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-   -   Orbiter 2010 (https://www.subsim.com/radioroom/showthread.php?t=171043)

danzig70 06-17-10 12:45 PM

This page talks about the Lua manual:

http://orbiter-forum.com/project.php?issueid=276

"reference can be found in $OrbiterDir/Html/orbiter.chm under 'Orbiter Scripting User Manual'."

krashkart 06-17-10 03:17 PM

I didn't stop to think that the Orbiter help file might have that information. I read the CHM in the Html\Script\Stockvessels\DG folder instead and that's where I got confused. Thanks danzig. :salute:

krashkart 06-18-10 10:36 PM

Shuttle Fleet Beta has just been announced, for anyone that might still be following this thread.

Quote:

Originally Posted by Orbiter-Forum thread
Alright, sleep is over-rated. So, here is a BETA of the Shuttle Fleet for Orbiter 2010. You should be familar already with the shuttle fleet as there is no current documentation yet for this version. Included in this package is an updated Shuttle Training Aircraft. The only key changes are Shift+X in place of CTRL+X and Shift+Z will now shift the view to the ODS view and toggle the COAS overlay as well. Please post bug reports to this thread. There is currently no RPOP_MFD or GPCMFD yet developed for this version of the fleet.

http://www.orbiter-forum.com/showthread.php?t=16448

Rilder 06-22-10 05:23 PM

Woot, this got me back into orbiter... got the XR-5 Installed + the various required mods, decided to see if I could remember how to dock with the ISS...

After a few skims through a couple tutorials to re-get my bearings...

http://i49.tinypic.com/2jewmj7.jpg

BOO-YAH.

krashkart 06-22-10 06:41 PM

^^ Sweet! Those XR-series birds make up a pretty fleet. :up:


My current project:

Station Building

Phase 1 of the hastily planned ORP-SSO orbital research platform. TRANZITUG-SSO, a Tranzit space tug built by Kulchitsky Aerospace, has been boosted into a sun-synchronous orbit nearly 1,000 km above the Earth's surface. The tug is equipped with a static ventral mount RMS, and will provide initial station keeping through subsequent deliveries of the TRANZITACS 1 and 2 platform orientation modules.

http://www.subsim.com/radioroom/pict...pictureid=2281



The Gulf Coast is settling into bed as TRANZITUG rides the terminator over Mexico.

http://www.subsim.com/radioroom/pict...pictureid=2282


Launch Vehicle: HLLV ENERGIA-SSOP1
Booster Stage: DM2 tug

krashkart 06-23-10 04:03 AM

Concept
 
Sorry to spam the thread (is there anyone still reading this thread? I'm getting lonely here :O:). Putting together a concept of how I want the station to turn out. Once I get that done I can dismantle the whole thing and begin launching it piece by piece.


http://www.subsim.com/radioroom/pict...pictureid=2297

The nice thing about those station modules (found at the Francophone site) is that they are aligned, allowing the Tranzit tugs to be docked at each end to provide mutual orientation control. This allows for a conservative fuel consumption, keeps the main truss square with terra firma, and provides a stable platform for the solar panels. I might even be able to boost the whole thing to a higher orbit if the completed structure is well balanced. :D

Rilder 06-23-10 05:32 AM

That is cool, I totally wanted to try building a station at some point, I still need to figure out re-entry though.

krashkart 06-23-10 05:46 AM

Reentry is a snap once you get it down pat. I sometimes forget the basics, though, and provide for many "Ooo's" and "Ahh's" as my spaceplane breaks apart and burns up. :DL

Still flying the Ravenstar?

NeonSamurai 06-23-10 09:11 AM

Some day I'll get back into this game, right now I'm too busy relearning Falcon 4 AF for like the 6th time ;)

Robsoie 06-23-10 10:42 AM

I love this new version, the loading at start is much quicker, the new map MFD is plain awesome in comparison the one from Orbiter 2006P1.

And the level11/14 Earth texture is amazing, that's the 1st one in which i have Florida blending that nicely with the rest of the world instead of sticking out because it was much more detailled than the planet.

I had plenty of fun with the 1st challenge, getting from KCS to ISS with as fewer fuel as possible. But i always get most of my fun doing whatever i want in this sandbox the size of the solar system.

I have not yet tried a re-entry in Orbiter 2010, that's my weakest point, as i only succeeded very few time in actually getting exactly where i wanted. Often having to fly a thousand of kilometer to reach the landing point i was originally aiming to.

With the DGIV and Aerobrake/BaseSync it was easier, but with the stock DG that's always difficult for me to make a precise re-entry.
I have made one good re-entry with the XR2, but it was on Wideawake (my favorite earth base addon), not on KCS.

Any must-have addons for this new Orbiter version you can't fly without guys ?

Personnally, i always need the following to feel Orbiter 2010 complete :

OrbiterSound 3.5
adds all those great sounds to Orbiter that add a very lot to the immersion.

Universal Cars and Cargos 2.0
The huge arrow ship is just plain amazing, the virtual cockpit helps a lot, and the vehicles support this addon put into Orbiter is great.

DeltaGliderIV-2
The DGIV was the most advanced, feature-wise, Orbiter ship for a long time, the only weak point i can see is the lack of a virtual cockpit (a VC adds so much to the feel of "being there" even if it is not an interactive one) , but it remains a must.

(both DG-IV and Universal Cars/Cargo contains the full version of UMMU 2.0 so no need to download the standalone version of it, UMMU is another needed feature when you want to go take a walk in space out of a ship)

Wideawake International
For me the best launching/landing Earth base ever, i love that island scenery.

Luna-OB1 replacement
As i like to go in the moon orbit, i visit often the station Luna, but i found its visual lacking.
This replacement transform it into a much nicer space station.

