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But then your speed to keep it on a constant bearing would be zero or infinitely variable without restriction, depending on your course. |
ok, i have uploaded the movie to u-tube, the combined time is about 21 minutes,
in 3 parts. what the movie does is prove that the method works. i have writted a small explanation for all three individual parts to let the viewer know what going on, for the part thier watching. but whats happening is the submarine has aligned itself with the target in an 8010 angular arrangment, after about 8 or 9 minutes holding the target at a constant bearing of 280 degrees, (way longer than i had to, but to show that a target can be held constant for a long period of time), the approach looks at the combat information chart to fire the torpedoes at the proper firing bearing, for a 0 degree gyro angle, for the targets course and speed r to submarine, for an mk-14 torpedo set for high speed. the target is held at 280, and has a starboard aob, so im lisening mostly at bearing 290 and 291, to detect acute bearing change of the target, which if occurs, either the target has a larger aob than 10 degrees, or submarine speed is not enough to keep target at a constant bearing. at 290, i can still hear target screws, and hydrophone amplifiers can pick up sound from the target and display it as a green visual indicator light, because the target sound is diffused 10 degrees on either side of its true bearing, ( not to be confused with its polar bearing), but its real bearing. eventually the sub closes to short ranges that the sub has to slow to 1 knot, than half knot, and then to all stop in order not to collide with the target and maintain enough arming distance for the torpedoes. firing bearing for target making 11 knots and course 90 degrees r to submarine is 347 degrees for a 0 decgree gyro angle, using mk-14 set for high speed. part 3 shows the kill. part 1 http://www.youtube.com/watch?v=mzjXvApt1WU part 2 http://www.youtube.com/watch?v=v_KaezvILg4 part 3 http://www.youtube.com/watch?v=C5MQiLfdtJY |
There is no there there. At no time did you establish the AoB of the target. Therefore at no time did you establish the speed of the target. You set up the scenario in the mission editor, erected your straw man and then knocked him down pretending to accomplish something else entirely. This is evidenced by the fact that you started out the video at 2 knots and course North, never having to adjust either. Why? You already knew the answer.
In a career encountering targets is nowhere near that convenient. Therefore the entire technique is unusable unless used only with your mission. Useful stuff which is actually contained within the video: 1. Putting yourself on a collision course with an approaching target will definitely put you in a position to shoot. Actually, best approach turns out to be putting the target at your beam, 90º or 270º. You actually should increase speed to arrive ahead of the target so that you have time to set up the shot. 2. Getting close as you can makes any targeting system work, including your by guess and by golly zero bearing shots. In a real life situation you would have had no idea of the target's course or speed, but you were close enough to hit 'em anyway. This is the most important key to success. If you are close enough nothing else matters. Unuseful, misleading stuff in the video: Deax ex machina! You pull out an unannounced and unexplained tool which is nothing but a vector analysis substitute bearing lookup tool. After all the hocus pocus, you do a standard vector analysis attack having nothing to do with 8010! However, a target approaching at AoB 10º starboard, unless you change your course, which you never did, will never cross at 90º. You only hit because you were so close. You blew the 90º attack totally unless you did some maneuvering that did not take place in the video. |
For a Bearing-Only estimation of target course and speed (assuming target at constant speed and course) check:
http://www.archive.org/details/maneuveringboard00unit (you' ve got to download it) and go to "Case XI". . |
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a.) Scratching my head b.) Wondering why I would bother learning it when a combination of the 3 minute rule coupled with the Dick O'Kane targeting method give you all you need to hunt/position/hit/sink targets successfully. They have the added advantage of being intuitive - this method is not - at least IMO. |
greyrider
Ok, if I succeed (say via sonar) to keep a distant target at a relative bearing of 80° while my speed is 2.5 Kts, why am I to suppose a AOB of 10 and a target speed of 14.1 kts and not other solutions (sample on following table)? Even if the sonar man or a contact report states a "slow" target the solutions are more than one. (Not to mention the possibility of the target running parallel and at equal speed with the sub) OwnShip Speed (kts) ____"Lead Angle" (°) _____AoB (°) _____Target Speed (kts) __________2.5_________________ 80 __________10 _______________14.2 __________2.5_________________ 80 __________15 ________________9.5 __________2.5 _________________80 __________20 ________________7.2 __________2.5 _________________80 __________25 ________________5.8 __________2.5 _________________80 __________30 ________________4.9 What you're proposing (trying to keep target at a fixed bearing) has its merits in conjuction with other available information, but not limited to the 80-10 case though. |
