them and away the game went.
I put it down to having a bad install the first time I played on and again save it on returning to the game yes you guessed it CTD in the same load place. I again un-installed the mods and re-installed them and again the game loaded fine. So I un-installed the new version of JSCME and re-used a earlier version of JSCME it started ok but on the re-save load again it failed So I re-installed the game and also loaded an earlier game save folder then re-installed one of earlier version of JSCME I had saved (2.4.0.145) and all is good now Touch wood.
So I just wanted to bring this to your attention I’m not saying there is anything wrong with your new version Just that for some reason I had these CTD’s and also a corrupt game folder when I tried to use it :hmmm:

I’m Using Windows 7 64bit

When this happens, you should disable all mods and run the game again. If the game works, then you know it's your mod(s) at fault, not JSGME. Remember, all JSGME does is copy files from one location to another, both of which are determined by the user.

Keep in mind that you should not enable or disable mods while in the middle of a patrol. If you do, all bets are off.

SeaWolf U-57 09-04-10 06:00 AM

Thanks for your help :up:

Hangman 09-07-10 06:55 PM

Question for Jaesen regarding JSGME.
How can I change the default 'mods' directory ?
Perhaps this isn't an issue, but I've never used this program before and I'm a bit lost.
Lemme tell ya what I did. I first installed SHIII. I then, without knowing all that would take place, installed JSGME v2.6 <wahoo ...>.
I was having an issue with updating SHIII to v1.4b so I started messing with Dangerous Waters instead.
When I first ran JSGME, it asked for a default 'mods' folder. As I hadn't had one yet, I told it to point to 'DW_Mods'.
When I installed LwAmi 308, the mod automatically created a 'mods' folder. I went ahead and installed 309 and 310, but JSGME points to the original mod folder I inadvertently created 'DW_Mods'.
If I copy everything from the 'mods' folder, won't something get screwed up ?? Or so I'm thinking. So how can I change my default 'DW_Mods' to the newly created 'Mods' folder ?

Thanks.

blueduck 09-07-10 09:49 PM

Hello Hangman,

edit the "JSGME.ini" within your games folder (textfile, use notepad e.g.).

Change second line to "Name=MODS"

Hangman 09-08-10 03:51 PM

Quote:

Originally Posted by blueduck (Post 1487614)
Hello Hangman,
edit the "JSGME.ini" within your games folder (textfile, use notepad e.g.).
Change second line to "Name=MODS"

I appreciate the quick reply. I will go back and look at it, I must have missed it the first time I looked, but I didn't see anything in there regarding "Name=DW_MODS".
But, I installed JSGME v2.6 first. Then, when I installed LwAmi 308, it installed an earlier version of JSGME into the game folder. Then when I installed LwAmi 309, it installed another version of JSGME in the game folder as well. So I currently have a JSGME v1.8 (or something similar), a v2.2 and a v2.6 on my desktop.
If the v2.2 that was installed with LwAmi 309 did not have the path of the default mods directory,then the INI file of v2.6 would have been over-written, then v2.6 is basically obsolete, correct ?
Can a reinstall of v2.6 put in the latest INI file ? I would assume so. I shouldn't have to uninstall it all first I don't think.
The v2.6 was installed at C:\Program files (x86)\JoneSoft\JSGME where the others were installed at the game directory C:\Submarine\Sonalist\Dangerous Waters ...

<Edited> Found the INI and edited it. Everything is working smoothly. Thank you for all your help.

Gryffon300 01-17-11 12:55 PM

Mods List
 
This is noobie stuff again. Sorry.

I've spent a couple of hours trying to understand what the mods do that come preloaded with the current JSGME. Only one or two have descriptions associated, and for those of us that are on steep learning curves, it would really help to understand what 'Integrated Orders', 'Merged Campaign' etc means, and what the implications are for game play. Perhaps a short paragraph in the User's Guide?

