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-   -   [REL]: Q-Ship-Mod for GWX3 - Reloaded (https://www.subsim.com/radioroom/showthread.php?t=170984)

Wreford-Brown 06-16-10 09:13 AM

You're welcome.

I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface...

Magic1111 06-16-10 02:50 PM

Quote:

Originally Posted by Wreford-Brown (Post 1420616)
You're welcome.

I'm working on an SH3 Commander 'How to' based on what I've learned by creating SH3 Commander mods and a lot of information that JScones has been kind enough to share with me - RandomizedEvents.cfg is one of the chapters. It should help modders recognise what a powerful tool SH3 Commander is and help people create mods using Commander. At the moment we're just scratching the surface...

Hi WB !

That sounds very good, mate ! :rock::rock:

Good luck for your work ! :up:

Best regards,
Magic:salute:

irish1958 03-12-11 08:45 PM

The link is dead; does anybody have this mod? And if so, can you upload it to Subsim?

irish1958 03-12-11 10:50 PM

I got it. Medaifire was playing games; I kept getting a message that the file was missing. On the forth try, I got the DL
Go figure!

rudewarrior 06-25-11 01:20 PM

ARRRRGGGHHHH!!!! For some reason this mod is causing a CTD when I reload saved games. I really cannot figure out what the conflict is.:damn:

Here are some things that bother me:

1. Sailor Steve's Ship Names mod from 04/11 has the Q-ship names already in the file under [SCF] rather than [LOV] ([LOV] is called for in the Q Ship readme). However, this is definitely not causing the crash anyway, as this is in an SH3 Cmdr file and not interfering with game play. (I have separate JSGME mods to enable the SH3 Cmdr files and the regular game play files for this mod. With both enabled or just the game play files enabled I get CTD, with just the SH3 Cmdr files, it loads just fine.) I have also noticed that the [LOV] listing in the readme does not have a crew quantity range line, but the [SCF] listing in the Ship Names mod does (CrewRange=60|80).:hmmm:

2. OTOH, NLOV.cfg in the Sea/NLOV folder has ClassName=SCF, and the SCF.cfg files under the roster folder also has ClassName=SCF. However, it also lists DisplayName=small coastal freighter, which does not match the EnglishNames.cfg file edit which, according to the readme should read SCF=Tramp Steamer (It matches the old readme, which does call for it to say SCF=small coastal freighter in the Ship Names). :06: Taking an example for another common ship the A&B class destroyer: NDD_A&B.cfg from the Sea file gives ClassName=DDA&B, which matches with the listing in the DDA&B.cfg file in the roster, ClassName=DDA&B. This also matches the listing in Ship Names.cfg as [DDA&B].

After discovering it was causing the problem, I corrected the DisplayName line to DisplayName=Tramp Steamer for consistency, and made sure that SCF was called for everywhere else, but I still get the CTD!!!:wah:

The only other edit I have made is that I have replaced NLOV_shp.tga with an empty file for the purposes of "realistic plotting," and I have replaced NLOV_sil.tga with the file from Ricks Rec Manual, so it won't "give it away."

Any help?

Jimbuna 06-25-11 01:26 PM

Take out the two replaced files and put the originals back and see if the outcome is a working mod.

rudewarrior 06-25-11 01:42 PM

Quote:

Originally Posted by jimbuna (Post 1690759)
Take out the two replaced files and put the originals back and see if the outcome is a working mod.

No dice, still doesn't work. Thanx for the tip, tho.

Jimbuna 06-25-11 02:29 PM

Quote:

Originally Posted by rudewarrior (Post 1690774)
No dice, still doesn't work. Thanx for the tip, tho.

Okay...now leaving the replaced/original files, start a new career and load the game without using SH3Commander.

rudewarrior 06-25-11 02:42 PM

Quote:

Originally Posted by jimbuna (Post 1690820)
Okay...now leaving the replaced/original files, start a new career and load the game without using SH3Commander.

