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-   -   [REL] SteelViking&Community's Underwater Mod (https://www.subsim.com/radioroom/showthread.php?t=173150)

SteelViking 08-04-10 08:40 PM

Quote:

Originally Posted by Krauter (Post 1460082)
Did you fix the bug where, while using the VIIA on the surface you still get bubbles extending from the sub?

I was not even aware that this happened at all. Is this a stock bug you are referring to?

Krauter 08-04-10 08:45 PM

Not sure, it was happening whenever I chose to use the 7A (before I had this Mod..) which is why I stopped using it all together

SteelViking 08-04-10 08:51 PM

I just checked everything, and the proper controllers are in place and set to stop bubbles from being seen above water. Let me know if you see it while using my mod please.

Krauter 08-04-10 08:54 PM

Ok; I will try this when I exit my current patrol :)

Krauter 08-04-10 09:01 PM

Just checked in the Funnel Smoke mission with the 7A. No bubbles coming from the hull while surfaced :up:

SteelViking 08-04-10 09:06 PM

Quote:

Originally Posted by Krauter (Post 1460100)
Just checked in the Funnel Smoke mission with the 7A. No bubbles coming from the hull while surfaced :up:

Glad to hear that everything is working right. Thanks for checking.:salute:

DavyJonesFootlocker 08-04-10 10:50 PM

There were a lot of impurities in the water. I'm from the Caribbean and have never seen dirty water like this, only when sediments from the rivers meet the open sea. The Atlantic may be another thing, though. BTW I was underwater in the Channel.

SteelViking 08-04-10 10:59 PM

Quote:

Originally Posted by DavyJonesFootlocker (Post 1460162)
There were a lot of impurities in the water. I'm from the Caribbean and have never seen dirty water like this, only when sediments from the rivers meet the open sea. The Atlantic may be another thing, though. BTW I was underwater in the Channel.

Thanks for the feedback:salute:
I have it in my plans for V0.2 of this mod to tone the impurities back down to stock levels. The only reason I set them as high as they are is to help cut down the sight range in game to a more realistic level. Now, I(with TheBeasts help) have been working on the underwater light filter to achieve the desired effect.

SteelViking 08-16-10 10:23 PM

Yes, this mod is also still compatible with Env3.2. It causes a JSGME conflict, but the files which overlap between our two mods do basically the same things. However, this mod is really designed to be installed after Env in JSGME.

SteelViking 08-30-10 09:03 PM

Status Report
 
Ok, first of all, this mod is still perfectly compatible with Env3.4. Second of all, I have been doing some work on this mod, and I am getting close to a full 1.0 release.

- I have toned the underwater impurities way down from the first release. The only reason I had them so thick and opaque originally was to cut the underwater sight range. Well, I figured out with a lot of testing how to limit the underwater sight range while keeping the water impurities more realistic.

- I have also found out how to make the underwater get darker at night(thank you TheBeast, you were on the right track with your idea, took a lot of testing to get it right though). It is not radically darker at night, but it does get noticeably darker underwater now, where as it basically stayed the same level of light underwater at night in stock.

- I have overhauled the textures for the sea floor plants. No, huge improvement here, but they look much better than stock IMHO. I was getting really sick of how silly those plants looked.

- Tuned up the luminosity of the bubbles that come of the sub to be more realistic.

Abd_von_Mumit 08-31-10 05:52 AM

Does your last post mean that there's a new version of the mod? (numbering would help). If so, when did oyu release it?

SteelViking 08-31-10 07:09 AM

Quote:

Originally Posted by Abd_von_Mumit (Post 1481637)
Does your last post mean that there's a new version of the mod? (numbering would help). If so, when did oyu release it?

Yes, there is a new version of the mod, but I have not released it yet, that is why I said I am getting close. I will probably be releasing it in the next day or two, I still want to test some stuff to make sure I got it right.:yep:

jwilliams 08-31-10 11:38 PM

Quote:

Originally Posted by SteelViking (Post 1481667)
Yes, there is a new version of the mod, but I have not released it yet, that is why I said I am getting close. I will probably be releasing it in the next day or two, I still want to test some stuff to make sure I got it right.:yep:

Can't wait. My mod soup is slowly thinning. Thanks for your efforts. :salute:

Generic Mod Enabler - v2.6.0.157
[D:\Simulations\SilentHunter5\MODS]

