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You're welcome.
I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface... |
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That sounds very good, mate ! :rock::rock: Good luck for your work ! :up: Best regards, Magic:salute: |
The link is dead; does anybody have this mod? And if so, can you upload it to Subsim?
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I got it. Medaifire was playing games; I kept getting a message that the file was missing. On the forth try, I got the DL
Go figure! |
ARRRRGGGHHHH!!!! For some reason this mod is causing a CTD when I reload saved games. I really cannot figure out what the conflict is.:damn:
Here are some things that bother me: 1. Sailor Steve's Ship Names mod from 04/11 has the Q-ship names already in the file under [SCF] rather than [LOV] ([LOV] is called for in the Q Ship readme). However, this is definitely not causing the crash anyway, as this is in an SH3 Cmdr file and not interfering with game play. (I have separate JSGME mods to enable the SH3 Cmdr files and the regular game play files for this mod. With both enabled or just the game play files enabled I get CTD, with just the SH3 Cmdr files, it loads just fine.) I have also noticed that the [LOV] listing in the readme does not have a crew quantity range line, but the [SCF] listing in the Ship Names mod does (CrewRange=60|80).:hmmm: 2. OTOH, NLOV.cfg in the Sea/NLOV folder has ClassName=SCF, and the SCF.cfg files under the roster folder also has ClassName=SCF. However, it also lists DisplayName=small coastal freighter, which does not match the EnglishNames.cfg file edit which, according to the readme should read SCF=Tramp Steamer (It matches the old readme, which does call for it to say SCF=small coastal freighter in the Ship Names). :06: Taking an example for another common ship the A&B class destroyer: NDD_A&B.cfg from the Sea file gives ClassName=DDA&B, which matches with the listing in the DDA&B.cfg file in the roster, ClassName=DDA&B. This also matches the listing in Ship Names.cfg as [DDA&B]. After discovering it was causing the problem, I corrected the DisplayName line to DisplayName=Tramp Steamer for consistency, and made sure that SCF was called for everywhere else, but I still get the CTD!!!:wah: The only other edit I have made is that I have replaced NLOV_shp.tga with an empty file for the purposes of "realistic plotting," and I have replaced NLOV_sil.tga with the file from Ricks Rec Manual, so it won't "give it away." Any help? |
Take out the two replaced files and put the originals back and see if the outcome is a working mod.
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It only does CTD intermittently when reloading saved games, and is most likely to occur when loading a game I have saved after having sunk a ship. :shifty: |
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It is reproducible. It took me a while to get to this point. I'm not big on programming experience, but I am big on experimental experience. :know: Since the CTD is intermittent, can I guarantee that the Q Ship mod is the issue? No, because an intermittent issue is difficult to troubleshoot; however, using my methodology, I am all but 100% certain. Any other advice? |
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I'm quite happy to stand corrected and sincerely hope you come to a successful conclusion but without having an identical computer setup it's impossible for me to replicate the problem. Best Regards. |
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I use the Merchant Fleet Mod, which has a Q-ship in it, but having this second one, combined with the random way in which it is implemented was very intriguing. Unfortunately, I think I am going to have to give up on this mod. I think the main reason this infuriates me so much is that giving up on this means that the machines won today. And that is just the first step towards a world of Terminators. :03: Thanx for the help jimbuna, I really appreciate it. |
I'm only sorry it wouldn't work for you :-?
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Turns out the problem was TheDarkWraith_DC_Water_Disturbance_v4_0_SH3, and now that I have eliminated it, it seems to be running just fine. :sunny: Thanx for the help, and once again, I apologize. :up: |
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