Just to clarify, with the bad mod, it will start new careers/patrols. :doh:

It only does CTD intermittently when reloading saved games, and is most likely to occur when loading a game I have saved after having sunk a ship. :shifty:

Jimbuna 06-25-11 03:28 PM

Quote:

Originally Posted by rudewarrior (Post 1690837)
Just to clarify, with the bad mod, it will start new careers/patrols. :doh:

It only does CTD intermittently when reloading saved games, and is most likely to occur when loading a game I have saved after having sunk a ship. :shifty:

Then the Q Ship mod is not the problem :nope:

rudewarrior 06-25-11 03:49 PM

Quote:

Originally Posted by jimbuna (Post 1690878)
Then the Q Ship mod is not the problem :nope:

I disagree. I can start a game with all mods in place. Save a game (Save Game 1). Sink some ships. Save the game (Save Game 2). Exit the game. Load Save Game 2 to CTD. Disable the Q Ship mod. Load Save Game 2. The game will load. I can then exit the game. Enable the Q ship mod. Reenter the game. Load Save Game 1. The game will load.

It is reproducible.

It took me a while to get to this point. I'm not big on programming experience, but I am big on experimental experience. :know:

Since the CTD is intermittent, can I guarantee that the Q Ship mod is the issue? No, because an intermittent issue is difficult to troubleshoot; however, using my methodology, I am all but 100% certain.

Any other advice?

Jimbuna 06-25-11 03:57 PM

Quote:

Originally Posted by rudewarrior (Post 1690908)

Any other advice?

All I can suggest is keep exploring...or contact the other 2214 people that have downloaded the mod (on FF alone) because I honestly don't recall any other similar problems from those who have used it.

I'm quite happy to stand corrected and sincerely hope you come to a successful conclusion but without having an identical computer setup it's impossible for me to replicate the problem.

Best Regards.

rudewarrior 06-25-11 04:35 PM

Quote:

Originally Posted by jimbuna (Post 1690921)
...but without having an identical computer setup it's impossible for me to replicate the problem.

Best Regards.

Sigh. Sadly, I was thinking that this is what it was going to come down to. I really can't find any other explanation. It just will not load.

I use the Merchant Fleet Mod, which has a Q-ship in it, but having this second one, combined with the random way in which it is implemented was very intriguing.

Unfortunately, I think I am going to have to give up on this mod. I think the main reason this infuriates me so much is that giving up on this means that the machines won today. And that is just the first step towards a world of Terminators. :03:

Thanx for the help jimbuna, I really appreciate it.

Jimbuna 06-26-11 05:11 AM

I'm only sorry it wouldn't work for you :-?

rudewarrior 07-10-11 04:31 PM

Quote:

Originally Posted by jimbuna (Post 1690878)
Then the Q Ship mod is not the problem :nope:

Hey jimbuna, just wanted to come on and apologize and say you were right.

Turns out the problem was TheDarkWraith_DC_Water_Disturbance_v4_0_SH3, and now that I have eliminated it, it seems to be running just fine. :sunny:

Thanx for the help, and once again, I apologize. :up:

Fish In The Water 07-10-11 09:24 PM

Quote:

Originally Posted by rudewarrior (Post 1701589)
Turns out the problem was TheDarkWraith_DC_Water_Disturbance_v4_0_SH3, and now that I have eliminated it, it seems to be running just fine. :sunny:

Water disturbance strikes again...

Jimbuna 07-11-11 04:04 AM

Quote:

Originally Posted by rudewarrior (Post 1701589)
Hey jimbuna, just wanted to come on and apologize and say you were right.

Turns out the problem was TheDarkWraith_DC_Water_Disturbance_v4_0_SH3, and now that I have eliminated it, it seems to be running just fine. :sunny:

Thanx for the help, and once again, I apologize. :up:

No problem matey and thanks for your honesty and courtesy http://www.psionguild.org/forums/ima...s/thumbsup.gif


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