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-   -   List Your MOD Loadout/Order (https://www.subsim.com/radioroom/showthread.php?t=173193)

Sudo 08-05-10 08:47 AM

Quote:

Originally Posted by SteelViking (Post 1460149)
Not bad at all, here is my advice for how to clean it up a bit:

- I just uploaded a combined version of Env 3.1, the way you have it installed now is just fine but if you use the combined version it will thin out your mod soup that little bit more.

- Since you are using IRAI I am pretty sure that you don't need Feared Hunters, I am pretty sure that IRAI edits all the same files.

- I believe that Env3.1 already has a realistic size moon, so I don't think you need RealSizeMoon, but I am not 100% sure on that one.

- Some of those add-ons of TDWs are not necessary, as I think that one of them does what several of the others do put together. But, you should talk to him for confirmation on that one(I am no expert on TDW's UI, as I use Reaper7's HiDef Realistic Interface).

And my last piece of advice is for myself, I have been meaning to just release Capthelm's audio mod with my touch ups built right in so that people won't have to mess with both.

Thanks Steel. I'll do a little researching and see if I can remove the mods you listed. I put this list up right before downloading your combine Env3.1 mod so I'm using the Env3.1 combined one now. :yep:

And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use. :haha:

DarkWraith, can you comment on the couple things that Steel mentioned?

On a side note, the game is stable and looks absolutely stunning. :yeah:

TheDarkWraith 08-05-10 08:56 AM

Quote:

Originally Posted by Sudo (Post 1460343)
And actually, I think I'm missing one of the addon's for TDW's UI because I noticed that my "ghost" contacts still have tails. There's a sentence I never thought I'd use. :haha:

DarkWraith, can you comment on the couple things that Steel mentioned?

NewUIs_TDC_3_9_3_No_Contact_Colors - needed to remove colors from contacts on the maps
NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving
NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape
NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction
NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth

swap the two items in yellow above in your loadout so it look like the above.

SteelViking 08-05-10 09:00 AM

Ah, so they are all needed. Sorry for misleading you. Well, at least now you know a better order to install them in.

Sudo 08-05-10 09:20 AM

Quote:

Originally Posted by TheDarkWraith (Post 1460349)
NewUIs_TDC_3_9_3_No_Contact_Colors - needed to remove colors from contacts on the maps
NewUIs_TDC_3_9_3_No_Contact_Tails - remove the 'tails' from those contacts on the maps so you can't tell direction they are heading/moving
NewUIs_TDC_3_9_3_Sub_Warship_Merchant_Same_Shape - makes those contacts all use the same shape
NewUIs_TDC_3_9_3_No_Color_Dashed_Contact_Line - hydrophone contact lines have no color and are dashed
NewUIs_TDC_3_9_3_Waypoint_Contacts_Same_Shape_No_C olor - the 'ghost' contacts all use the same shape and have no color
NewUIs_TDC_3_9_3_Waypoint_Contacts_No_Tails - the tails are removed from the 'ghost' contacts so you can't tell heading/direction
NewUIs_TDC_3_9_3_No_Hydrophone_On_Surface - hydrophone operator won't report hydrophone contacts and you won't get hydrophone contact lines until ~9m depth

swap the two items in yellow above in your loadout so it look like the above.

Thanks TDW. Done! I'll give it a try. :salute: By the way, does your IRAI mod do the same as Feared Hunters? If so, I'd like to clean that out of my soup. :03:

qweasd 08-05-10 09:24 AM

Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_14_ByTheDarkWraith
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
More Powerful Torpedoes v1.0
Critical hits v 1.2
VIIC41-Attack Loadout
No Damn Bubbles, No Damn Halo Mod
Environment 3.1 MOD
ClxMod <---don't ask ;)
Capthelms SH5 Audio Mod
MP_CONVOY_HG76
MP_CONVOY_HX229
MP_CONVOY_SC42
MP_FALKE_DDRGN
MP_PORT_DOVER
MP_TASKFORCE_D
MP_TASKFORCE_J
MP_TASKFORCE_L
HUNTER KILLER43
OIL & BLOOD
Wolfpack Eisenbart
THE KILLING MOON


still messin with all these wonderfull mods :salute:

Great toppic :yeah:

Krauter 08-05-10 09:34 AM

Quote:

-I am not sure, but I think that TDW's UI already takes care of the free cam, so you might not need Free Cam Tweak 1.1 - Narrow
This is incorrect, because when I use MRP over NewUIs with the 8x5 patch (is this correct.. my moniter is 1680x1050?) it changes the cam files back so I can't zoom correctly. So my Free Cam has to go OVER MRP 8x5 patch

