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-   -   The Corrientes is a nice ship but... (https://www.subsim.com/radioroom/showthread.php?t=170433)

TarJak 06-03-10 08:28 PM

TBH I'm not sure that anyone outside Bucharest knows.:D

Sailor Steve 06-04-10 12:32 AM

Quote:

Originally Posted by frau kaleun (Post 1408524)
Oddly enough the Corrientes had enough eels available to give me a full loadout! :yeah: Real life is overrated in some regards. :O:

That's because the game came with no resupply options at all. Modders forced them to work, but forcing them to work realistically needs an SDK.

frau kaleun 06-04-10 07:36 AM

Quote:

Originally Posted by Sailor Steve (Post 1411065)
That's because the game came with no resupply options at all. Modders forced them to work, but forcing them to work realistically needs an SDK.

Actually I toyed with the idea of pretending I only got fuel, food, and two eels... for about a quarter of a fraction of a half a second. :O:

Herr-Berbunch 07-01-10 08:34 AM

Quote:

Originally Posted by frau kaleun (Post 1408148)
We're closing in on the two month mark... coming back up along the Sierra Leone convoy route, west of the Canaries... figure I'll cut NE between there and Madeira to follow the shipping lanes towards Gibraltar. Just plan on picking up targets of opportunity unless we get a contact report confirming there's an actual convoy in the area. From there we'll just head NW towards the Western Approaches and see what happens.

Two days prior to our rendezvous with the Corrientes we got a report of a convoy coming NNE out of Freetown... it was right in our path and completely unescorted aside from at least one freighter that was armed. Spent our last eels on two large merchants and a couple of ore carriers. The merchants went down after we hit them both in the first attack run... we stayed at periscope depth because it was just after sunset but we slowed the whole convoy down enough that we were able to stay with them without surfacing.

Kept close and put our last two eels into the ore carriers, both of which refused to sink although one was burning and the other was listing a bit to port. Shadowed them until it got dark enough to surface (weather was completely clear, calm seas) and then wheeled back in and started shelling them with the deck gun. That's when we found out there was an armed merchant in the convoy. Twice we had to submerge to repair damage but the second time we started shelling we took out the burning ore carrier plus I'd been able to pinpoint who was firing on us before we dove. It was a small freighter on the far side of the convoy.

Took care of the second round of damage and came back to p-depth from about 2 km out and managed to plot a course that put the second ore carrier right between us and the one merchant I knew for sure was armed. Surfaced and manned the deck gun straightaway and came in right towards both the ore carrier and the more distant freighter, which tried to fire on us over top of the other ship but with no success. We sank the second ore carrier without taking any more damage and then turned and headed for Las Palmas.

We might've had enough fuel to make it back to Willy if we'd headed straight for home, but with no eels in the tubes and the Corrientes being only coupla days away... why not resupply and see how much fun we can have on the way back? :D

We have over 44000 GRT so far on patrol 4/5, bringing our total for the war to date to somewhere around 92000. And my neck is getting really itchy for some reason.

I do hope you're going to tell us how all this worked out, did you get another 8k to make the club? :up:

frau kaleun 07-01-10 08:44 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1432594)
I do hope you're going to tell us how all this worked out, did you get another 8k to make the club? :up:

http://www.subsim.com/radioroom/show...postcount=1433

Quote:

Originally Posted by frau kaleun (Post 1413604)
U-51, Type VIIB
2 U-Flotilla, Wilhelmshaven
Kptlt Kurt Dennert, Commander

Having my best career so far this time around... our 2nd and 3rd patrols (and first two assignments as a frontboot) netted us close to 45000 GRT. Mostly lots of smaller prey taken down with 1 good torpedo hit plus the guns, and occasionally with guns alone if the conditions were right.

Our last patrol turned into a long two-parter, with a one-day stopover in Las Palmas on Feb 4/5 1940 to resupply at the Corrientes. Just prior to that we'd intercepted a big juicy convoy coming north out of Freetown, no military escort, just one small armed freighter who couldn't keep us from sinking 2 large merchants and two ore carriers with a combo of eels and guns.

