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-   -   [WIP] TMO: Nine Delta Two (https://www.subsim.com/radioroom/showthread.php?t=171443)

Ducimus 06-29-10 03:59 PM

Don't worry, ill do my best to get you killed. :O:

Diablo2 06-29-10 04:03 PM

There in a class of their own thats for sure...

Bubblehead1980 06-29-10 04:33 PM

haha TMO escorts are vicious SOB's, beatable for sure but definitely vicious. Duci, you have crossed over to the "dark side" u boats lol boo.kidding

Ducimus 06-29-10 04:41 PM

No, I'm just bored and needed something new to tinker with.

etheberge 06-29-10 09:55 PM

Your boredom is our gain :DL

And now for a shameless plug:

If you'd like to add German Map Labels to your mod I'd be more than happy to make any corrections or additions you might need for this project.

http://www.subsim.com/radioroom/show...16&postcount=1

kiwi_2005 06-30-10 02:26 AM

Nine Delta Two :rock: Fantastic! :yeah:

JScones 06-30-10 03:07 AM

Quote:

Originally Posted by Sailor Steve (Post 1426676)
Love what I've seen so far! :rock:

A (very) small suggestion: It might be more convenient if you shorten the first part of the name to its initials, and since it's in English use the actual radio jargon... TMO: Niner Delta Two.

Or the German for fun... TMO: Neun Dora Zwei.

Sorry, couldn't help sticking my sorry nose in.

Well, just be glad he didn't call it Tango Mike Oscar India X-ray Delta Two. That would be a mouthful.

IMHO "nine" is fine - that's how it's spelt, even if it is pronounced "niner".

@D: Looking interesting :up:. With SH5 a proverbial lead balloon, stuff like this may just sway me to the "dark side", otherwise known as SH4.:haha:

Reece 06-30-10 05:41 AM

Gee Ducimus, I might have to re-install SH4 for the umpteenth time to give this a go!:yep:

KING111 06-30-10 08:54 AM

great news:yeah:
And there was me thinking every one had forgotten
SH4 ATO MODS
i have tried SH5 but it is poo i have installed it took it off
and installed it again i don't know how many times
but now its off for good

Gorshkov 06-30-10 10:24 AM

Now SH4 is the only way to go... :know:

Sailor Steve 06-30-10 10:53 AM

Quote:

Originally Posted by JScones (Post 1431389)
IMHO "nine" is fine - that's how it's spelt, even if it is pronounced "niner".

Of course it is. I wasn't complaining, or even really suggesting. Just letting random thoughts run out on the keyboard. Had a heck of a time cleaning it up.

Quote:

@D: Looking interesting :up:. With SH5 a proverbial lead balloon, stuff like this may just sway me to the "dark side", otherwise known as SH4.:haha:
Please don't say things like that. I had to clean it up again to get the drool off.

Then I had to lie down until my heart stopped pounding. :D

Ducimus 06-30-10 11:50 AM

It's going to be stand alone . New title tenatively just "Nine Delta Two".

FIREWALL 06-30-10 01:49 PM

Those pith helmets were the closer for me Duce. :DL Saw the pic on another thread and then saw your thread here.

Looking forward. I always enjoy your work and appreciate it. :salute:

Ducimus 06-30-10 02:55 PM

Well, this is going to take a little while, but im working as fast as i can. The more i dig into it, the more im finding to fix.

As so far i've been focused entirely on the Uboat, the interior, the crew, and minor weapon tweaks.

I did get the snorkel in. Along with emblems, but like TMO, they'll remain an exterior option. Meaning, choose your emblem and load them up in JSGME. I'll try and get 9D2 emblems made up long with flotilla emblems.
http://www.ducimus.net/sh415/ubm/snorkel_01.jpg


I've spent a few hours now trying to get the bow splash in heavy seas working, but with no success. Which irritates me since i fixed it fairly easily for fleetboats. Reverse engineering my own work in TMO, and i still can't get it to work. *sigh*


Next im gonna work on crew graph files. These are the files that add speech to crew members. The watch officer was completely lacking one. Using the one for fleetboats as a placeholder, but i want to make a new clean file.

Fun stuff. I hate working on graph files.. blech. But, once done, the extra speech can be freaking cool. In TMO i got the planesmen, and helmsman to properly repeat given orders. Turned out pretty cool.

Gorshkov 06-30-10 03:12 PM

Snorkel is very good idea but CO2 issue ruins it somehow...

Jan Kyster 06-30-10 04:28 PM

Quote:

Originally Posted by Gorshkov (Post 1431943)
Snorkel is very good idea but CO2 issue ruins it somehow...

Nah, knowing Ducis planes, none of us are going to use it anyway... unless he makes it like 300 meters long :stare:


Quote:

Originally Posted by Ducimus (Post 1431929)
...The more i dig into it, the more im finding to fix.

Really? In a UbiSoft product?!? http://i189.photobucket.com/albums/z...ies/faint2.gif


Looking forward to this! :salute:

Ducimus 06-30-10 04:48 PM

Quote:

Originally Posted by Jan Kyster (Post 1432009)
Nah, knowing Ducis planes, none of us are going to use it anyway... unless he makes it like 300 meters long :stare:
:

I suspect some folks who eventually try this mod, have no idea about those planes. I shall have colorful vindictive heaped upon my name as the shock factor will be too much to bear for some. :har:

To be fair, ill probably tone down the depth at which air drop depth charges detonate to offset the lack of extendable air search radar, and i'll probably limit underwater detection to multi engine planes and not any single seaters.

(I used historical depth numbers on air dropped DC's in TMO from jap interregation reports BTW)

Gorshkov 06-30-10 05:24 PM

ASW plane has to detect submerged snorkeling U-boat. This is not as easy as detecting U-boat sailing surfaced because:

- aerial radar detection range is much shorter against snorkel

- visual detection range is also shorter

Thus snorkeling should improve U-boat stealthiness against Allied ASW aircrafts.


PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones. ;)

Reece 06-30-10 07:43 PM

Quote:

Originally Posted by Gorshkov (Post 1432080)
PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones. ;)

Or Ducimus might have a few options to select from!:D

Ducimus 06-30-10 08:45 PM

I learned awhile ago that it doesn't matter how i design a mod, i will never please everyone. That and no matter what i do, or what i include, or how much i include, people will overlay umpteen mods over the top of it anyway.

So the only thing i can do, is design the mod to what i think is best by my own judgment. Nobody may believe it, but i do actually think ahead, and think things out, considering all elements at play, before i make a design decision.


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