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-   -   Compatibilities, Compatibilities, Compatibilities.. (https://www.subsim.com/radioroom/showthread.php?t=172366)

krashkart 07-16-10 01:53 AM

I remember seeing that. It's from an alternative history mod, isn't it?

JScones 07-16-10 03:27 AM

Quote:

Originally Posted by robbo180265 (Post 1444957)
I'll also add that with JSGME activating and then deactivating mods is a breeze. So it's not really hard to choose the mods that work together.

Of course you are right, but you'd be amazed at the number of emails I get from people reporting that JSGME is buggy because after they installed mod "x" their game started crashing (therefore it must be JSGME's fault as it added the mod). My stock response is along the lines of "does your game work again if you uninstall mod x?" which usually yields a "didn't try that, but yes it does, so obviously JSGME is buggy" response and you can imagine the rest of the conversation.

You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems".

But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone.

GMU 07-16-10 03:38 AM

JSGME is no how responsible for any CTD's. Mods that conflict one with another does. Or when RTFM mode is not triggered. So as long as there will be cold attitude towards solving the compatibilitie issues, we're going to be stuck on to choose between what suits one's taste better. Another option - make it compatible yourself which is actually a PITA and depressing..

THE_MASK 07-16-10 03:39 AM

Quote:

Originally Posted by JScones (Post 1445688)
Of course you are right, but you'd be amazed at the number of emails I get from people reporting that JSGME is buggy because after they installed mod "x" their game started crashing (therefore it must be JSGME's fault as it added the mod). My stock response is along the lines of "does your game work again if you uninstall mod x?" which usually yields a "didn't try that, but yes it does, so obviously JSGME is buggy" response and you can imagine the rest of the conversation.

You'd also be amazed at the number of (well meaning I guess) emails I get from people stating that JSGME is reporting a conflict installing mod "x" but JSGME is wrong because mod "y" needs to work with mod "x" in order to get mod "z" working right (etc and so on), so what should they do to get around JSGME's obviously wrong error? My response is along the lines of "please raise with the maker of the mod, but remember, it's only a warning to indicate that you may have problems, not that you will have problems".

But yeah, JSGME is great (if I say so myself), throw a mod in, test it out, don't like it? simply disable and delete it and it's gone.

Its the best thing since the wheel . Thanks Scones .

GMU 07-16-10 03:50 AM

Thinking all about it raises one question: WHO HAS BALLS TO REUNITE MODDERS FOR THE START OF A SUPERMOD ???

Arclight 07-16-10 04:00 AM

Efforts are already underway, as far as I know.

And for the record, I've made my mods with compatibility as a primary concern, both with other mods and new patches. :smug:

robbo180265 07-16-10 04:13 AM

Be happy with what you have, or make it yourself....


Simple really.

Kremmen 07-16-10 04:36 AM

Without the work of the modders,from the lone wolf who may make a small tweak here and there to the supermod crews who overhaul the whole game,I don't think the SH series would've reached no.5.
Hoist a frothy one to modders everywhere and give thanks :()1:

SteelViking 07-16-10 05:46 AM

Quote:

Originally Posted by sober (Post 1445695)
Its the best thing since the wheel . Thanks Scones .

I second that!

TDK1044 07-16-10 06:07 AM

Quote:

Originally Posted by GMU (Post 1445702)
Thinking all about it raises one question: WHO HAS BALLS TO REUNITE MODDERS FOR THE START OF A SUPERMOD ???


Supermods are sometimes made by one modder like Ducimus, working his ass off for months on end in order to produce a mod that enhances the game, and includes several other smaller mods that he has included with the permission of the relevant modders.

He always posted a compatibility alert list regarding Trigger Maru. With JSGME and any version of Trigger Maru, Stevie Wonder could have modded Silent Hunter 4 without getting conflicts.

I run 16 mods in Silent Hunter 4 with no conflicts.

As for Silent Hunter 5....until or unless it's fully patched, I won't be attempting to play or mod it.

severniae 07-16-10 06:38 AM

Quote:

Originally Posted by GMU (Post 1445693)
JSGME is no how responsible for any CTD's. Mods that conflict one with another does. Or when RTFM mode is not triggered. So as long as there will be cold attitude towards solving the compatibilitie issues, we're going to be stuck on to choose between what suits one's taste better. Another option - make it compatible yourself which is actually a PITA and depressing..

GMU - I must admit that I find your comments quite un-called for!