A Fistful of Emblems v1.51 (Weathered)
Grossdeutscher Rundfunk
Enhanced FunelSmoke_by HanSolo78
GWX Compass Rose Grid for SH5
Lite Campaign LC 1.2
MapNameFix
Reboot's Hot Soup 1.0
No magic skills v1.5
sobers realistic hydrophone operator SH5
Shadow Improvement Mod
MightyFine Crew Mod 1.2.1 Alt faces
BRF 1.3 full
U-boat Historical Specifications 1.4
Environment 3.5MOD
EngineSoundsImproved_v1.0
SV&Com Underwater Mod
Conus' Graphic Mod 1.1
SteelViking's Interior Mod V1.0
SteelViking's Interior Mod V1.1 patch V1.1.1
NewUIs_TDC_4_1_0_ByTheDarkWraith
NewUIs_TDC_4_1_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_4_1_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_1_0_ColoredShippingChart_by_reaper7
NewUIs_TDC_4_1_0_emtguf_rework_scopes
NewUIs_TDC_4_1_0_WWIIInterface_by_naights
IRAI_0_0_22_ByTheDarkWraith
IRAI_0_0_22_No_hydrophone_on_surface_No_Aircraft_s potting

SteelViking 08-31-10 11:54 PM

Quote:

Originally Posted by jwilliams (Post 1482331)
Can't wait. My mod soup is slowly thinning. Thanks for your efforts. :salute:

You are more than welcome.:up: And, your timing is impeccable. I have released V1.0, link and details are on the first post.:|\\

I am gonna go get some sleep now, I only have a few hours until I am supposed to be getting back up. Enjoy folks.:salute:

jwilliams 09-01-10 12:18 AM

Wow East Coast USA must have really fast clocks,

Quote "I will probably be releasing it in the next day or two"

Was only 5hrs for me. :D

Thx downloading now. :yeah:

Capt Jack Harkness 09-01-10 04:16 AM

Looking great so far, though I do think the green is a bit much. From some digging online it seems most of the time the water's either a cyan or blue, only rarely a saturated green:

http://www.corbisimages.com/images/6...7/JB003449.jpg

http://www.corbisimages.com/images/6...3/JR001985.jpg

http://www.corbisimages.com/images/6...E/JR001960.jpg

http://images.nationalgeographic.com...07_990x742.jpg

http://www.neaq.org/education_and_ac...ter-778088.jpg

http://www.corbisimages.com/images/6...2/JR001987.jpg http://www.njdive.com/mm_blackfish.jpg

http://hphotos-snc3.fbcdn.net/hs004...._7396155_n.jpg

Sudo 09-01-10 09:19 AM

Quote:

Originally Posted by jwilliams (Post 1482358)
Wow East Coast USA must have really fast clocks,

Quote "I will probably be releasing it in the next day or two"

Was only 5hrs for me. :D

Thx downloading now. :yeah:

SteelViking is a super hero, he can read code at an uber speed, and able to leap from forum thread to forum thread in a single bound. And ironically, he controls time on the east coast, which is why I follow him on the these forums, so I can see how much time I will receive in any given day since I'm on the east coast too. :O:

Great work Steel. You make me a happy submariner. :salute:

Gunfighter 09-01-10 10:27 AM

@Steelviking
 
I am getting Large clumps of bubbles leaving Sub(about six bubbles but large insize) after your Mod is there anyway I can use your great underSea Mod with the fine bubbles I had before.Thanks for all your fine Mods.
Gunfighter

SteelViking 09-01-10 03:05 PM

Quote:

Originally Posted by Gunfighter (Post 1482586)
I am getting Large clumps of bubbles leaving Sub(about six bubbles but large insize) after your Mod is there anyway I can use your great underSea Mod with the fine bubbles I had before.Thanks for all your fine Mods.
Gunfighter

That sounds like the right behavior, I basically set the generators to randomly produce little bubble clouds. But, the bubbles should look little. Have you installed any mods over my underwater mod that caused a JSGME conflict. If so, you need to disable them, and re-enable my mod last. The little jets of bubbles in stock are completely unrealistic.

@Sudo, thanks for the compliment, but I don't know if I am superman. However, I do control time:haha: The real reason I got the mod ready so quickly, is because I just stayed up until I finished it(ended up with about 3.5 hours of sleep in the process).

Sudo 09-01-10 05:47 PM

Quote:

Originally Posted by SteelViking (Post 1482802)
That sounds like the right behavior, I basically set the generators to randomly produce little bubble clouds. But, the bubbles should look little. Have you installed any mods over my underwater mod that caused a JSGME conflict. If so, you need to disable them, and re-enable my mod last. The little jets of bubbles in stock are completely unrealistic.

@Sudo, thanks for the compliment, but I don't know if I am superman. However, I do control time:haha: The real reason I got the mod ready so quickly, is because I just stayed up until I finished it(ended up with about 3.5 hours of sleep in the process).

I know what you mean about little sleep. I did the same when Mafia II came out. :03:


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