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And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use. :haha: DarkWraith, can you comment on the couple things that Steel mentioned? On a side note, the game is stable and looks absolutely stunning. :yeah: |
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NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth swap the two items in yellow above in your loadout so it look like the above. |
Ah, so they are all needed. Sorry for misleading you. Well, at least now you know a better order to install them in.
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Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS] NewUIs_TDC_3_9_2_ByTheDarkWraith IRAI_0_0_14_ByTheDarkWraith RemoveLogoIntroTheDarkWraith BRF 1.3 full More Powerful Torpedoes v1.0 Critical hits v 1.2 VIIC41-Attack Loadout No Damn Bubbles, No Damn Halo Mod Environment 3.1 MOD ClxMod <---don't ask ;) Capthelms SH5 Audio Mod MP_CONVOY_HG76 MP_CONVOY_HX229 MP_CONVOY_SC42 MP_FALKE_DDRGN MP_PORT_DOVER MP_TASKFORCE_D MP_TASKFORCE_J MP_TASKFORCE_L HUNTER KILLER43 OIL & BLOOD Wolfpack Eisenbart THE KILLING MOON still messin with all these wonderfull mods :salute: Great toppic :yeah: |
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My current mod-list - but it can change every day ;)
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I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod. :03: Steel? |
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Ah, this thread is great!!! And just what I was looking for when I first started looking around this forum. This'll be a great resource!
OT: USPS has my SH5 out for delivery TODAY!!!! Should not have been here for another three weeks and I'm like a kid at Christmas. Maybe later I'll actually be able to play; so expect loads of questions as I don't know a AOB from a 36B ;) P |
@ Sudo ,
alright but don't tell anyone. This is top secret energy cell technology... 14 knots submerged. nuf said. |
I've recently been experiencing a lot of CTDs (Notably while transitting from Kiel around Denmark to Heligoland). I will be sailing and I will get a contact or save my game and then the game will crash.. any ideas if these mods and their order will cause that?
A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Capthelms SH5 Audio Mod Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke_by HanSolo78 Icebergs v1.3 - Vikingers Lite Campaign Compatible ImprovedWaves_Improved roll&pitch V1.1 Manual Targeting Training Missions MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible No 1-2-3 Torpedo Alignment RemoveLogoIntroTheDarkWraith Wordeees' Actual Footage Menu Uboat visual damage 1.0 - wamphyri Loading Screens Mod MightyFine Less Annoying Footsteps 1.0 SD_NewMapColors SD_MapCourseLine_no_arrows Environment 3.1 AilClouds 3.0 AilSmoke 1.7 SV&Com Underwater Mod sobers base wave mechanics for SH5 v3 sobers talking conning crew mod Shadow Improvement Mod U-boat Historical Specifications 1.4 IRAI_0_0_14_ByTheDarkWraith BRF 1.3 full BRF 1.1 HP balance Seawolf gunsub Beta SeaWolf torpedo tweak NewUIs_TDC_3_9_2_ByTheDarkWraith NewUIs_TDC_3_9_2_AltAdvSpeedGraphics_by_naights NewUIs_TDC_3_9_2_ColoredShippingChart_by_reaper7 Enhanced Ship Recon Manual V2.10 MRP 1.3 light MRP 8x5 patch Old Style Explosions V1.1 SteelViking's Interior Mod V1.1 Floor Black McHub532s Pictures for Krauters Submarine SH5 Free Cam Tweak 1.1 - Narrow |
That sounds like the Skagerrak CTD problem that comes from the Env mod. The same problem exists for the channel out of Lorient. About a week ago, I made a fix for Lorient that I am pretty sure worked, but then never heard back from the folks that I made it for(which is very annoying). So I can't know for sure if it does work as I cannot reproduce the CTD error at all in the first place.
So, if you are willing to test it pretty thoroughly, I will make a fix for Skaggerak. If you get no CTD I will fix all regions in Env that have this problem and then give the file to W_clear for inclusion. Just let me know if you are willing to test it.:salute: |
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Abyssal Depths ClimateZone 2.0 I'm not using it now but I haven't had any CTD with ENV 3.1 (Yet!) :salute: |
Nice thread here :yep:
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