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Don't worry, ill do my best to get you killed. :O:
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There in a class of their own thats for sure...
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haha TMO escorts are vicious SOB's, beatable for sure but definitely vicious. Duci, you have crossed over to the "dark side" u boats lol boo.kidding
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No, I'm just bored and needed something new to tinker with.
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Your boredom is our gain :DL
And now for a shameless plug: If you'd like to add German Map Labels to your mod I'd be more than happy to make any corrections or additions you might need for this project. http://www.subsim.com/radioroom/show...16&postcount=1 |
Nine Delta Two :rock: Fantastic! :yeah:
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IMHO "nine" is fine - that's how it's spelt, even if it is pronounced "niner". @D: Looking interesting :up:. With SH5 a proverbial lead balloon, stuff like this may just sway me to the "dark side", otherwise known as SH4.:haha: |
Gee Ducimus, I might have to re-install SH4 for the umpteenth time to give this a go!:yep:
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great news:yeah:
And there was me thinking every one had forgotten SH4 ATO MODS i have tried SH5 but it is poo i have installed it took it off and installed it again i don't know how many times but now its off for good |
Now SH4 is the only way to go... :know:
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Then I had to lie down until my heart stopped pounding. :D |
It's going to be stand alone . New title tenatively just "Nine Delta Two".
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Those pith helmets were the closer for me Duce. :DL Saw the pic on another thread and then saw your thread here.
Looking forward. I always enjoy your work and appreciate it. :salute: |
Well, this is going to take a little while, but im working as fast as i can. The more i dig into it, the more im finding to fix.
As so far i've been focused entirely on the Uboat, the interior, the crew, and minor weapon tweaks. I did get the snorkel in. Along with emblems, but like TMO, they'll remain an exterior option. Meaning, choose your emblem and load them up in JSGME. I'll try and get 9D2 emblems made up long with flotilla emblems. http://www.ducimus.net/sh415/ubm/snorkel_01.jpg I've spent a few hours now trying to get the bow splash in heavy seas working, but with no success. Which irritates me since i fixed it fairly easily for fleetboats. Reverse engineering my own work in TMO, and i still can't get it to work. *sigh* Next im gonna work on crew graph files. These are the files that add speech to crew members. The watch officer was completely lacking one. Using the one for fleetboats as a placeholder, but i want to make a new clean file. Fun stuff. I hate working on graph files.. blech. But, once done, the extra speech can be freaking cool. In TMO i got the planesmen, and helmsman to properly repeat given orders. Turned out pretty cool. |
Snorkel is very good idea but CO2 issue ruins it somehow...
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Looking forward to this! :salute: |
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To be fair, ill probably tone down the depth at which air drop depth charges detonate to offset the lack of extendable air search radar, and i'll probably limit underwater detection to multi engine planes and not any single seaters. (I used historical depth numbers on air dropped DC's in TMO from jap interregation reports BTW) |
ASW plane has to detect submerged snorkeling U-boat. This is not as easy as detecting U-boat sailing surfaced because:
- aerial radar detection range is much shorter against snorkel - visual detection range is also shorter Thus snorkeling should improve U-boat stealthiness against Allied ASW aircrafts. PS. It is always possible another modder downgrade Duci's uber-planes to the stock ones. ;) |
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I learned awhile ago that it doesn't matter how i design a mod, i will never please everyone. That and no matter what i do, or what i include, or how much i include, people will overlay umpteen mods over the top of it anyway.
So the only thing i can do, is design the mod to what i think is best by my own judgment. Nobody may believe it, but i do actually think ahead, and think things out, considering all elements at play, before i make a design decision. |
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