After leaving the Corrientes we returned to the same area after receiving a report of another northbound convoy out of Sierra Leone; when we made contact it turned out there was an escort this time around, but this amounted to one Black Swan leading the procession which we sank without her ever noting our presence. From there it was like shooting fish in a barrel, and oh what lovely big fish they were! We proceeded to put eels into as many as possible, leaving the wounded dead in the water or straggling far behind while we continued in pursuit of the remainder of the convoy. Some ships burned and sank while we were off attacking others, some required a little more attention... but after all was said and done, we'd taken down a large cargo, 4 ore carriers, and a 8500 ton tanker in addition to their hapless caretaker.

We turned for home with nothing much to speak of in the way of ammo left to throw at the enemy, but were lucky enough to pick up a hydrophone contact while running submerged NE of the Shetlands. When we surfaced and chased her down it turned to be yet another ore carrier, which succumbed to what was left of our firepower in due order.

We finally arrived back at Willy with another 89000+ GRT to our credit, and a total of 34 merchants and 1 destroyer sunk for 136000+ GRT overall. Iron Crosses were handed out en masse, several members of the crew received well-deserved promotions, and I achieved two of my three main goals for this career: a Knight's Cross and a promotion to Kapitanleutnant. (My third goal is to live long enough to make the transfer to a French base - wish me luck!)

We left on our current patrol at the end of March 1940, and after finding and sinking one large British cargo ship on our way through the North Sea, we ran into terrible weather which kept us submerged for hours at a time. We had multiple hydrophone contacts, most of them moving not much faster than we were due to the weather, but spent a great deal of time intercepting the potential targets only to find out they were either neutral ships or our own German merchants.

Consequently we were still making our way north for the inevitable swing around the Shetlands when we received a report of Royal Navy ships leaving British ports and heading, it was believed, for Norwegian waters. We resolved to take our time and stay closer to the Norwegian coast on our way north, preferring the deeper water there anyway, which served us well when operations began against Norway a few days later and the order went out to defend Narvik if at all possible.

By the time we were entering the Vestfjord, British task forces were already moving in and out of the area seemingly at will; we missed a chance to pick an Illustrious-class out of one when the sharp eyes of an escorting destroyer's lookouts forced us under before we could get close enough and in good position from periscope depth. They made what I would have to call a lackluster attempt at pursuing us, throwing a few depth charges at where we'd been when they'd spotted our 'scope but not coming near enough - even when we were still only 20-30m down - to do any damage.

Once we'd escaped from that little adventure we had reports of multiple RN task forces moving in and out of the area, but they always seemed to be too far away and moving too fast in the wrong direction for us to have any hope of intercepting them. Then we got a report of one heading on a course that would take her due south of our current position in about 12 hours. A few quick calculations and, why yes, I think it's doable! We plotted an intercept course and went to periscope depth about 2km from the expected intercept point and almost immediately picked them up on the hydrophones. At least seven, maybe eight ships... and when they finally came within view, there they were - a parade of destroyers with the HMS Warspite steaming along happily in their midst.

Now this, I thought, is personal. We'd gotten a report of a task force coming northwest out of the Irish Sea back in Sept 39, on our first combat patrol; and, miracle of miracles, when the report came in we were in what seemed like a good position to intercept it. We did get within visual range, and identified the Warspite as part of the task force; we even managed to get within 2500m of her, coming in at an almost perfect right angle to a course from which she seemed to have no intention of deviating. I'd fired a spread of four eels that seemed like it couldn't miss and then gone deep to await the expected retribution from her escorts. And waited... and waited... and... NOTHING. Not a single hit out of four torpedos fired. And given her speed, no chance in hell of catching up to get another shot at her.

But this time it was different. Checking and doublechecking, watching her approach nearer and nearer as I popped the 'scope up and down in the rolling waves... and... LOS! Then dive, dive, dive for all we're worth, and wait, and wait, and... YES!

I don't know how many hit, or where, but it was enough. She went down while her angry companions began crisscrossing the waters, dropping depth charges, and pinging away at their attacker. But by then we were 100m down, running silent, and getting the hell out of there.

And thus it was that I sank the first capital ship of my (and U-51's) career. :yeah:

Now I just gotta survive past June so I can see France!

