SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [TEC]Adding Upgrade Packs (https://www.subsim.com/radioroom/showthread.php?t=171815)

TheBeast 07-05-10 05:07 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1435460)
Well it would make sense, the naxos detector was mounted on snorkels quite often. I wonder about the placement, though, since most pics I've seen show the snorkel right alongside the front of the tower when raised...

http://www.ibiblio.org/hyperwar/ETO/...SRH009-p58.jpg

I've noticed that when using Goblin Editor to view the Model's that the Tower appears to be a little out of position, mislocated to the aft and a bit to starboard. This mislocation may be why texture lighting FX do not render correctly on the Tower when viewing all components of the models loaded at the same time. Just another bug in SH5 and of no concern to Ubi.
I think I have had enough of SH5. At first glance SH5 looks promising but the more I dig, the more issue's (bugs, stability) and locked doors I discover. Some obsticles and or locked doors appear to be intentional, by design. Almost as if they are trying to make it hard for MOD's to actually adjust/change game play atempting to keep SH5 as a Arcade game rather then a Simulation.
IMO, SH5 barely meets Beta-Testing requirements let alone releasing it to the world charging money for it. (DRM, Auto-Save and documentation ZOMFG! Can you say "Brain-Fart")
I think Ubi does not respond to any questions because they are so ashamed of what they have released, as they should be.

BIGREG 07-05-10 06:38 AM

:yep: Yes

Now, he must succeed to change. Gr2 by any means!

Great Food UBI$OFT to give us a way to edit
(new Goblin editor not buggy)

Buy Granny SDK license $ 12,500 !
(I am ready to put 100 €uros in, but we must agree among ourselves to buy)

Try to converted the .gr2 in an other format to export/import ?

Hex editing ?

In any case we must find a way ! :hmmm:

Capt Jack Harkness 07-05-10 04:54 PM

Quote:

Originally Posted by BIGREG (Post 1435752)
In any case we must find a way ! :hmmm:

That's the spirit! :D

TheBeast 07-17-10 12:20 AM

Snirkel
 
I was looking at Conning Towers for TDW and something dawned on me. :hmmm:The Snorkel was not defined as a Upgrade Pack and maybe it is not supposed to be.
Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge?
Code:

[UserPlayerUnit X.UnitPartSlot X];<--X to be determined
ID=VIICSnokelSlot
NameDisplayable=SnorkelSlot-UnitPartSlot-Name
Type=NULL
AcceptedTypes=VIICSnorkel
IDLinkUnitPartIntervalDefault1= NULL, 1946-01-01, VIICSnorkel
ExternalNodeName3D= SNK

Do you think the game will just do it on the defined start date?
But then again, it is late and I am very tired. That is why I haven't tried it.

ALSO: We need to find a way to link the Snorkel to the deisel engines so the deisel engines can run while at Snorkel Depth with Snorkel engaged. Maybe we can do this in the NSS_Uboat7c.upcge some how?:06::06::06:

TheDarkWraith 07-17-10 12:25 AM

Quote:

Originally Posted by TheBeast (Post 1446549)
I was looking at Conning Towers for TDW and something dawned on me. :hmmm:The Snorkel was not defined as a Upgrade Pack and maybe it is not supposed to be.
Maybe the Snorkel is just supposed to be installed at a certain date. With that said, what do you think about adding something like this below to the NSS_Uboat7c.upcge?
Code:

[UserPlayerUnit X.UnitPartSlot X];<--X to be determined
ID=VIICSnokelSlot
NameDisplayable=SnorkelSlot-UnitPartSlot-Name
Type=NULL
AcceptedTypes=VIICSnorkel
IDLinkUnitPartIntervalDefault1= NULL, 1946-01-01, VIICSnorkel
ExternalNodeName3D= SNK

Do you think the game will just do it on the defined start date?

.eqp file defines the dates

TheBeast 07-21-10 09:05 AM

Extend/Rotate the Round Radio Antenna Continued
 
I released this info in this post because there are a few good MOD's available that already adjust the UBoot_Sensors.sim file. If you or the MOD Author's want to use this information, GO FOR IT....:salute:
"Original Concept discovered by BIGREG"

  1. Open Gobline Editor and Load the Uboot_Sensors.GR2 file.
  2. Now - Merge the UBoot_Sensors.sim file.
  3. Locate the Dummy_Round_Antenna -> Round_Antena in Scene Tree.
  4. Right-Click the child named Round_Antena and select Edit Controllers.
  5. Currently the "Existing Behaviors" Column is blanks so we need to add a "Dial" control from the Available Behaviors column -> SHControllers list. So expand the SHControllers and Double-Click Dial to add it to Exhisting Behaviors list.
  6. Now Click on the new Dial control we just added to view it's properties.
Here are the value's to adjust that I used for the Type-VIIC:
Code:

Type = DIAL_WATER_LEVEL
Display = DIAL_LINEAR
MinDVal= -0.01
MaxDVal = 0.1
MinRVal = 9.1
MaxRVal = 9
LogFactor = 0
Cammand =
Both Drag options = NO

NOTICE the MinRVal is greater than the MaxRVal. This makes the antenna raise when surfaced and lower when you submerge

Now if you want the Antenna to Rotate we need to add a "GenericAxisRotation" using the same steps described above.

Here are the value's to adjust that I used for the Type-VIIC:
Code:

RotationSpeed = 25
RotationInertia = 0.01
Angles Min = 0
Angles Max =359
Axe = Y

KNOWN ISSUE: I have not been able to figured out how to stop the antenna rotation when I submerge. I tried adding WaterInteraction and or WaterSurfaceTransition controllers to stop the rotation but they didn't work. I think they have to be added "Special" as child of the "GenericAxisRotation" controller. Not sure how to do this yet...:hmmm:

You can also Extend the Dummy_ROD_Antena using almost the same settings. The thing is, you want the Rod Antenna to raise when you submerge.

