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Danke JS.
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Got it!:yeah:
Thanks a lot!:up: KUrtz |
Just a gentle reminder, I get a LOT of PMs and emails from players seeking support on specific mods for specific games.
I can only provide support for setting up and using JSGME. I do not, and cannot, explain what "Mark's Carby Tweaks" mod does, why "BFNMPP v1.3" keeps crashing your game with error 0x0e890a57 after you press the F7 key, or which folders within a mod you need to enable to get the three dials option instead of the two. You need to direct those types of questions to the mod author. Also, if your game suddenly starts crashing after installing a mod, DISABLE THE MOD, then ensure that you have the mod folder structure correctly set as per the JSGME User Guide and the mod author's instructions (particularly the latter). If everything is in order and your problem persists when you re-enable the mod, you will need to consult the mod author directly as your problem will most likely be either with that mod, or your combination of enabled mods. Following the above will most likely see you up and running much quicker than waiting for upwards of 24 hours for me to essentially tell you to consult the mod author. It will also help free me up to focus on feature requests, bug reports, questions surrounding User Guide contents and other JSGME-related questions. |
Jaesen a very quick question. Do I need to disable all mods before upgrading to v2.5 of JSGME (from the previous one) or I can keep them enabled?
Thanks in advance |
No. From the User Guide:
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IT'S JUST BEEN BROUGHT TO MY ATTENTION THAT MODS HAVING NAMES STARTING WITH [ ARE NOT CORRECTLY HANDLED BY JSGME!
I know the reason and will be working on an update as time permits over the next few weeks. In the meantime, the workaround is simply to ensure that mod names DO NOT START with a [. For example: BAD: C:\Games\SilentHunter\MODS\[My Mod] Conning Tower Emblem\data\ GOOD: C:\Games\SilentHunter\MODS\(My Mod) Conning Tower Emblem\data\ C:\Games\SilentHunter\MODS\Conning Tower Emblem [My Mod]\data\ C:\Games\SilentHunter\MODS\Conning Tower [My Mod] Emblem\data\ |
:yeah::salute:
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Duplicate mod folder outside of MODS folder
I have noticed that sometimes when I enable some Mods with JSGME, a duplicate folder of that particular mod is created outside of the MODS folder in the SH# exe file. It appears that when that happens, the mod does not work. Any ideas to fix this? Or is this normal? Thanks!
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Never Mind! I found out the problem. It was a double name install which you and others have repeatedly warned us against! My stupidity!
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Just FYI, a new version of JSGME will be forthcoming in the next week or two. The new version will include the following:
- Fixed: now correctly disables mods that have [ as the first character in the mod name - Added: new enhanced game file compare feature - Added: now displays a prompt if JSGME cannot enable or disable mod files (ie because they are open) - Changed: snapshot/compare feature now based on MD5 sums, not date stamps |
Jaeson, do your family even remember what you look like? :D
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I understand he emails his wife a new .jpg of himself (taken with his webcam) along with a brief description of his current status in .txt format about once a month. She then disables the previous month's files and enables the new ones using a special private version of JSGME he created just for this purpose. :O:
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Thank you for all you continue to do for us Jaeson.
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I can't add to that. :sunny: |
Just updated.
My thanks for all your work. This program makes my subsim life very easy :up: |
:yeah:
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