Man, that was almost a month ago and I haven't had enough RL free time to play since. But I have a three day holiday weekend coming up, so I'm hoping to get back in there and finish that patrol. :rock:

Herr-Berbunch 07-01-10 09:16 AM

Quote:

Originally Posted by frau kaleun (Post 1432601)

Man, that was almost a month ago and I haven't had enough RL free time to play since. But I have a three day holiday weekend coming up, so I'm hoping to get back in there and finish that patrol. :rock:

I look forward to reading your report, happy hunting, Frau! :salute:

frau kaleun 07-01-10 10:55 AM

Quote:

Originally Posted by Herr-Berbunch (Post 1432615)
I look forward to reading your report, happy hunting, Frau! :salute:

Danke! I look forward to having something to report. :sunny:

frau kaleun 07-05-10 02:38 PM

Quote:

Originally Posted by Herr-Berbunch (Post 1432615)
I look forward to reading your report, happy hunting, Frau! :salute:

The rest of it is now posted in this thread, starting at post 1482:

http://www.subsim.com/radioroom/show...postcount=1482

http://www.subsim.com/radioroom/show...postcount=1483

http://www.subsim.com/radioroom/show...postcount=1484

http://www.subsim.com/radioroom/show...postcount=1498

http://www.subsim.com/radioroom/show...postcount=1499

robbo180265 07-05-10 05:01 PM

Just had to say - that was an awesome read:up:

frau kaleun 07-05-10 07:12 PM

Thanks! :sunny:

We have finally finished the patrol so I'll be posting a final tally over in that thread very soon.

robbo180265 07-05-10 07:16 PM

Quote:

Originally Posted by frau kaleun (Post 1436408)
Thanks! :sunny:

We have finally finished the patrol so I'll be posting a final tally over in that thread very soon.


Excellent - I shall look forward to reading it.:yeah:

frau kaleun 07-05-10 07:17 PM

Quote:

Originally Posted by robbo180265 (Post 1436413)
Excellent - I shall look forward to reading it.:yeah:

Well, I don't know how detailed the last update will be, lol. Typing all the rest of it darn near wore me out. :O:

danzig70 07-23-10 04:15 PM

Quote:

Originally Posted by frau kaleun (Post 1408084)
Okay well I found I still had career files from another GWX install that I was testing mods with... so I was able to open those files and looked at where the relevant info appeared and figure out (I think) everything I had to edit in the current career's files.

Did the edits and reopened Commander which showed me at a non-home base about to start a patrol, with an in-game date of Feb 5 1940... loaded the game and it started up with me preparing to leave the Corrientes on the desired date. So, so far so good. :yeah:

I use stock SH3 with no Commander program. Can you tell me which files you would edit in the stock game?

Thanks

frau kaleun 07-23-10 07:20 PM

Quote:

Originally Posted by danzig70 (Post 1451780)
I use stock SH3 with no Commander program. Can you tell me which files you would edit in the stock game?

Thanks

Yikes, I'm not sure I remember any more. Lemme look.

Okay, the files I edited were in my kaleun's career folder (the one with the kaleun's name as the folder name), buried down in the folder that the game install makes in My Documents.

There are two files in there that I tinkered with, one is Patrols.cfg and the other is Patrols_0.cfg.

NOTE: I did this while I was in base, in between patrols. I would not advise tampering with any of those files while on patrol. Others may know if it's safe to mess with some of them then, but I sure don't, and I would think that editing your patrol info in the middle of a patrol would screw things up big time. (And obviously I would not edit any of these files while actually running the game either.)

Patrols.cfg, as far as I can tell, shows data for every patrol you've completed.

Patrols_0.cfg, as far as I can tell, shows data for every patrol you've completed PLUS data already in place for the next patrol - the one you will be starting when you reload the game.

In Patrols.cfg, at the bottom of the file, in the last section, will be the data for the last patrol you completed. Near the bottom of this section will be the line:

NbDaysInBase= <--with a number here

As far as I can tell, the number indicates how many extra days you will stay in base for repairs necessary due to compromised hull integrity. Just below it, you'll see the line for HullIntegrity. If your HI at the end of the patrol was 100%, the line above it should read:

NbDaysInBase=0

If your HI was less than 100%, you get 1 day extra in port for each percentage point lost on patrol (rounded off).