As Steve said earlier - The modders do it for themselves, to them creating a mod is just as fun as playing the game. Are you aware how many UI mods are out there? If every modder had to think about every other mod when creating their own, then to be honest I don't thin that we would have any mods at-all! The fun would have been sucked right out of it!

I myself switch between mods regularly, trying different ones out. Some that I like I keep loaded, some can even be edited to work together.

To be entirely honest, I think it's a little harsh to start bashing the modders when the climate in the Silent Hunter world is already too heated as it is. Ubi have already practically said that the future of SHV relies on them, do they really need any more pressure of expectation on their shoulders?

To the modders - Keep going exactly as you are, you produce fantastic work every day, and the Silent Hunter series would have been long dead without you!:rock:

Regards,

Sev.

GMU 07-16-10 07:13 AM

Quote:

Originally Posted by TDK1044 (Post 1445764)
Supermods are sometimes made by one modder like Ducimus, working his ass off for months on end in order to produce a mod that enhances the game, and includes several other smaller mods that he has included with the permission of the relevant modders.

He always posted a compatibility alert list regarding Trigger Maru. With JSGME and any version of Trigger Maru, Stevie Wonder could have modded Silent Hunter 4 without getting conflicts.

I run 16 mods in Silent Hunter 4 with no conflicts.

As for Silent Hunter 5....until or unless it's fully patched, I won't be attempting to play or mod it.

Well I deeply doubt you ever see SH5 patched to the end lol. Knowing UBI's drop and forget policy it would be rather fiction than close to reality. Not any of previous SH series were never fully patched, so basically I wish UBI would announce 1.2 as a final "patch" as soon as possible and rid us of painfull illusions to hope for a next patch that will probably never come. I have no doubt that some modders are waiting for that moment to get seriously their hands onto SH5. One modder is good but a group of modders is even more better, working this way they will not overmod each others work and could concentrate on specific tasks they are best in.

GMU 07-16-10 07:17 AM

TeamWork always wins remember ? Copyrighted by GWX.

Sailor Steve 07-16-10 08:30 AM

Quote:

Originally Posted by krashkart (Post 1445659)
I remember seeing that. It's from an alternative history mod, isn't it?

SH2 didn't have 3D interiors, but screens representing each station. Mods were made to change the look of each station. This was one of the several made for the Captain's Cabin.

On a side note, in the early days of SH3 more than one player complained that since SH2 had "a full interior" why didn't SH3?
:rotfl2:

krashkart 07-17-10 12:13 AM

Ah okay, I thought it was from an SH3 mod because I'd first seen the screenshot in the SH3 forum. The author has great taste in lingerie. :yep:

Sailor Steve 07-17-10 09:27 AM

Quote:

Originally Posted by GMU (Post 1445693)
Another option - make it compatible yourself which is actually a PITA and depressing.

What you don't seem to understand is that so is modding. It's hard work for anyone, including the people you demand do it for you.

Quote:

TeamWork always wins remember ? Copyrighted by GWX.
So put together a team and start modding!

GMU 07-18-10 01:45 PM

What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.

robbo180265 07-18-10 01:46 PM

Quote:

Originally Posted by GMU (Post 1447622)
What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.

lol - just - lol.

Arclight 07-18-10 02:02 PM

You're not making any friends here. :hmm2:

We'll leave the difference, or similarity, between stating "I'm not a modder" and "I can't be bothered to learn" out of it, but that kind of excludes you from making any demands, or even voicing these kinds of expectations.


At any rate, we should see more cooperation as the game matures. Everyone is starting off with smaller projects, building upon them and expanding, while others do the same. Eventually it will reach a point where individual projects are considered complete, and integration of them can begin. Trying to keep things compatible while new versions are being released constantly is like bailing water from a sunken boat; you can't keep up.

We don't even know if this is the final version yet.

SteelViking 07-18-10 02:08 PM

Quote:

Originally Posted by GMU (Post 1447622)
What you fail to understand by reading is that I will never mod. I'm not a modder ok ? I would appreciate if you remeber this once and for all. Modders are for making mods. Users are for using their mods. This is how things work. And I would be glad if you stop accusing me for wanting good to become better. But your silly remarks and offers does not fit the subject nor the title of the thread.

I don't mean to be rude, and I don't mean to offend you. But, this statement is absolutely insane.

Modders are for making mods? What are we, some kind of slaves? Plus, I don't appreciate Sailor Steve's statements being called silly since what he says is right on the mark if you ask me.

Quote:

Originally Posted by robbo180265 (Post 1447623)
lol - just - lol.


You got the right idea, I suppose the best reaction would be humor.


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