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I need visual information...:ping: |
Looking very nice, thanks. :salute:
Rich |
Just wondering if you released your Template pack yet TheBeast, as I've started playing around with the textures to create my own fantasy skin and find it very hard to tell what part of the texture correlates to the part of the sub its applied too.
Just a quick test to see if I was editing the default texture: http://i236.photobucket.com/albums/f...SharkMouth.jpg |
Beast!
My wife says that skin should make me feel at home! :har::har: Well I gotta tell ya pilgrim, I feel like I been onna sub like that... Are you sure u never sailed on a sub like that...looks real. :ping: :arrgh!: |
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I agree - would give loads of potential if it can be done. We could link beards to grow at every 10% as well :DL. And food reserves to go down with fuel levels as well. :yeah: |
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Weathered effects could be some type of lensing flare effect that changes with fuel level or something like the chalk board in TDW's Multi-UI's. That way you just have the one skin with multiple layers. |
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Also, could someone post a link to just the Chalk Board mod please? |
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I don't believe GWX 3 included that.
If it did? I am not aware of it. :hmmm: |
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Seems like is gwx4. This is the video extracted from divingduck.de with the food vanishing: http://www.youtube.com/watch?v=-BXjA9cl0o4 Seems like it was released about 1 year ago .. [09-22-2009]
Just looking at the videos on that page .. I'm stunned. I find it very hard to believe that SH3 got moded so hardcore, the interior looks way better than what we have now in SH5 and is worked in every level of detail, is like a completely different game. Ubi don't deserve these awesome community of moders, I just can't find the right words to express my appreciations in front of these people who made all these things for free, just because they love this sim. Again.. shame on Ubi.. they just collect the money and leave others to finish their products. |
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Each layer could be Transparent(Oppacity) and as layers are added the effect becomes more and more visable as each layer is added. Maybe add four(4) additional layers on top of the starting skin. This would require adding 4 new Nodes to the Submarine Hull and Tower GR2 files. Look at how Ducimus adds his T01A and T02B skins in TMO as a example. Not sure how this would work if someone gets the damage model to show sub damage. |
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If they did SH5 would have died already. This utube vid says it all http://www.youtube.com/watch?v=qbZcS...eature=related |
State machine class guys, you can build in timers and other conditions with it and simply hide objects along the way. In SH4 it is also possible to animate textures (warp/move etc) with texture animation import support in S3D. See the smoke on the coffee mug in the office....
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