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This page talks about the Lua manual:
http://orbiter-forum.com/project.php?issueid=276 "reference can be found in $OrbiterDir/Html/orbiter.chm under 'Orbiter Scripting User Manual'." |
I didn't stop to think that the Orbiter help file might have that information. I read the CHM in the Html\Script\Stockvessels\DG folder instead and that's where I got confused. Thanks danzig. :salute:
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Shuttle Fleet Beta has just been announced, for anyone that might still be following this thread.
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Woot, this got me back into orbiter... got the XR-5 Installed + the various required mods, decided to see if I could remember how to dock with the ISS...
After a few skims through a couple tutorials to re-get my bearings... http://i49.tinypic.com/2jewmj7.jpg BOO-YAH. |
^^ Sweet! Those XR-series birds make up a pretty fleet. :up:
My current project: Station Building Phase 1 of the hastily planned ORP-SSO orbital research platform. TRANZITUG-SSO, a Tranzit space tug built by Kulchitsky Aerospace, has been boosted into a sun-synchronous orbit nearly 1,000 km above the Earth's surface. The tug is equipped with a static ventral mount RMS, and will provide initial station keeping through subsequent deliveries of the TRANZITACS 1 and 2 platform orientation modules. http://www.subsim.com/radioroom/pict...pictureid=2281 The Gulf Coast is settling into bed as TRANZITUG rides the terminator over Mexico. http://www.subsim.com/radioroom/pict...pictureid=2282 Launch Vehicle: HLLV ENERGIA-SSOP1 Booster Stage: DM2 tug |
Concept
Sorry to spam the thread (is there anyone still reading this thread? I'm getting lonely here :O:). Putting together a concept of how I want the station to turn out. Once I get that done I can dismantle the whole thing and begin launching it piece by piece.
http://www.subsim.com/radioroom/pict...pictureid=2297 The nice thing about those station modules (found at the Francophone site) is that they are aligned, allowing the Tranzit tugs to be docked at each end to provide mutual orientation control. This allows for a conservative fuel consumption, keeps the main truss square with terra firma, and provides a stable platform for the solar panels. I might even be able to boost the whole thing to a higher orbit if the completed structure is well balanced. :D |
That is cool, I totally wanted to try building a station at some point, I still need to figure out re-entry though.
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Reentry is a snap once you get it down pat. I sometimes forget the basics, though, and provide for many "Ooo's" and "Ahh's" as my spaceplane breaks apart and burns up. :DL
Still flying the Ravenstar? |
Some day I'll get back into this game, right now I'm too busy relearning Falcon 4 AF for like the 6th time ;)
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I love this new version, the loading at start is much quicker, the new map MFD is plain awesome in comparison the one from Orbiter 2006P1.
And the level11/14 Earth texture is amazing, that's the 1st one in which i have Florida blending that nicely with the rest of the world instead of sticking out because it was much more detailled than the planet. I had plenty of fun with the 1st challenge, getting from KCS to ISS with as fewer fuel as possible. But i always get most of my fun doing whatever i want in this sandbox the size of the solar system. I have not yet tried a re-entry in Orbiter 2010, that's my weakest point, as i only succeeded very few time in actually getting exactly where i wanted. Often having to fly a thousand of kilometer to reach the landing point i was originally aiming to. With the DGIV and Aerobrake/BaseSync it was easier, but with the stock DG that's always difficult for me to make a precise re-entry. I have made one good re-entry with the XR2, but it was on Wideawake (my favorite earth base addon), not on KCS. Any must-have addons for this new Orbiter version you can't fly without guys ? Personnally, i always need the following to feel Orbiter 2010 complete : OrbiterSound 3.5 adds all those great sounds to Orbiter that add a very lot to the immersion. Universal Cars and Cargos 2.0 The huge arrow ship is just plain amazing, the virtual cockpit helps a lot, and the vehicles support this addon put into Orbiter is great. DeltaGliderIV-2 The DGIV was the most advanced, feature-wise, Orbiter ship for a long time, the only weak point i can see is the lack of a virtual cockpit (a VC adds so much to the feel of "being there" even if it is not an interactive one) , but it remains a must. (both DG-IV and Universal Cars/Cargo contains the full version of UMMU 2.0 so no need to download the standalone version of it, UMMU is another needed feature when you want to go take a walk in space out of a ship) Wideawake International For me the best launching/landing Earth base ever, i love that island scenery. Luna-OB1 replacement As i like to go in the moon orbit, i visit often the station Luna, but i found its visual lacking. This replacement transform it into a much nicer space station. XR-2 Ravenstar My now favorite space ship. The visual is extremely impressive by its quality and polishing, the virtual cockpit, though lacking the interactivity of the default Deltaglider one, is a nice touch for immersing yourself into piloting this great ship. There are some needed MFD too, like Aerobrake/Basesync for the re-entries but can't recommend them yet as i am not sure they are fully compatible with Orbiter 2010, i have read some reports about them crashing. I think that's the strict minimum addons i need to enjoy completely Orbiter. |
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I hope someone remakes for orbiter 2010 :
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Some Updates
Post number 10 in the following thread hints that Vinka is rewriting his Spacecraft dll's: http://www.orbiter-forum.com/showthread.php?t=16167 I read rumor last night of an update coming for the World of 2001 addon... I'm looking for that thread right now... *tick tock tick tock* EDIT: Okay, I may have been mistaken (or not), but page four of the World of 2001 thread shows some recent (positive) activity. http://www.orbiter-forum.com/showthr...ld+2001&page=4 Quote:
I'm also hoping that To The Moon in 24 Hours gets an update. The boosters from that addon always find themselves strapped on to some dreadfully ugly, behemoth contraption parked in LEO. :D |
Good to see world of 2001 may be updated for Orbiter 2010.
The main website last news dated from 2007 so i had few hope. http://www.worldof2001.com/news.htm |
Hang out at Orbiter-Forum. ;) That's where most of the buzz is coming from I think. I've been checking the Addons and Addon Dev forums a lot these past few days.
Kulch's Energia-2 Project This dude is a mad genius. The page is in Russian, but the images tell a pretty good story. http://www.buran.ru/htm/41-3.htm http://www.buran.ru/images/jpg/gk175-5.jpg EDIT: More From The Station Didn't realize how large these components are until I went EVA. Hanging out by the P3P4 solar panels. :D http://www.subsim.com/radioroom/pict...pictureid=2301 http://www.subsim.com/radioroom/pict...pictureid=2302 Wide view. TRANZITUG and TRANZACS 1 visible in background docked with the forward Neesys habitat. http://www.subsim.com/radioroom/pict...pictureid=2303 :woot: |
Shuttle Fleet update for 2010 is soon to be released. :up:
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Shuttle Fleet 4.5 released for Orbiter 2010. Details and download:
http://orbiter-forum.com/showthread.php?t=16834 |
Hail Probe! :DL ;)
Haven't really gotten into Orbiter 2010 yet, I've been on a long break from Orbiting. |
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Hail Probe! I haven't found all of the differences in 2010 yet, but the most obvious change is that scenarios load up much, much quicker now. Doc added a new atmosphere model, too, although I haven't yet figured out what effect that has during atmospheric flight. |
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