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How can one assume an AOB of 10 on a target we neither plot nor eyeball? What if when we first make contact with the target the AOB happens to be say 45? Do we run ahead at speed until we get a 10 AOB, then start the approach? It looks to me like this attack method will only work in a very limited set of circumstances. |
hey rr, this is a picture from the TFCM, says we can,
http://a.imageshack.us/img834/8706/platexvi.jpg By null at 2010-08-17 i put up a mission, that says we can, i made a movie, that shows we can. now show me yours, that says we cant. and why would i read the cromwell method, or anything else you wrote, which i consider inferior, when its just a step child of point and shoot, which is highly flexible, and where your things come out "AFTER", and the key word is after, someone elses. check the dates of when posts by rr came out, verses dates for point and shoot by me, or the sound trainer or hydrophone tutorial from sh3. i have only posted alittle over 200 times, and most of my posts have dealt with tactics, so im easy to trace. you say you got inspired by a microflash diagram gutted made, where do you think he got that from? from point and shoot, he either understood very well what i was talking about, or he read and saw pictures i posted of patrol reports, when i was part of the atlantic campaign at wpl, and i demonstrated point and shoot by hitting four targets as they crossed the firing bearing at 0 gyro, check the dates i posted the torpedo data sheets for the point and shoot technique in sh3, you discover the gutted's diagram post came out "after". now i dont care if you believe it or not rr, im not here to impress you, got that? you dont impress me, as i said, your a derivable, not original. no ones twisting your arm. funny how point and shoot keeps on getting better and better, while cromwell and company are not improving over time as point and shoot does, that proves to me that you dont have any originality, and that whatever you write about is derivable, from somebody else! you know, if i was to do a cromwell type shot, i do any angle i feel like, if im not developing a deliberate attack, then im making a hasty attack, ill go in with no solution, because i have a real good eye for speed over the water, and a even better eye for torpedo speed in the water,( kentucky windage ) thats another skill you dont have! thats a skill i havent written about yet, but when i do, im sure youll come out with something that youll derive from it. you said earlier in this tread that you had a brainstrom, and it all of a sudden was inspired by pices post, well where is it? im hoping you do use 90/270, im inviting you to try and show us what you come up with, im really looking forward to that! this is excately what im trying to say about you, and your own words prove it. barkhorn, do you know the reason why you would want to learn, because in rl, not all methods will work at all times, not even this one, so it behooves you to learn as much as you can, just my opinion, and you can use elementary tactics all you want like dick okane method, and 3 minute rule, as i said, im not twisting anyones arm. it isnt hard, i do it automatically, its part of my standand attack method, it comes natural for me to turn a closing target to an eighty offset, whether port or starboard, because i know hes coming down the line on a 90 or near 90 r to sub, you can sit there if you want, and take the time to plot its course using the methods you described, and then all i do is turn, and dont plot, which is easier? you decide. |
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Say I'm going north and I get a sonar contact at bearing 170. Say it's a group of merchants, but running in a row at 12kts. I can't see it, so do you hit the gas until you have it in the correct position coming towards you. If contacts are off and if this works it would only be a tool for contacts off, you would have to track it by other methods until it's on a perfect path, but by then I would already have my setup. It just doesn't make sense unless it's one ship and all factors are perfect. The bigger problem is I'm not going through all this when they're much easier ways for a single ship. I still see no way it could work with a large convoy or TF with ships in a zig pattern with escorts constantly making zigs. Your sonarman will tune into different ships, giving different commands. The real tool is radar, not the blind use of sonar. This appears to be using your elbow to scratch your arsehole. |
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Until I am given a convincing answer to this question, I remain extremely sceptical of the viability of this method except in very specific circumstances. |
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You aren't explaining this very well greyrider, it would help if you answered some of the questions, instead of going on a rant about the plagurism of mathematical concepts that have been around for centuries.