(The search tool doesn't help. I finally found 'Integrated Orders' in a post on a mod thread, but the description really left me none the wiser.) Having spent hours messing around with the update, turning things on and off, I now see a post above where our Guru advises NOT to turn mods on or off mid-patrol. Oops! I don't know if I can remember my previous settings (6 mods, I think), and especially their order (important?), so I fear my brilliant current patrol/career will crash when I relaunch... Ahggg!:damn: Serves me right for being too curious.

If it really is critical that mods are not added/deleted mid patrol (and, thinking about it, it does make sense that it may create a conflict of some kind), perhaps a warning on the interface itself, and a note in the User Guide in the 'Activating' and 'Disabling mods' sections?

frau kaleun 01-17-11 01:01 PM

Quote:

Originally Posted by Gryffon300 (Post 1576200)
it would really help to understand what 'Integrated Orders', 'Merged Campaign' etc means, and what the implications are for game play. Perhaps a short paragraph in the User's Guide?

These mods installed with GWX3, the info about them (in some cases several pages' worth of it) is all in the GWX3 User Guide, which also came with your GWX3 installation. Check your GWX game folder, probably in the documentation folder, it should be there. :DL

If you are running GWX, the first and sometimes best place to look for a quick answer to basic questions is the manual. Trust me, it's not like the stock game manual... it actually has information in it! :yep:

Gryffon300 01-17-11 01:10 PM

Thanks. DOH! (I need another smiley with a suitable forehead slap!)

Yes, of course, I had tunnel vision as I was focused on the JSGME - clearly they are the GWX mods. I'll look up the manual (there it sits on my desktop, all 644 pages of it, right under the SH3 CMdr icon!)

Still concerned about changing mods mid-patrol, though, can hardly wait to see what has happened!

Jimbuna 01-17-11 02:15 PM

http://img241.imageshack.us/img241/1626/b3kz0.gif


http://img221.imageshack.us/img221/4...kbigid2zj6.gif

Gryffon300 01-17-11 02:24 PM

I know, I know - no rum for a week. Suitably chastised, Jimbuna. I do LOVE the effort put into manuals - no one bothers to do so with new games, so this one is an amazing treat.
So goes to show what happens when my crew management goes to hell - the brain box stops functioning - couldn't for the life of me seperate a JSGME 'issue' from a GWX 'issue'.
Must stoke up the fire & get some rack time and clear the vents. I love hot-swapping in cold climates (its currently -23C here).

Jimbuna 01-18-11 12:11 PM

LOL :DL

johnlax 09-04-11 09:35 PM

SH IV
 
I currently am using ver 2.20.120 for 41 mods for SH III ( love it )
I just ordered SH IV and would like to add mods to it Question can I leave my JSGME program for SH III alone and install ver 2.6 in my new game folder? Also if I install 2.6 directly over my 2.2 ver do I simply move my active mods over to my list of SH III mods that are currently inactive? I do not want to screw up my nicly running SH III rig Any suggestions?

Fish In The Water 09-04-11 10:42 PM

Quote:

Originally Posted by johnlax (Post 1742713)
Question can I leave my JSGME program for SH III alone and install ver 2.6 in my new game folder?

Absolutely...

I run multiple installs in different folders, (and different games for that matter), and have never experienced any issues as a result.

Quote:

Also if I install 2.6 directly over my 2.2 ver do I simply move my active mods over to my list of SH III mods that are currently inactive?
Again, shouldn't be a problem but you should disable all active mods and backup your '.ini' and snapshot files before proceeding. :sunny:

doulos05 05-03-12 06:36 AM

I'd like to download JSGME 2.6, but none of the links seem to work.

The documentation link isn't working, the link at the top of this thread isn't working, and the link in JScones signature doesn't work.

Jimbuna 05-03-12 07:16 AM

Quote:

Originally Posted by doulos05 (Post 1879073)
I'd like to download JSGME 2.6, but none of the links seem to work.

The documentation link isn't working, the link at the top of this thread isn't working, and the link in JScones signature doesn't work.

http://www.gamefront.com/files/20963192/jsgme_setup_exe


All times are GMT -5. The time now is 04:25 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.