XR-2 Ravenstar
My now favorite space ship.
The visual is extremely impressive by its quality and polishing, the virtual cockpit, though lacking the interactivity of the default Deltaglider one, is a nice touch for immersing yourself into piloting this great ship.

There are some needed MFD too, like Aerobrake/Basesync for the re-entries but can't recommend them yet as i am not sure they are fully compatible with Orbiter 2010, i have read some reports about them crashing.

I think that's the strict minimum addons i need to enjoy completely Orbiter.

Weiss Pinguin 06-23-10 11:36 AM

Quote:

Originally Posted by NeonSamurai (Post 1426258)
Some day I'll get back into this game, right now I'm too busy relearning Falcon 4 AF for like the 6th time ;)

Every time I start to get into that game something breaks: joystick, keyboard, my head... :lol:

goldorak 06-23-10 11:44 AM

I hope someone remakes for orbiter 2010 :
  • world of 2001
  • the mercury space program
  • NASSP if its ever going to go beyond alfa/beta status
  • to the moon in 24 hours (this is one of the best orbiter addons ever !!! )
  • a 100% working implementation of opengl plugin so I can finally use orbiter under linux.
  • space shuttle ultra completed, right now its kind of incomplete.

Blacklight 06-23-10 02:47 PM

Quote:

I hope someone remakes for orbiter 2010 :
  • world of 2001
  • the mercury space program
  • NASSP if its ever going to go beyond alfa/beta status
  • to the moon in 24 hours (this is one of the best orbiter addons ever !!! )
  • a 100% working implementation of opengl plugin so I can finally use orbiter under linux.
  • space shuttle ultra completed, right now its kind of incomplete.

Those plus the full shuttle fleet with all the addons and missions associated with it (with the exception of the linux thing) are the only reasons that I'm keeping Orbiter 2006 on my hard drive along with Orbiter 2010.

krashkart 06-23-10 04:14 PM

Some Updates

Post number 10 in the following thread hints that Vinka is rewriting his Spacecraft dll's:

http://www.orbiter-forum.com/showthread.php?t=16167


I read rumor last night of an update coming for the World of 2001 addon... I'm looking for that thread right now... *tick tock tick tock* EDIT: Okay, I may have been mistaken (or not), but page four of the World of 2001 thread shows some recent (positive) activity.

http://www.orbiter-forum.com/showthr...ld+2001&page=4

Quote:

Originally Posted by Sputnik @ Orbiter-Forum
The Orions and Titovs work fine with a re-compile. The Aries, Gagarins, and Moonbuses, not so much. I need to figure out why.

Nautilus' custom Canaveral textures don't work with the new scenery. Seems to work okay i you just delete them and live without, if you happen to have Earth L14 loaded.
tylrsn's HAL9000 MFD doesn't work under 2010. Or rather, it runs, but something is wrong with the texture mapping, and only half the display is visible.

Some Wo2k1 scenarios are dependent on dbartles' pod, which is also not working under 2010. I have no control over that.

I hadn't even heard of that addon when I had 2006P1, so I'm guessing those are all Wo2001 ships?


I'm also hoping that To The Moon in 24 Hours gets an update. The boosters from that addon always find themselves strapped on to some dreadfully ugly, behemoth contraption parked in LEO. :D

Robsoie 06-23-10 06:43 PM

Good to see world of 2001 may be updated for Orbiter 2010.
The main website last news dated from 2007 so i had few hope.
http://www.worldof2001.com/news.htm

krashkart 06-23-10 08:14 PM

Hang out at Orbiter-Forum. ;) That's where most of the buzz is coming from I think. I've been checking the Addons and Addon Dev forums a lot these past few days.


Kulch's Energia-2 Project

This dude is a mad genius. The page is in Russian, but the images tell a pretty good story.

http://www.buran.ru/htm/41-3.htm

http://www.buran.ru/images/jpg/gk175-5.jpg



EDIT: More From The Station

Didn't realize how large these components are until I went EVA. Hanging out by the P3P4 solar panels. :D

http://www.subsim.com/radioroom/pict...pictureid=2301

http://www.subsim.com/radioroom/pict...pictureid=2302


Wide view. TRANZITUG and TRANZACS 1 visible in background docked with the forward Neesys habitat.

http://www.subsim.com/radioroom/pict...pictureid=2303

:woot:

krashkart 06-30-10 11:07 PM

Shuttle Fleet update for 2010 is soon to be released. :up:

Quote:

I'm putting the finishing touches on the next version of the Shuttle Fleet for Orbiter 2010. I don't think this will be a beta release, but rather a full release of the fleet. I have the documentation to update, and the scenarios to check one more time, but I should be releasing it by this weekend.

Oh yeah, I have made it UMmu compatible. The spacesuits are different, but I think it's a good move overall. Also updated to Orbitersound 3.5.

krashkart 07-04-10 06:30 AM

Shuttle Fleet 4.5 released for Orbiter 2010. Details and download:

http://orbiter-forum.com/showthread.php?t=16834

Lionclaw 07-04-10 06:46 AM

Hail Probe! :DL ;)

Haven't really gotten into Orbiter 2010 yet, I've been on a long break from Orbiting.

krashkart 07-04-10 08:58 AM

Quote:

Originally Posted by Lionclaw (Post 1434946)
Hail Probe! :DL ;)

Haven't really gotten into Orbiter 2010 yet, I've been on a long break from Orbiting.


Hail Probe! I haven't found all of the differences in 2010 yet, but the most obvious change is that scenarios load up much, much quicker now. Doc added a new atmosphere model, too, although I haven't yet figured out what effect that has during atmospheric flight.


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