Are you sying that this method only works if the AoB is ten degrees? If it isn't then this method won't work and you just have to try it to see if it does work and then you'd know if it worked (if your torpedoes hit)? If that's NOT what you're saying, how can you just assume that the AoB is ten degrees when you turn to have the target at a relative bearing of 80 degrees? That's a very specific setup, where you would have to be in a very specific place, e.g. very small distance to track and you'd need to be at right angles to his track. |
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Guys lets give the man some breathing space, eh!
As I said the fact that the method is based on keeping the target on a constant bearing while the same time your sub is keeping constant course and speed is a very good starting basis. It signifies that you're either running parallel to the target or that you're on "collision/post collision" course (converging or diverging). It is the mathematical part of it that needs expansion and the fact that suplamental target information/estimations are required (to narrow down the set of probable solutions) IMO. . |
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Diopos already posted the chart that completely invalidates your method, proving that you establish neither target speed or course. In fact he shows that you could be on a perfectly parallel course affording no chance at a shot at all! Quote:
Second of all, Cromwell, O'Kane and vector analysis don't develop because they are complete within themselves, needing no improvement either in technique or explanation. With three methods of instruction, video, written and flash cards, ANYONE, possibly including my cat, can use any of the three techniques successfully the very first time they try. The instructions are completely clear, don't depend on any specially set up conditions and work perfectly in the random encounters of real life or a SH4 career. Hundreds of people have been successful using these and I wasn't the only one to develop them. They were developed in cooperation with many other similarly minded people. The keys to success are simplicity and clarity neither are present in 8010. Quote:
The vector analysis method is a more general purpose method adapting to any relationship between target course and own course. But it also is self-contained, concise, easily understood and taught, needing no further development or improvement. Like "2 plus 2 equals 4" it is slightly more complicated than "1 plus 1" but equally complete, needing no "improvement" or "refinement." I contend that you have no instructions here that anyone can imitate beyond how to establish a collision course with a target. Oops, you don't have that either because you purposely set up the 8010 relationship in the scenario and began the whole shebang with your submarine on the correct course and at the correct speed, which you didn't adjust even once! So you have not even taught how to get your sub on that collision course. Greyrider, let me toss you a bone. In astronomy we often can't establish target course at all and have no way to calculate an "AoB" type measurement. We use a term called proper motion. This is assuming a course at 90º to us, how many degrees per unit time is the target moving? We can then predict its arrival at any other bearing, assuming it moves in a straight line. Since all constant bearing attacks cancel range out of the equation and therefore only guarantee a hit at any range on a particular bearing, can't we apply that to a random targeting situation, normalizing it to a 90º approach? Just thinking here and not using any diagrams or experiments, we see a target out there. We take a bearing, finding that he bears 340º. Just for fun, we estimate a range of 2000 yards and draw a line at range 2000 yards at right angles to our course. Using our bearing, we plot a position on that line. Three minutes later, we plot another bearing on the line. Our course is wrong and our speed is wrong, we know that. But let's go with it. Enter the speed using the 3 minute rule for the two points. Enter AoB at 90º (we'll shoot at bearing zero). Send the zero bearing to the TDC and leave the PK off. I say that no matter what the angle really is, the shot will hit. Now THAT could be used with sonar instead of visual measurements, the only important factor being whether the torpedo has the range to reach the target. Of course, the closer the range, the more likely the hit, but here is a clear set of instructions, adaptability to a wide variety of encounters, and no smoke and mirrors. Hint: combine your "technique" with the principles I explained above to arrive at a real targeting technique. Do you see the profound difference between my approach at teaching and yours? I thought not. I'll let you founder in your own maelstrom. |
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I don't believe it will work though in every case though, as the rate of bearing change won't be constant as it will change with the range, as the target is moving in a straight line (hence the TMA methods working), whereas with astronomy it's bearing movement due to rotation, which is going to be fairly constant. |
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By the way folks, Nisgeis is primarily responsible for popularizing the vector analysis method. He originated the concept and chose the name of the John P Cromwell method. Many times he has set me straight when I got something regarding the TDC slightly (or greatly:D) wrong. Please take a bow sir! |
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