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-   -   Wolf Pack (https://www.subsim.com/radioroom/showthread.php?t=170602)

pickinthebanjo 06-06-10 08:15 AM

Quote:

Originally Posted by Jankowski (Post 1413086)
do they fire torpedos?

sort of, They were not able to do that so they fire like a ships gun (above water) but other than it looking like a cruise missle it seems close enough

ryanglavin 06-06-10 09:08 AM

A sort of cruise missile... why doesn't doenitz give me one?

h.sie 06-06-10 09:25 AM

by the way: I made Sergbutos Wolfpack Mod V2 compatible to GWX3. See my mediafire page. Now it can be installed on top of GWX without file conflicts.

The only thing left to do is to replace the surfaced wolfpack uboats from GWX in the Campaign_RND.mis with the submerged VIIA uboats that come with Sergbutos Mod. not a hard job.

I've done that for my private use only and it seems to work so far. I've been asked via PM if I plan to publish it. my answer is no, because campaign files are property of GWX team and I've not asked for permission. other reasons: it's not intensively tested so far and I have no time to give support.

Don't expect 100% wolfpack action with contact messages and communication between uboats and so on. But you can expect to see a smaller convoy as it initially was, because some ships are missing and some are burning. and sometimes you see a fighting action at the horizon at night with starshells and so on.

pickinthebanjo 06-06-10 11:26 AM

Quote:

Originally Posted by ryanglavin (Post 1413161)
A sort of cruise missile... why doesn't doenitz give me one?

:haha: He's been holding out on us

Sailor Steve 06-06-10 12:14 PM

Quote:

Originally Posted by ryanglavin (Post 1413161)
A sort of cruise missile... why doesn't doenitz give me one?

He found out about you and his daughter. :03:


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