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yah, If your GPU cant handle being under full load then its your faulty GPU not the software.. BTW most gpu's are designed to thermal throttle themselves if they overheat so something musta went wrong with the card.
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The only 'thermal throttling' that I am aware of is the fan.
Some newer PCI x 2 cards can monitor the GPU's temprature over the bus and some even have 'shut down' routines. But older PCI and PCI x buses dont have this feature. |
After reading this thread I got to thinking. So I started up SH4 and looked at my FPS and it was over 2k almost 3k!:timeout: I'm off to look in the SH4 threads to see if I can find some sort of frame limiter for the menu screen.
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On a sidenote; V-sync can decrease performance. You can enable trible-buffering to get around that, but that can only be forced in the driver for OpenGL games. Direct3D games need to have it build into the engine (in which case you should find a V-sync option in the in-game options).
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V-sync is there to reduce tearing by synchronizing the framerate with your monitors vertical refresh rate. It caps your max framerate, and might have a 1% or less impact on performance, but your game should look etter as a result since you dont get parts of the frame displayed out of sync making it look weird.
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Depends on whether or not your card can keep up with with the cap and if triple-buffering is used. If your card can only manage 50FPS but the refresh rate is 75Hz (thus FPS capped at 75), you'll lose a ton of performance with double-buffering.
It's not a problem if your card can either keep up with the refresh rate, or triple-buffering is used. Otherwise you'll want to turn V-sync off. |
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