For instance, I finished one patrol with:

HullIntegrity=94.459915

So the line above it looked like:

NbDaysInBase=6

That means however many days I was gonna be in port (which I set or randomize via Commander), I would have 6 tacked on to that number for additional repairs/refit.

So when I pulled up alongside the Corrientes for what I wanted to be a one-day resupply stop with a hull integrity of around 75%, the game gave me NbDaysInBase=25 and tacked 25 extra days onto my supply stop which Commander automatically set at 1 day.

So I changed the NbDaysInBase line for that patrol (which ended with me "docked" at the Corrientes) to:

NbDaysInBase=0

This took away the extra days the game was tacking onto my layover at the Corrientes.

Then, IIRC, I went into Patrols_0.cfg and looked at the bottom section of data there, which was already in place for the patrol I was about to start when I loaded the game and left the Corrientes. Near the top of any section of patrol data in that file, you'll find the lines:

StartYear=1940
StartMonth=6
StartDay=30

What I think I did was change the start date of the upcoming patrol to 1 day later than the end date of the last patrol (which you'll find near the top of that patrol's data in Patrols.cfg). It's possible that I didn't change it and the game automatically did it when I reloaded with the other edits I'd made, but I don't remember for sure. I'm pretty sure I changed it because at that point I had no idea if I was doing the right thing and at least wanted to make sure the relevant info I could actually see in both files all matched up nice and tidy.

I assume the game uses these same files and bits of data exactly the same way whether you have a supermod and/or Commander working its magic or not, but I never played w/o it much and certainly never did any editing of this kind when I was playing stock by itself.

No guarantees that any assumptions I've made are correct, of course - but that's what I did and it worked for me.

Sailor Steve 07-23-10 10:16 PM

Quote:

Originally Posted by danzig70 (Post 1451780)
I use stock SH3 with no Commander program. Can you tell me which files you would edit in the stock game?

Thanks

Do you have any idea how much you're missing out on? Any of the supermods turns it into a whole new game, and Commander turns it into a whole new career.

danzig70 07-26-10 10:28 AM

Quote:

Originally Posted by frau kaleun (Post 1451877)
Yikes, I'm not sure I remember any more. Lemme look.

Okay, the files I edited were in my kaleun's career folder (the one with the kaleun's name as the folder name), buried down in the folder that the game install makes in My Documents.

No guarantees that any assumptions I've made are correct, of course - but that's what I did and it worked for me.

Thank you Fraulein/Frau! I wanted to set up an offshore refueling station off south africa.

Quote:

Originally Posted by Sailor Steve (Post 1451954)
Do you have any idea how much you're missing out on? Any of the supermods turns it into a whole new game, and Commander turns it into a whole new career.

I do, Sailor Steve. I play SH3 on a 2003 laptop. It doesnt really have the minimum requirements for installation. The periscope and attack glass screen goes white after the first time I use the periscope underwater. It wont even show the lifeboats in the lifeboats mod. This is the cross I bear. I was using SHCommander but I am editing some config and campaign files and dont want them overwritten.

I am building a new computer but that is a bit far off for now. Still nice to see what is waiting for me!

Sailor Steve 07-26-10 11:46 AM

Quote:

Originally Posted by danzig70 (Post 1453436)
I do, Sailor Steve. I play SH3 on a 2003 laptop. It doesnt really have the minimum requirements for installation. The periscope and attack glass screen goes white after the first time I use the periscope underwater. It wont even show the lifeboats in the lifeboats mod. This is the cross I bear. I was using SHCommander but I am editing some config and campaign files and dont want them overwritten.

I am building a new computer but that is a bit far off for now. Still nice to see what is waiting for me!

Ah. I'm sorry to hear that. Best of luck with the new rig. :sunny:

danzig70 07-26-10 12:08 PM

Thanks. I am a bit trepidacious after an attempted mobo replacement on an old desktop went horribly wrong. Now the original motherboard doesnt work. D'oh!

Sailor Steve 07-26-10 12:22 PM

:D I know the feeling. I started a couple of threads in the General Topics Hardware subforum when My new video card, memory and external hard drive all gave me grief. And that wasn't even monkeying with the computer itself! :dead:


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