Hans Hansen 08-05-10 09:39 AM

My current mod-list - but it can change every day ;)
  1. Generic Mod Enabler - v2.5.0.150
  2. [H:\SH_5\MODS]
  3. Accurate German Flags
  4. Advanced Shift Keys 2.1
  5. BRF 1.3 full
  6. Critical hits 1.1 Torpedos
  7. Critical hits v 1.2
  8. Dooms Decks for VIIABC41 1.4
  9. Enhanced FunelSmoke_by HanSolo78
  10. Grossdeutscher Rundfunk
  11. Hans Hansen - Captain Photo
  12. Hans Hansen's Background Video V1.0
  13. Hans_Hansens_Loading_Screen_V1.0-GER
  14. Lite_Campaign_LC_1.21_-_GER
  15. MightyFine Crew Mod 1.2.1 Alt w beards
  16. MCCD_1.04_MFCM_1.2.1_compatible
  17. MCCD_1.04_GER
  18. MoraleMod
  19. Terrain_harbour_flags_Mod_v1_2_1
  20. new_KM_binos
  21. Shadow Improvement ModLR
  22. SD_MapFix
  23. SD-New_MapColors
  24. SD_MapCourseLine_tiny_arrows_ocred
  25. HiDef Realistic Interface V1.0
  26. HiDef Alt 3D Periscopes
  27. sobers base wave mechanics for SH5 v3
  28. SteelViking's Interior Mod V1.1
  29. Touch up for Capthelm's Audio
  30. Environment 3.1
  31. SV&Com Underwater Mod
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith

Sudo 08-05-10 09:44 AM

Quote:

Originally Posted by Krauter (Post 1460397)
This is incorrect, because when I use MRP over NewUIs with the 8x5 patch (is this correct.. my moniter is 1680x1050?) it changes the cam files back so I can't zoom correctly. So my Free Cam has to go OVER MRP 8x5 patch

I would think you need the 16x9 patch. Not for absolute sure but I think 1680X1050 is 16x9 ratio resolution. I run at 1920X1080 and use the 16x9 patch on my 47" Westinghouse monitor. Someone will pipe in and let you know if I'm mistaken. :hmmm:

Sudo 08-05-10 09:47 AM

Quote:

Originally Posted by Hans Hansen (Post 1460404)
My current mod-list - but it can change every day ;)
  1. Generic Mod Enabler - v2.5.0.150
  2. [H:\SH_5\MODS]
  3. Accurate German Flags
  4. Advanced Shift Keys 2.1
  5. BRF 1.3 full
  6. Critical hits 1.1 Torpedos
  7. Critical hits v 1.2
  8. Dooms Decks for VIIABC41 1.4
  9. Enhanced FunelSmoke_by HanSolo78
  10. Grossdeutscher Rundfunk
  11. Hans Hansen - Captain Photo
  12. Hans Hansen's Background Video V1.0
  13. Hans_Hansens_Loading_Screen_V1.0-GER
  14. Lite_Campaign_LC_1.21_-_GER
  15. MightyFine Crew Mod 1.2.1 Alt w beards
  16. MCCD_1.04_MFCM_1.2.1_compatible
  17. MCCD_1.04_GER
  18. MoraleMod
  19. Terrain_harbour_flags_Mod_v1_2_1
  20. new_KM_binos
  21. Shadow Improvement ModLR
  22. SD_MapFix
  23. SD-New_MapColors
  24. SD_MapCourseLine_tiny_arrows_ocred
  25. HiDef Realistic Interface V1.0
  26. HiDef Alt 3D Periscopes
  27. sobers base wave mechanics for SH5 v3
  28. SteelViking's Interior Mod V1.1
  29. Touch up for Capthelm's Audio
  30. Environment 3.1
  31. SV&Com Underwater Mod
  32. U-boat Historical Specifications 1.4
  33. IRAI_0_0_12_ByTheDarkWraith


I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod. :03:

Steel?

Sudo 08-05-10 09:50 AM

Quote:

Originally Posted by qweasd (Post 1460382)
Generic Mod Enabler - v2.5.0.150
[D:\Program Files\Ubisoft\Silent Hunter 5\MODS]

NewUIs_TDC_3_9_2_ByTheDarkWraith
IRAI_0_0_14_ByTheDarkWraith
RemoveLogoIntroTheDarkWraith
BRF 1.3 full
More Powerful Torpedoes v1.0
Critical hits v 1.2
VIIC41-Attack Loadout
No Damn Bubbles, No Damn Halo Mod
Environment 3.1 MOD
ClxMod <---don't ask ;)
Capthelms SH5 Audio Mod
MP_CONVOY_HG76
MP_CONVOY_HX229
MP_CONVOY_SC42
MP_FALKE_DDRGN
MP_PORT_DOVER
MP_TASKFORCE_D
MP_TASKFORCE_J
MP_TASKFORCE_L
HUNTER KILLER43
OIL & BLOOD
Wolfpack Eisenbart
THE KILLING MOON


still messin with all these wonderfull mods :salute:

Great toppic :yeah:

All Right! I have to ask! ClxMod? :arrgh!:

Hans Hansen 08-05-10 09:54 AM

Quote:

Originally Posted by Sudo (Post 1460411)
I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod. :03:

Steel?

good to know, will kick it and see. thanks ;)

SteelViking 08-05-10 10:27 AM

Quote:

Originally Posted by Sudo (Post 1460411)
I believe you can get rid of the "new_KM_binos" as I think they are included in SteelVikings new 1.1 Interior Mod. :03:

Steel?

That's right, new_KM_binos by Vickers03 is included right in my Interior mod.

