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A AI ship at 90% damage is just as capable as one at 0% damage. |
System damage of some sort is definitely modeled for AI units. There have been plenty of times I've run missile attack tests against AI ships and some of those ships stopped fighting back after a hit... so either a launcher or FCR is getting taken out.
Fire, flooding, everything like that is just included in the weapon damage vs. hit points relationship. The farthest DW goes in that department is that the more overkill a ship takes, the faster it physically sinks... or so Jamie once said, anyway. |
So, do we know for sure if damage on a AI platform will affect its combat capability or not ( I am hoping it will). I think I have personnaly seen both.
Could it be possible that a saved game will not ``remember`` this and then will be still damaged but will fight as if not damaged. In RA 1.1, does the DSRV works (I thought I have seen that it now works). No change log per se, so I am sorry if it was asked before. If yes, is there a scenario to test it? Nice work on both 3.10 and RA Mod. Thank you so much guys!!! |
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Not sure about the saved games, but combat damage dates back to Fleet Command. In FC, it does seem to be somewhat random, but does corrolate directly with the % of damage a vessel has taken. I'm also pretty sure any AI sub/ship that takes a hit suffers a speed reduction. |
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