Here are the value's to adjust that I used for the Type-VIIC:
Code:

Type = DIAL_WATER_LEVEL
Display = DIAL_LINEAR
MinDVal= -0.01
MaxDVal = 0.3
MinRVal = 5
MaxRVal = 10
LogFactor = 0
Cammand =
Both Drag options = NO

NOTICE the MinRVal is less than the MaxRVal. This makes the Dial work the other way so the Rod Antenna is lowered when surfaced and it raises when you submerge.

Save Changes, Enable the MOD, Restart Game, Reload Saved Game
Note the Round DF Radio Antenna should be raised out of stowed position when Surfaced.

SteelViking 07-21-10 09:36 AM

Well, we don't have to have the round antenna actually rotating if it does not stop rotating when submerged, it would be nice if it would. But, it would be a big improvement if the thing would just extend and retract when realistic.

Keep us posted if you find anything. I would work on this with you, but I have gone and gotten myself stuck on another project.

BIGREG 07-21-10 09:57 AM

:salute: Hi all

If you want make a good rotation dial for the round antenna , use the radio random indicator dial :03: , i have try it and is a good solution ,the antenna will turn with the radio research :yep: , but that need to find the good value for that :06:

Madox58 07-21-10 10:01 AM

Quote:

Originally Posted by TheBeast (Post 1449692)
KNOWN ISSUE: I have not been able to figured out how to stop the antenna rotation when I submerge. I tried adding WaterInteraction and or WaterSurfaceTransition controllers to stop the rotation but they didn't work. I think they have to be added "Special" as child of the "GenericAxisRotation" controller. Not sure how to do this yet...:hmmm:

The "GenericAxisRotation" controller should be assigned as a child of the
WaterSurfaceTransition controller.

Just like the water drain effect is controlled.

TheBeast 07-21-10 10:21 AM

Quote:

Originally Posted by privateer (Post 1449750)
The "GenericAxisRotation" controller should be assigned as a child of the
WaterSurfaceTransition controller.

Just like the water drain effect is controlled.

I tried this as well and was unable to assign a child either way. I even tried using S3D to change Parent ID of the "GenericAxisRotation" controller to the "WaterSurfaceInteraction" controler. Problem is either S3D is not translating the Parent ID correctly so it ends up as a lost controller or the "Special" is actually imbedding one controller into the other one.

SteelViking 07-21-10 10:37 AM

Quote:

Originally Posted by TheBeast (Post 1449768)
I tried this as well and was unable to assign a child either way. I even tried using S3D to change Parent ID of the "GenericAxisRotation" controller to the "WaterSurfaceInteraction" controler. Problem is S2D is not translating the Parent ID correctly so it ends up as a lost controller.

Yeah, I can't figure out how to attach controllers as children in Goblin at all.

Madox58 07-21-10 10:43 AM

Goblin it seems, does not like to allow some things.
Once the S3D controllers are updated you'll be able to work
with the controllers in question.

And then make the Child-Parent settings you want.

TheBeast 07-21-10 11:16 AM

There are some existing controllers that already have this, hence the reference to "Special". I don't think it is attached as a child, it is more like it is merged.

TheBeast 07-24-10 12:46 PM

[WIP]
 
Here is what I have done so far in regards to Upgrade Packs.

This is a [WIP] so don't be to harsh on me.:sunny:

- Fixes Flak Gun Upgrade Pack
- Fixes FuMo61 Radar Antenna Upgrade Pack
- Adds FuMo65 Radar Antenna Upgrade Pack
- Adds Raised Rotating Round DF Radio Antenna surfaced.
- Adds Raised Rod Radio Antenna submerged.
- Adds Improved Alberich Anti-Sensor Coating upgrade pack for Type-VIIC and VIIC/41
- Adds Tarnmatte Anti-Sensor Coating upgrade pack for Type-VIIC and VIIC/41
- Adds Improved Tarnmatte Anti-Sensor Coating upgrade pack for Type-VIIC
- Snorkel (In Work):damn:
- Added two Tower Emblems

-=[Alpha Download links removed]=-

Madox58 07-24-10 01:11 PM

FileFrfont is screwing up again.
:nope:
Could you upload to Mediafire.com?

TheBeast 07-24-10 01:15 PM

Quote:

Originally Posted by privateer (Post 1452355)
FileFrfont is screwing up again.
:nope:
Could you upload to Mediafire.com?

Don't have account at MediaFire.

I am supprised I broke down and created account at FileFront. I really hate both of those places with a passion because of POP-UPS and Ads. Just to much BS to deal with.

Madox58 07-24-10 01:18 PM

You don't need an account.
:yeah:

Just do an upload.
In one week they will delete the file.

Capt Jack Harkness 07-24-10 01:18 PM

How much of the snorkel actually works? :hmmm:

Madox58 07-24-10 01:29 PM

That worked!
:yeah:

TheBeast 07-24-10 01:30 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 1452363)
How much of the snorkel actually works? :hmmm:

Only the Type-VIIC and Type-VIIC/41 can get a snorkel.
The Type-VIIC gets a hinged Snorkel that rotate up out of horizontal to Veriticle.
The Type-VIIC/41 gets a Telescoping Snorkle that extends straight up.

We have not been able to get either type snorkel to work on any boat as yet.:damn:


All times are GMT -5. The time now is 05:19 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.