Paris_England 08-05-10 10:43 AM

Ah, this thread is great!!! And just what I was looking for when I first started looking around this forum. This'll be a great resource!

OT: USPS has my SH5 out for delivery TODAY!!!! Should not have been here for another three weeks and I'm like a kid at Christmas. Maybe later I'll actually be able to play; so expect loads of questions as I don't know a AOB from a 36B ;)

P

qweasd 08-05-10 10:47 AM

@ Sudo ,

alright but don't tell anyone. This is top secret energy cell technology...

14 knots submerged.
nuf said.

Krauter 08-05-10 03:24 PM

I've recently been experiencing a lot of CTDs (Notably while transitting from Kiel around Denmark to Heligoland). I will be sailing and I will get a contact or save my game and then the game will crash.. any ideas if these mods and their order will cause that?





A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
Capthelms SH5 Audio Mod
Church's SHV 1.01 Keyboard Commands v1.1
Enhanced FunelSmoke_by HanSolo78
Icebergs v1.3 - Vikingers Lite Campaign Compatible
ImprovedWaves_Improved roll&pitch V1.1
Manual Targeting Training Missions
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
No 1-2-3 Torpedo Alignment
RemoveLogoIntroTheDarkWraith
Wordeees' Actual Footage Menu
Uboat visual damage 1.0 - wamphyri
Loading Screens Mod
MightyFine Less Annoying Footsteps 1.0
SD_NewMapColors
SD_MapCourseLine_no_arrows
Environment 3.1
AilClouds 3.0
AilSmoke 1.7
SV&Com Underwater Mod
sobers base wave mechanics for SH5 v3
sobers talking conning crew mod
Shadow Improvement Mod
U-boat Historical Specifications 1.4
IRAI_0_0_14_ByTheDarkWraith
BRF 1.3 full
BRF 1.1 HP balance
Seawolf gunsub Beta
SeaWolf torpedo tweak
NewUIs_TDC_3_9_2_ByTheDarkWraith
NewUIs_TDC_3_9_2_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_3_9_2_ColoredShippingChart_by_reaper7
Enhanced Ship Recon Manual V2.10
MRP 1.3 light
MRP 8x5 patch
Old Style Explosions V1.1
SteelViking's Interior Mod V1.1
Floor Black
McHub532s Pictures for Krauters Submarine SH5
Free Cam Tweak 1.1 - Narrow

SteelViking 08-05-10 03:53 PM

That sounds like the Skagerrak CTD problem that comes from the Env mod. The same problem exists for the channel out of Lorient. About a week ago, I made a fix for Lorient that I am pretty sure worked, but then never heard back from the folks that I made it for(which is very annoying). So I can't know for sure if it does work as I cannot reproduce the CTD error at all in the first place.

So, if you are willing to test it pretty thoroughly, I will make a fix for Skaggerak. If you get no CTD I will fix all regions in Env that have this problem and then give the file to W_clear for inclusion. Just let me know if you are willing to test it.:salute:

Sudo 08-05-10 04:08 PM

Quote:

Originally Posted by SteelViking (Post 1460763)
That sounds like the Skagerrak CTD problem that comes from the Env mod. The same problem exists for the channel out of Lorient. About a week ago, I made a fix for Lorient that I am pretty sure worked, but then never heard back from the folks that I made it for(which is very annoying). So I can't know for sure if it does work as I cannot reproduce the CTD error at all in the first place.

So, if you are willing to test it pretty thoroughly, I will make a fix for Skaggerak. If you get no CTD I will fix all regions in Env that have this problem and then give the file to W_clear for inclusion. Just let me know if you are willing to test it.:salute:

That would work or I always used the mod below and loaded it beneath ENV Mod. Fixed all of my CTD issues. :03: Not sure if it's still compatible though. :06:

Abyssal Depths ClimateZone 2.0

I'm not using it now but I haven't had any CTD with ENV 3.1 (Yet!) :salute:

ReallyDedPoet 08-05-10 04:15 PM

Nice thread here :yep:

SteelViking 08-05-10 04:17 PM

Quote:

Originally Posted by Sudo (Post 1460779)
That would work or I always used the mod below and loaded it beneath ENV Mod. Fixed all of my CTD issues. :03: Not sure if it's still compatible though. :06:

Abyssal Depths ClimateZone 2.0

I'm not using it now but I haven't had any CTD with ENV 3.1 (Yet!) :salute:

Yes, astradeus made a version of his climate zones mod that would still be compatible. However, I have heard mixed reports about it. Some say it fixes the CTDs, others say it makes no difference, and still others say it causes more. Like I say, I think I might know how to properly fix the problem, but I have no way to be sure since I do not get them.

Sudo 08-05-10 04:24 PM

Quote:

Originally Posted by SteelViking (Post 1460789)
Yes, astradeus made a version of his climate zones mod that would still be compatible. However, I have heard mixed reports about it. Some say it fixes the CTDs, others say it makes no difference, and still others say it causes more. Like I say, I think I might know how to properly fix the problem, but I have no way to be sure since I do not get them.

I have confidence in you Steel! :03: If there is anything I can do to help just holler. :yep:


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